Vehicle Power

by OperatorKavun

0.0.9

Build 2026-10-12.7 - EXPERIMENTAL

Raises peak engine power and torque from 10% to 15% over the same rebalance
baseline for all ten vehicle families. 4.545% more than 0.0.8, not a stacked
15% boost. Ural 249.55 kW/1015.45 Nm; M923 255.3 kW/1068.35 Nm.
Retains moderate downshift-factor tuning and player telemetry. All other
vehicle settings unchanged from 0.0.8. Gameplay comparison pending.

Previous release: Build 2026-10-12.6 - EXPERIMENTAL

20% DownShiftFactor increase over pre-experiment values across ten vehicle families.
Ural/BTR 2.64, M923 1.8, LAV 2.28, HMMWV 1.68, UAZ452/UAZ469 1.2,
M151 1.08, S105/S1203 0.96. Ural/M923 extremes replaced.
All other vehicle settings and player-only telemetry unchanged.
Same-slope comparison pending. No separate downhill tuning.

Previous release: Build 2026-10-12.5 - EXPERIMENTAL

Downshift-factor direction test: Ural 2.2 -> 4.4; M923 1.5 -> 0.75.
Every other vehicle physics/controller setting unchanged from 0.0.6.
Existing player-only 10 Hz diagnostics retained. Test both on the same hill.
These factors affect uphill/downhill shifting; no separate downhill changes.

Previous release: Build 2026-10-12.4

Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay,
with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls
and wheel contact/slip. Multiplayer delivery awaits testing.
Restores vanilla forward gear spacing and peak torque RPM across all ten families.
Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars
for UAZ452/S1203. Existing engine output and faster clutch shifts retained.
Standalone; no third-party dependencies. 162 source and packed checks each.

Previous release: Build 2026-10-10.4

Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery.
Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM.
Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4.
Still standalone; the extra 5% first/second gear reduction remains removed.
Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing.

Previous release, build 2026-10-10.3:

Standalone release: requires only Arma Reforger, with no third-party mod dependency.
Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides.
Reverts the extra 5% first- and second-gear reduction across all ten vehicle families.
Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged.
Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides.
Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified.

Previous release, build 2026-10-10.1:

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 15:02:18 GMT
Last Modified
Mon, 12 Oct 2026 15:02:23 GMT

0.0.8

Build 2026-10-12.6 - EXPERIMENTAL

20% DownShiftFactor increase over pre-experiment values across ten vehicle families.
Ural/BTR 2.64, M923 1.8, LAV 2.28, HMMWV 1.68, UAZ452/UAZ469 1.2,
M151 1.08, S105/S1203 0.96. Ural/M923 extremes replaced.
All other vehicle settings and player-only telemetry unchanged.
Same-slope comparison pending. No separate downhill tuning.

Previous release: Build 2026-10-12.5 - EXPERIMENTAL

Downshift-factor direction test: Ural 2.2 -> 4.4; M923 1.5 -> 0.75.
Every other vehicle physics/controller setting unchanged from 0.0.6.
Existing player-only 10 Hz diagnostics retained. Test both on the same hill.
These factors affect uphill/downhill shifting; no separate downhill changes.

Previous release: Build 2026-10-12.4

Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay,
with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls
and wheel contact/slip. Multiplayer delivery awaits testing.
Restores vanilla forward gear spacing and peak torque RPM across all ten families.
Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars
for UAZ452/S1203. Existing engine output and faster clutch shifts retained.
Standalone; no third-party dependencies. 162 source and packed checks each.

Previous release: Build 2026-10-10.4

Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery.
Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM.
Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4.
Still standalone; the extra 5% first/second gear reduction remains removed.
Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing.

Previous release, build 2026-10-10.3:

Standalone release: requires only Arma Reforger, with no third-party mod dependency.
Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides.
Reverts the extra 5% first- and second-gear reduction across all ten vehicle families.
Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged.
Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides.
Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified.

Previous release, build 2026-10-10.1:

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 14:33:58 GMT
Last Modified
Mon, 12 Oct 2026 14:34:02 GMT

0.0.7

Build 2026-10-12.5 - EXPERIMENTAL

Downshift-factor direction test: Ural 2.2 -> 4.4; M923 1.5 -> 0.75.
Every other vehicle physics/controller setting unchanged from 0.0.6.
Existing player-only 10 Hz diagnostics retained. Test both on the same hill.
These factors affect uphill/downhill shifting; no separate downhill changes.

Previous release: Build 2026-10-12.4

Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay,
with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls
and wheel contact/slip. Multiplayer delivery awaits testing.
Restores vanilla forward gear spacing and peak torque RPM across all ten families.
Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars
for UAZ452/S1203. Existing engine output and faster clutch shifts retained.
Standalone; no third-party dependencies. 162 source and packed checks each.

Previous release: Build 2026-10-10.4

Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery.
Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM.
Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4.
Still standalone; the extra 5% first/second gear reduction remains removed.
Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing.

Previous release, build 2026-10-10.3:

Standalone release: requires only Arma Reforger, with no third-party mod dependency.
Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides.
Reverts the extra 5% first- and second-gear reduction across all ten vehicle families.
Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged.
Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides.
Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified.

