Vehicle Power
by OperatorKavun
0.0.9
Build 2026-10-12.7 - EXPERIMENTAL Raises peak engine power and torque from 10% to 15% over the same rebalance baseline for all ten vehicle families. 4.545% more than 0.0.8, not a stacked 15% boost. Ural 249.55 kW/1015.45 Nm; M923 255.3 kW/1068.35 Nm. Retains moderate downshift-factor tuning and player telemetry. All other vehicle settings unchanged from 0.0.8. Gameplay comparison pending. Previous release: Build 2026-10-12.6 - EXPERIMENTAL 20% DownShiftFactor increase over pre-experiment values across ten vehicle families. Ural/BTR 2.64, M923 1.8, LAV 2.28, HMMWV 1.68, UAZ452/UAZ469 1.2, M151 1.08, S105/S1203 0.96. Ural/M923 extremes replaced. All other vehicle settings and player-only telemetry unchanged. Same-slope comparison pending. No separate downhill tuning. Previous release: Build 2026-10-12.5 - EXPERIMENTAL Downshift-factor direction test: Ural 2.2 -> 4.4; M923 1.5 -> 0.75. Every other vehicle physics/controller setting unchanged from 0.0.6. Existing player-only 10 Hz diagnostics retained. Test both on the same hill. These factors affect uphill/downhill shifting; no separate downhill changes. Previous release: Build 2026-10-12.4 Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay, with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls and wheel contact/slip. Multiplayer delivery awaits testing. Restores vanilla forward gear spacing and peak torque RPM across all ten families. Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars for UAZ452/S1203. Existing engine output and faster clutch shifts retained. Standalone; no third-party dependencies. 162 source and packed checks each. Previous release: Build 2026-10-10.4 Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery. Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM. Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4. Still standalone; the extra 5% first/second gear reduction remains removed. Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing. Previous release, build 2026-10-10.3: Standalone release: requires only Arma Reforger, with no third-party mod dependency. Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides. Reverts the extra 5% first- and second-gear reduction across all ten vehicle families. Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged. Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides. Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified. Previous release, build 2026-10-10.1: Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 15:02:18 GMT
- Last Modified
- Mon, 12 Oct 2026 15:02:23 GMT
0.0.8
Build 2026-10-12.6 - EXPERIMENTAL 20% DownShiftFactor increase over pre-experiment values across ten vehicle families. Ural/BTR 2.64, M923 1.8, LAV 2.28, HMMWV 1.68, UAZ452/UAZ469 1.2, M151 1.08, S105/S1203 0.96. Ural/M923 extremes replaced. All other vehicle settings and player-only telemetry unchanged. Same-slope comparison pending. No separate downhill tuning. Previous release: Build 2026-10-12.5 - EXPERIMENTAL Downshift-factor direction test: Ural 2.2 -> 4.4; M923 1.5 -> 0.75. Every other vehicle physics/controller setting unchanged from 0.0.6. Existing player-only 10 Hz diagnostics retained. Test both on the same hill. These factors affect uphill/downhill shifting; no separate downhill changes. Previous release: Build 2026-10-12.4 Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay, with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls and wheel contact/slip. Multiplayer delivery awaits testing. Restores vanilla forward gear spacing and peak torque RPM across all ten families. Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars for UAZ452/S1203. Existing engine output and faster clutch shifts retained. Standalone; no third-party dependencies. 162 source and packed checks each. Previous release: Build 2026-10-10.4 Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery. Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM. Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4. Still standalone; the extra 5% first/second gear reduction remains removed. Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing. Previous release, build 2026-10-10.3: Standalone release: requires only Arma Reforger, with no third-party mod dependency. Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides. Reverts the extra 5% first- and second-gear reduction across all ten vehicle families. Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged. Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides. Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified. Previous release, build 2026-10-10.1: Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 14:33:58 GMT
- Last Modified
- Mon, 12 Oct 2026 14:34:02 GMT
0.0.7
Build 2026-10-12.5 - EXPERIMENTAL Downshift-factor direction test: Ural 2.2 -> 4.4; M923 1.5 -> 0.75. Every other vehicle physics/controller setting unchanged from 0.0.6. Existing player-only 10 Hz diagnostics retained. Test both on the same hill. These factors affect uphill/downhill shifting; no separate downhill changes. Previous release: Build 2026-10-12.4 Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay, with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls and wheel contact/slip. Multiplayer delivery awaits testing. Restores vanilla forward gear spacing and peak torque RPM across all ten families. Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars for UAZ452/S1203. Existing engine output and faster clutch shifts retained. Standalone; no third-party dependencies. 162 source and packed checks each. Previous release: Build 2026-10-10.4 Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery. Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM. Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4. Still standalone; the extra 5% first/second gear reduction remains removed. Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing. Previous release, build 2026-10-10.3: Standalone release: requires only Arma Reforger, with no third-party mod dependency. Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides. Reverts the extra 5% first- and second-gear reduction across all ten vehicle families. Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged. Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides. Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified. Previous release, build 2026-10-10.1: Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 14:02:26 GMT
