NFG Dynamic

by NFG Jack Amstel

1.0.57

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 23:19:51 GMT
Last Modified
Sat, 29 Aug 2026 23:19:58 GMT

1.0.56

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 23:06:03 GMT
Last Modified
Sat, 29 Aug 2026 23:06:08 GMT

1.0.55

Checkpoint 1: fixed Game Master camera-position mission generation, repaired End All Active Missions across NFG and DARC active/pending queues, and made player-perimeter cleanup migrate faster with configurable visibility-safe defaults.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 22:20:37 GMT
Last Modified
Sat, 29 Aug 2026 22:20:41 GMT

1.0.54

Package A: modern-Russian-only runtime enforcement, GM camera-position operation focus, manual operation cap override with safety ceiling, precise admission feedback, and End All Active Missions.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 17:51:55 GMT
Last Modified
Sat, 29 Aug 2026 17:51:59 GMT

1.0.53

NFG Dynamic 1.0.53 - Full Transport Logistics and Mortar Crash Fix

- Fixed the unsafe physical-mortar cancellation path that crashed the live dedicated server when a spawned mortar composition exposed no valid AI group. Failed batteries now leave initialization safely and are released to deferred managed cleanup.
- Automatic BTR, APC, ground-transport and helicopter packages now require every accessible crew seat and every admitted passenger seat to be filled. Packages are withheld instead of spawning partially crewed or partially loaded when the safe AI budget is insufficient.
- Added bounded Ukrainian ground and Mi-8 logistics operations: physical ingress, troop unload, mission-area support, physical re-boarding, return to the FOB and cleanup.
- Added seven Dynamic World Scenario Properties controls for friendly logistics enablement, ground/air selection, concurrent limit, interval, air chance and minimum transport load.
- Retains the curated modern RHS AFRF infantry, crew and pilot pools while keeping the full compatible RHS AFRF vehicle catalog available.
- Retains the existing NFG Game Master placeables, world name-tag suppression and PC/console project configurations.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 01:58:02 GMT
Last Modified
Sat, 29 Aug 2026 01:58:07 GMT

1.0.52

NFG Game Master modules and operational vehicle release

- Adds four true NFG Game Master placeables: patrol area, ground/BTR QRF, Mi-8 troop insertion, and armed Mi-8 patrol/search-and-destroy.
- Every new module starts inactive and exposes server-authoritative right-click Properties for faction role, modern outfit, radius, activation policy, package size, vehicle/aircraft count, troops, ingress distance, altitude, and duration where applicable.
- Restricts infantry, passengers, vehicle crews, pilots, and aircrew to the curated modern faction-role pools. RHS AFRF infantry remains limited to the four approved VKPO branches while the complete compatible RHS AFRF vehicle catalogue remains available.
- Requires physical drivers, turret crews, pilots, aircrew, seated cargo, fuel, movement, dismount, egress, retry, and cleanup validation. Empty BTR/APC or Mi-8 substitutes are rejected.
- Keeps manual GM operations advancing independently when the automatic Dynamic World is paused or no player is temporarily connected.
- Removes the retired Battlefield Ambience control from Game Master Properties and keeps defensive cleanup for any legacy manager entity.
- Retains the mortar cleanup correction, author credit [NFG] Jack Amstel, name-tag suppression, full weather stack compatibility, and existing Dynamic World/DARC single-director behavior.

Validated in an isolated dedicated-server smoke run: all four prefabs registered initially inactive; modern patrol spawned; operational K-17/APC spawned with driver and four seated troops; unarmed Mi-8 insertion spawned with RHS pilot/aircrew and four seated troops with flight confirmed; armed Mi-8 spawned with pilot/aircrew and four passengers with patrol movement confirmed.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 01:00:53 GMT
Last Modified
Sat, 29 Aug 2026 01:00:58 GMT

1.0.51

Full vehicle and crew delivery pass. Keeps the complete RHS AFRF vehicle catalog while restricting Russian infantry and group selection to the curated modern VKPO Summer, VKPO Demiseason, VKPO 3.0 and VKPO3 EMR branches. Adds separate vehicle-crew, helicopter-pilot, helicopter-crew and transport-troop pools; fills BTR/ground cargo and helicopter crew/cargo across missions, QRF, convoys, occupation and ambient routes; and removes the occupied-town empty-vehicle bypass. Also removes Battlefield Ambience, fixes unsafe mortar cancellation cleanup, suppresses world name tags, and retains cross-platform project configurations.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 23:32:44 GMT
Last Modified
Fri, 28 Aug 2026 23:32:49 GMT

1.0.50

Checkpoint 1: Added the Battlefield Ambience dependency and Chernarus scenario manager integration. Added a saved Battlefield Ambience Yes/No control to [NFG] Dynamic World, with server-authoritative replicated removal and restoration. Kept intensity presets from overriding the ambience choice. Fixed the optional AAO adapter so AAO remains optional when it is not in the server stack.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 22:50:18 GMT
Last Modified
Fri, 28 Aug 2026 22:50:23 GMT