Previous release, build 2026-10-10.1:

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 14:02:26 GMT
Last Modified
Mon, 12 Oct 2026 14:02:28 GMT

0.0.6

Build 2026-10-12.4

Player-only 10 Hz hill/clutch diagnostics: client CSV backup and server relay,
with NPC/passenger filtering, build ID, speed/grade, RPM, gears, clutch, controls
and wheel contact/slip. Multiplayer delivery awaits testing.
Restores vanilla forward gear spacing and peak torque RPM across all ten families.
Backports 1.9 aerodynamic scalars for M151/S105/S1203 and suspension scalars
for UAZ452/S1203. Existing engine output and faster clutch shifts retained.
Standalone; no third-party dependencies. 162 source and packed checks each.

Previous release: Build 2026-10-10.4

Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery.
Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM.
Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4.
Still standalone; the extra 5% first/second gear reduction remains removed.
Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing.

Previous release, build 2026-10-10.3:

Standalone release: requires only Arma Reforger, with no third-party mod dependency.
Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides.
Reverts the extra 5% first- and second-gear reduction across all ten vehicle families.
Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged.
Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides.
Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified.

Previous release, build 2026-10-10.1:

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 11:02:55 GMT
Last Modified
Mon, 12 Oct 2026 11:02:59 GMT

0.0.5

Build 2026-10-10.4

Move peak torque RPM 20% lower across all ten vehicle families for earlier native torque delivery.
Ural/M923 1450->1160, BTR 2200->1760, LAV 1800->1440, UAZ452/UAZ469 2100->1680, M151 1800->1440, HMMWV 2000->1600, S105 3000->2400, S1203 2800->2240 RPM.
Peak power and torque, power-peak RPM, steepness, idle/max RPM, gearing and shift timings remain unchanged from version 0.0.4.
Still standalone; the extra 5% first/second gear reduction remains removed.
Vanilla-only source and packed validation: 116 checks each. This does not imply 20% more torque at every low RPM; gameplay effect requires testing.

Previous release, build 2026-10-10.3:

Standalone release: requires only Arma Reforger, with no third-party mod dependency.
Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides.
Reverts the extra 5% first- and second-gear reduction across all ten vehicle families.
Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged.
Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides.
Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified.

Previous release, build 2026-10-10.1:

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 21:09:40 GMT
Last Modified
Sat, 10 Oct 2026 21:09:44 GMT

0.0.4

Build 2026-10-10.3

Standalone release: requires only Arma Reforger, with no third-party mod dependency.
Preserves prior heavy-vehicle masses, BTR engine peak/differential settings and M923 rear differential strength through explicit local overrides.
Reverts the extra 5% first- and second-gear reduction across all ten vehicle families.
Retains the 10% engine power/peak torque increase, original moderated balance and 20% shorter clutch times. Shift latency and AI logic are unchanged.
Disable Heavy Vehicles Realism Tweak to avoid competing prefab overrides.
Vanilla-only source and packed validation: 76 checks each; gameplay remains unverified.

Previous release, build 2026-10-10.1:

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 19:24:10 GMT
Last Modified
Sat, 10 Oct 2026 19:24:39 GMT

0.0.3

Build 2026-10-10.1

Add 10% to engine MaxPower and MaxTorque across all ten vehicle families, relative to published version 0.0.2.
Keep existing gearing, peak RPMs, friction, inertia, mass, normalized axle shares, shifting latency and 20% shorter clutch timings unchanged.
Source and packed native validation: 69 passing checks each; gameplay performance remains unverified.
Prior changes retained:

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Earlier balance did not add engine output; this candidate adds the 10% increase specified above. Mass and AI driving behavior remain unchanged.
Log installed build ID at game-mode startup.
PC and HEADLESS builds verified; no VM exceptions.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 10:34:52 GMT
Last Modified
Sat, 10 Oct 2026 10:34:55 GMT

0.0.2

Build 2026-10-09.1

Small climbing increment: increase first and second gear reduction by 5% over build 2026-10-08.2 across all ten vehicle families.
Upper and reverse gears, engine output, mass, differentials and quicker clutch timing remain unchanged from that candidate.
Prior combined balance retained:
Normalize Ural, M923 and BTR axle torque shares to a total of one, blending stock and normalized mod distribution.
Restore M923 rear-pair differential ratio to stock 1 instead of 6.44.
Move selected Ural/M923 differential strengths halfway toward stock.
Moderate Ural top-gear/clutch RPM changes and LAV first-gear, torque-peak RPM and uphill shift-factor changes.
Initial light-vehicle ratios were 10% shorter first and 5% shorter second than stock; the new increment brings these to 15.5% and 10.25% respectively.
Reduce clutch disengagement and engagement times by exactly 20% across the ten vehicle families.
Keep minimum shifting latency, engine power/torque, mass and AI driving behavior unchanged relative to the required original mod.
Log installed build ID at game-mode startup.
Source and packed native validation: 57 passing assertions each, no VM exceptions. PC and HEADLESS builds verified.
Actual climbing performance and shift duration still require gameplay testing.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 14:07:37 GMT
Last Modified
Fri, 09 Oct 2026 14:07:41 GMT

0.0.1

Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 15:07:05 GMT
Last Modified
Thu, 08 Oct 2026 15:07:09 GMT

0.0.0

Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 15:02:30 GMT
Last Modified
Thu, 08 Oct 2026 15:02:34 GMT

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