FF PA Revoiced

by OperatorKavun

1.0.5

Shared physical checkpoint PA, build 2026-10-10.6.
Emit checkpoint announcements from a static source three metres above the checkpoint centre, audible to nearby bystanders as well as inspection participants.
Use native PA spatial audio, distance attenuation and occlusion processing.
Synchronize shared cues, suppress duplicate and stale deliveries, and resume the current recording when joining or entering hearing range.
Keep cancellation and replacement local to their checkpoint. Private inspection prompts and settlement scheduling remain unchanged.
Add build, cue delivery, elapsed playback and cancellation diagnostics.
Client/server compilation and local engine regression checks passed. Live multiplayer synchronization and audible occlusion still require gameplay verification.
Preserve all 124 approved recordings. Reoccupation is the only direct dependency.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 14:45:42 GMT
Last Modified
Sat, 10 Oct 2026 14:46:08 GMT

1.0.4

Restore native PA audio behavior, build 2026-10-10.4.
Restore the original distance attenuation, PA mixer channel, bank volumes and 23-second seek limits in settlement and checkpoint audio graphs.
Retain the corrected Soviet checkpoint language selection on the actual audio source.
Reoccupation still controls speaker assignment, scheduling, priorities, cancellation and checkpoint playback. No additional PA controller.
Add native graph equivalence checks and near/far settlement audibility regression checks.
Campaign assignment and multiplayer remain unverified; live confirmation of the reported distant overlap is still required.
All 124 approved recordings are preserved byte-for-byte.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 12:15:08 GMT
Last Modified
Sat, 10 Oct 2026 12:15:36 GMT

1.0.3

Checkpoint language correction, build 2026-10-10.3.
Fix Soviet checkpoints selecting American recordings: pass the language bank directly to the native checkpoint audio source instead of using a global signal.
Reoccupation still controls speaker assignment, scheduling, priorities, cancellation and checkpoint playback. No additional PA controller.
Log the selected bank and playback result on the actual checkpoint source.
Local tests cover four real Soviet-routed speaker prefabs, English/Russian duration controls on the actual gameplay checkpoint source for ordinary and border checkpoints, and 176 native bank cases.
The reported in-game Czech/Russian overlap has not been reproduced locally or confirmed fixed. Campaign assignment and multiplayer remain unverified.
All 124 approved recordings are preserved byte-for-byte.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 10:59:32 GMT
Last Modified
Sat, 10 Oct 2026 11:00:06 GMT

1.0.2

Simplified audio replacement, build 2026-10-10.2.
Remove the custom overlap guard, priorities, copied town scheduler, duration-aware retry rules and custom checkpoint playback/RPC.
Reoccupation controls speaker assignment, scheduling, priorities, cancellation and checkpoint playback. This addon only selects the recording language bank and replaces the recordings.
Retain build, native route/start and checkpoint language diagnostics.
Local tests cover four real Soviet-routed speaker prefabs, English/Russian duration controls, checkpoint language controls and 176 native bank cases.
The reported in-game Czech/Russian overlap has not been reproduced locally or confirmed fixed. Campaign assignment and multiplayer remain unverified.
All 124 approved recordings are preserved byte-for-byte.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 09:12:02 GMT
Last Modified
Sat, 10 Oct 2026 09:12:29 GMT

1.0.1

Overlap fix, build 2026-10-09.2.
Terminate each speaker's previous line before selecting a replacement.
Nearby speakers within a 600 m emitter overlap zone may relay the same synchronized recording, but cannot start competing lines simultaneously. Distant settlements remain independent.
Original fallback programmes have lower priority than owned-settlement announcements. Urgent warnings/outcomes can preempt ordinary lines; suppressed slots are consumed rather than retried.
Log recording, faction, settlement, listener distance, offset, duration, handle, emitter position and suppression/preemption decisions. Log natural completion, replacement, native-policy/audibility/job-end cancellations, deletion, expired requests and checkpoint starts.
The exact speakers involved in the reported encounter could not be identified from build 1 logs. Native regression tests reproduce and prevent the overlapping Czech/Soviet start; live campaign testing is still required.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 15:21:33 GMT
Last Modified
Fri, 09 Oct 2026 15:22:00 GMT

1.0.0

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 14:38:21 GMT
Last Modified
Fri, 09 Oct 2026 14:38:47 GMT

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