Eagor Smoke - CoOp Test
by RaistEBDA
0.1.8
0.1.8 adds a 30-second automatic mission restart after safe-house mission end or a full registered-player team wipe. Team wipe ends the operation, marks unfinished objectives failed, and displays the mission results before restart. Normal one-life play remains enabled and god mode remains off. The F-22 crash-site M34 charge now uses the native helicopter explosion particle while preserving explosive damage, F-22 destruction, and mission objective behavior.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 17:24:13 GMT
- Last Modified
- Sat, 10 Oct 2026 17:24:18 GMT
0.1.7
0.1.7 replaces held 0.1.6: fixes delayed patrol route initialization; all three patrols verified moving. Includes stationary F-22 and M34 demolition, immediate safe-house ending with unfinished objectives failed, and replicated objective/player-kill results. RHS stays 0.16.5208. Dedicated-client acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 14:01:07 GMT
- Last Modified
- Sat, 10 Oct 2026 14:01:16 GMT
0.1.6
0.1.6 test revision: stationary RHS F-22 crash site with retained M34 demolition; safe-house arrival ends the operation and fails unfinished objectives; three corridor patrols activate once after planting; replicated game-mode objective and player-kill results. RHS remains 0.16.5208. Dedicated-client acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 13:46:40 GMT
- Last Modified
- Sat, 10 Oct 2026 13:46:47 GMT
0.1.5
Adds four-objective debrief with per-player kill totals, two two-person patrols between the safehouse and crash field, and silent BLUFOR command voices, replies and gestures. Native Follow, all objectives and extraction pass local integration; 79 saved-resource checks pass. Helicopter retained. RHS remains 0.16.5208. Dedicated replication and external-client acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 11:30:39 GMT
- Last Modified
- Sat, 10 Oct 2026 11:30:44 GMT
0.1.4
Demolition replication hotfix: persist the mission charge prefab entity ID to prevent the observed client disconnect when planting a charge. Charge behavior, objectives, one-life rules and RHS dependencies unchanged. 63 saved-resource checks pass; dedicated plant/detonate and exfil acceptance still pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 00:23:19 GMT
- Last Modified
- Sat, 10 Oct 2026 00:23:25 GMT
0.1.3
Persist both aircrew rescue actions and aircraft demolition action in their runtime prefabs for multiplayer. Preserve escort state by prefab identity. 63 saved-resource checks, local rescue/navigation, all-objective extraction and casualty-report tests pass. Add opt-in selected-player invulnerability for isolated testing; normal sessions remain unchanged. Keep RHS 0.16.5208 and game 1.8.0.13. Dedicated-client objective acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 12:36:51 GMT
- Last Modified
- Fri, 09 Oct 2026 12:36:58 GMT
0.1.2
Persist entity IDs for four enemy character prefabs and the custom AI NVG item to address the spawn-stage replication disconnect. All 57 saved-resource checks pass; eight prefab resaves are stable across fresh processes. Keep RHS 0.16.5208 and game 1.8.0.13. One-life rules unchanged. Connected-client acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 01:39:55 GMT
- Last Modified
- Fri, 09 Oct 2026 01:39:59 GMT
0.1.1
Fix multiplayer join failure by persisting entity IDs in three enemy-group prefabs. All 57 saved-resource checks pass; fresh-process prefab resave is byte-stable. Test with RHS 0.16.5208 and game 1.8.0.13. Connected-client acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 00:41:31 GMT
- Last Modified
- Fri, 09 Oct 2026 00:41:43 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 23:19:34 GMT
- Last Modified
- Thu, 08 Oct 2026 23:19:45 GMT
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