1.0.49

1.0.49 package-proof follow-up:
- Separated the dedicated roaming-vehicle test from the Capture Vehicle objective road position.
- Added bounded Clear Area placement retries so unsuitable terrain is rejected and a valid concurrent operation is proven.
- Added explicit ground-vehicle catalog counts and 60-second QRF progress records throughout the 420-second exercise.
- Retains the 1.0.48 runtime fixes for fully crewed occupied-town vehicles, frozen queued QRF composition, safe air-to-ground fallback, mechanized perimeter dismount, and physical Mi-8 troop deployment.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 20:13:17 GMT
Last Modified
Fri, 28 Aug 2026 20:13:23 GMT

1.0.48

1.0.48 runtime reliability and proof release:
- Fixed occupied-town vehicle patrols for faction catalogs that expose vehicle prefabs instead of vehicle groups. Vehicles now spawn fully crewed and receive routes.
- QRF requests now capture their selected package when queued, preventing later live-setting changes from mutating delayed reinforcements.
- Fixed forced-ground fallback for air assault so it cannot loop back into another air dispatch.
- Added mechanized cargo dismount and helicopter troop-deployment proof tracking.
- Expanded dedicated smoke coverage: simultaneous Clear Area, Mi-8 Search and Destroy, and Capture Vehicle missions; moving vehicle patrol; mechanized, armored, simulated airborne, and Mi-8 air-assault QRF; owner isolation and cleanup.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 19:58:35 GMT
Last Modified
Fri, 28 Aug 2026 19:58:43 GMT

1.0.47

NFG Dynamic 1.0.47 - Customizable PvE Operations

- Adds a real customizable NFG PvE/milsim activity catalog and capability contract.
- Adds Search and Destroy Mi-8: a Mi-8-first, faction-correct, crewed and fueled moving helicopter objective.
- Adds Capture Russian Vehicle: clear its crew and escort, seize the surviving vehicle and drive it to the NFG FOB recovery ring.
- Adds a live QRF / Manual Response Package selector in Scenario Properties.
- Adds explicit infantry, mechanized, armored/tank, helicopter air-assault and simulated-airborne response profiles.
- Mechanized transports carry infantry that dismounts inside the combat perimeter while the vehicle crew stays mounted.
- Armored responses prefer validated tank/IFV assets and always use the full-crew vehicle path.
- Simulated airborne responses deploy through a safe ground abstraction instead of unreliable AI parachute entities.
- Keeps manual Game Master Enhanced, GM FX, artillery, waypoint and placeable tools compatible with NFG ownership.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 19:22:16 GMT
Last Modified
Fri, 28 Aug 2026 19:22:21 GMT

1.0.46

NFG Dynamic 1.0.46 - Living Warzone Recovery

- Restores an active default warzone at World Intensity 7 while keeping Scenario Properties live-editable.
- Makes NFG perimeter controls authoritative for ambient troops, civilians, vehicles, roadblocks, air operations and response waves.
- Keeps ambient civilian and military patrols moving on persistent routes around players.
- Adds fully crewed faction vehicles, mechanized QRF transport and troop dismount near active fights.
- Adds helicopter insertion flow with landing, troop deployment, combat tasking and aircraft egress.
- Expands roadblocks with road-aligned barriers, defensive cover, guard positions, bunker and MG-nest compositions.
- Removes the overlapping Ambient Civilians and AAO/GM mission-controller integrations.
- Removes loot-crate and PvP-style reward fallbacks from PvE mission generation.
- Improves setting-specific mission props, messages and Generator controls.
- Corrects session-start diagnostics so the log reports the actual active default.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 19:10:28 GMT
Last Modified
Fri, 28 Aug 2026 19:10:33 GMT

1.0.45

Living-warzone repair and single-director cleanup.

- Restored working live Scenario Properties and Generator controls, including player-perimeter min/max radius, spawn intervals, active caps, roadblocks, vehicles, civilians, missions, QRF and air.
- Native NFG civilian and military life now receives continuous routes; road vehicles use validated road circuits.
- Added faction-crewed roaming vehicles, combat-station crews, mechanized QRF transport/dismount behavior, and helicopter troop insertion with physical landing and egress.
- Expanded roadblocks and operations with road-aligned barriers, defenses, bunker/MG positions and setting-appropriate mission props.
- Removed PvP-style mission loot rewards and sanitized the supported PvE mission policy.
- Removed obsolete Ambient Civilians, GM Ops and AAO/AirOps integrations. NFG is the sole world/air director; DARC executes strategic operations; REAPER supplies helicopter flight control only.
- New clean sessions start at bounded World Intensity 7 instead of an inert zero-cap preset.
- Removed a legacy provider veto that made visible live controls silently do nothing.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 19:00:51 GMT
Last Modified
Fri, 28 Aug 2026 19:00:54 GMT

