FF Experimental Logistics Hub
by OperatorKavun
0.3.2
Replace periodic magazine maintenance with Collector-arrival events and one post-sorting batch. Allow different magazine variants when native Reforger repacking rules permit. Fill larger-capacity magazines first, including empty larger magazines, then remove empty donors. Resume finite batches across budgeted steps without restarting scans. Preserve new arrivals during a running batch for the next post-sorting batch. Add bounded server diagnostics for transfers, native-rule rejections, busy items and remaining partial magazines. Preserve the user layout and the existing manual-only garbage behavior. Unfinished sign work is excluded.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 23:43:01 GMT
- Last Modified
- Sat, 07 Nov 2026 23:43:05 GMT
0.3.1
Publish the saved user-arranged compact hub layout and match the placement ghost to its box positions. Preserve all sorting, manual-only garbage, ammunition handling and disassembly safeguards from 0.3.0. The separate duckboard variant is not attached to this saved hub composition.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 19:31:38 GMT
- Last Modified
- Sat, 07 Nov 2026 19:31:41 GMT
0.3.0
Combine clothes, boots and headgear into Clothing. Keep armour and backpacks/harnesses separate. Add the existing FF Trash Can dependency; route bayonets, disposable flare launchers and personal belongings there. Never automatically empty Garbage, including its empty magazines. Unpack uniforms, backpacks and fitted harness pouches into the Collector before final sorting. Route entrenching tools to Equipment. Correct disassembly target resolution, report ownership/storage restrictions, and block loaded-hub deletion on authority. Keep larger FIA stacks, one-row order, magazine unloading/consolidation and chamber preservation.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 18:49:44 GMT
- Last Modified
- Sat, 07 Nov 2026 18:49:50 GMT
0.2.1
Fix placement replication disconnects by persisting explicit IDs on every prefab root and child entity. Replace the small crates with the original Logistic mod's larger FIA EquipmentBoxStack_01_V3 model and FIA materials. Preserve the requested single-row order, with 1.6 m centre spacing. Source and packed checks load the same persisted root ID; live multiplayer placement still needs confirmation.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 18:12:51 GMT
- Last Modified
- Sat, 07 Nov 2026 18:13:01 GMT
0.2.0
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 17:20:53 GMT
- Last Modified
- Sat, 07 Nov 2026 17:20:57 GMT
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