- Last Modified
- Mon, 12 Oct 2026 14:02:28 GMT
0.0.6
Build 2026-10-12.4 Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay, with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls and wheel contact/slip. Multiplayer delivery awaits testing. Restores vanilla forward gear spacing and peak torque RPM across all ten families. Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars for UAZ452/S1203. Existing engine output and faster clutch shifts retained. Standalone; no third-party dependencies. 162 source and packed checks each. Previous release: Build 2026-10-10.4 Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery. Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM. Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4. Still standalone; the extra 5% first/second gear reduction remains removed. Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing. Previous release, build 2026-10-10.3: Standalone release: requires only Arma Reforger, with no third-party mod dependency. Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides. Reverts the extra 5% first- and second-gear reduction across all ten vehicle families. Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged. Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides. Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified. Previous release, build 2026-10-10.1: Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 11:02:55 GMT
- Last Modified
- Mon, 12 Oct 2026 11:02:59 GMT
0.0.5
Build 2026-10-10.4 Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery. Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM. Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4. Still standalone; the extra 5% first/second gear reduction remains removed. Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing. Previous release, build 2026-10-10.3: Standalone release: requires only Arma Reforger, with no third-party mod dependency. Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides. Reverts the extra 5% first- and second-gear reduction across all ten vehicle families. Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged. Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides. Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified. Previous release, build 2026-10-10.1: Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:09:40 GMT
- Last Modified
- Sat, 10 Oct 2026 21:09:44 GMT
0.0.4
Build 2026-10-10.3 Standalone release: requires only Arma Reforger, with no third-party mod dependency. Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides. Reverts the extra 5% first- and second-gear reduction across all ten vehicle families. Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged. Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides. Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified. Previous release, build 2026-10-10.1: Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 19:24:10 GMT
- Last Modified
- Sat, 10 Oct 2026 19:24:39 GMT
0.0.3
Build 2026-10-10.1 Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2. Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged. Source and packed native validation: 69 passing checks each; gameplay performance remains unverified. Prior changes retained: Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged. Log installed build ID at game-mode startup. PC and HEADLESS builds verified; no VM exceptions. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 10:34:52 GMT
- Last Modified
- Sat, 10 Oct 2026 10:34:55 GMT
0.0.2
Build 2026-10-09.1 Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families. Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate. Prior combined balance retained: Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution. Restore M923 rear-pair differential ratio to stock 1 instead of 6.44. Move selected Ural/M923 differential strengths halfway toward stock. Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes. Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively. Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families. Keep minimum shifting latency, engine power/torque, mass and AI driving behavior unchanged relative to the required original mod. Log installed build ID at game-mode startup. Source and packed native validation: 57 passing assertions each, no VM exceptions. PC and HEADLESS builds verified. Actual climbing performance and shift duration still require gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 14:07:37 GMT
- Last Modified
- Fri, 09 Oct 2026 14:07:41 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 15:07:05 GMT
- Last Modified
- Thu, 08 Oct 2026 15:07:09 GMT
0.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 15:02:30 GMT
- Last Modified
- Thu, 08 Oct 2026 15:02:34 GMT
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