1.0.44

NFG Dynamic World Director - Russian Mi-8 AI escort safety hotfix

- Replaced the higher-risk Mi8MT armed gunship wrapper with the plain RHS Mi8MT armed vehicle prefab as the first Russian air-mobile QRF escort.
- Kept the unarmed RHS Mi8MT transport as the first troop-lift choice and the optional modern Mi-24V as a secondary same-faction escort.
- DARC patrol wrappers and the previously suspect gunship variant are not admitted to the NFG helicopter pool.
- Every aircraft still has to pass physical helicopter, accessible pilot seat, AI-pilot capability, same-faction crew, fuel, engine and cargo validation before it may enter the world.
- Includes the 1.0.43 detailed-warzone, Ukrainian catalogue, mission-area, traffic, cleanup, persistence and Russian air-mobile QRF repairs.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 21:15:58 GMT
Last Modified
Tue, 25 Aug 2026 21:16:03 GMT

1.0.43

NFG Dynamic World Director - Detailed Warzone and faction repair

- Expanded NFG Missions Gen with real developed-area and POI placement, configurable operation radius, and close responsive incident bands.
- Added detailed native operations for clear area, HVT, destroy vehicle, civilian rescue, Russian capture, physical mortar battery, secure airfield, raid depot and recover intel.
- Occupied areas now receive distributed fortifications, checkpoints, foot patrols, moving military vehicles, civilian traffic and optional helicopter/QRF activity instead of stacked AI at one marker.
- Added runtime-optional mission compositions and objective props from installed structure, placeable and milsim prop packs without making those packs hard NFG dependencies.
- Locked automatic military activity to curated modern Russian RHS_AFRF assets; automatic Ukrainian ambient military remains disabled.
- Enforced faction-matched character, vehicle, driver and pilot pools, including strict runtime rejection of stale cross-faction overrides.
- Repaired the Ukrainian faction catalogue bridge: regular Group_US group resources are admitted only because the mounted Ukraine Armed Forces RHS Fix replaces their Character_US members with proven Ukrainian uniforms, helmets, vests and patches; Guard and special-force branches remain excluded.
- Civilian and military traffic now receive AI drivers, road routes and stuck-vehicle retirement rather than remaining parked at their spawn point.
- Ambient cleanup follows the live position of moving groups and requires distance, failed sight checks and an unseen grace period; strategic mission entities remain exempt.
- DARC strategic operations receive professional NFG titles and briefings and remain alive while unresolved instead of expiring after the default dynamic timer.
- NFG helicopter activity now accepts only physical helicopter airframes with accessible pilot seats, explicit AI-pilot support, same-faction pilots, fuel and working engines.
- Added automatic Russian air-mobile mission response: RHS_AFRF tries a user-approved Mi-8 transport first, carries same-faction troops and pilots, deploys through a safe nearby LZ and can use a same-faction Mi-8 or optional Mi-24 escort.
- Added a technically separate, default-off Ukrainian player helicopter-support permission in NFG Dynamic World. It uses its own map action, persistence key, faction gate and runtime authorization and never enables the Russian Mi-8 QRF.
- Connected the native map radial to the client lifecycle; full-GM custom-location operation entries appear after GM authority is granted.
- Added concise per-faction live catalogue diagnostics so a server boot proves which curated infantry, vehicle, air and character pools are actually available.
- New/clean sessions still start with all automatic systems disabled, while explicit session save/load and interrupted-server crash recovery preserve configured settings.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 21:13:48 GMT
Last Modified
Tue, 25 Aug 2026 21:13:53 GMT

1.0.42

NFG Dynamic World Director - Detailed Warzone update

- Expanded NFG Missions Gen with real developed-area and POI placement, configurable operation radius, and close responsive incident bands.
- Added detailed native operations for clear area, HVT, destroy vehicle, civilian rescue, Russian capture, physical mortar battery, secure airfield, raid depot and recover intel.
- Occupied areas now receive distributed fortifications, checkpoints, foot patrols, moving military vehicles, civilian traffic and optional helicopter/QRF activity instead of stacked AI at one marker.
- Added runtime-optional mission compositions and objective props from installed structure, placeable and milsim prop packs without making those packs hard NFG dependencies.
- Locked automatic military activity to curated modern Russian RHS_AFRF assets; automatic Ukrainian ambient military remains disabled.
- Enforced faction-matched character, vehicle, driver and pilot pools, including strict runtime rejection of stale cross-faction overrides.
- Civilian and military traffic now receive AI drivers, road routes and stuck-vehicle retirement rather than remaining parked at their spawn point.
- Ambient cleanup follows the live position of moving groups and requires distance, failed sight checks and an unseen grace period; strategic mission entities remain exempt.
- DARC strategic operations receive professional NFG titles and briefings and remain alive while unresolved instead of expiring after the default dynamic timer.
- NFG helicopter activity now accepts only physical helicopter airframes with accessible pilot seats, explicit AI-pilot support, same-faction pilots, fuel and working engines.
- Added automatic Russian air-mobile mission response: RHS_AFRF Mi-8 transports are tried first, carry same-faction troops and pilots, deploy through a safe nearby LZ and can use a same-faction helicopter escort.
- Added a technically separate, default-off Ukrainian player helicopter-support permission in NFG Dynamic World. It uses its own map action, persistence key, faction gate and runtime authorization and never enables the Russian Mi-8 QRF.
- Connected the native map radial to the client lifecycle; full-GM custom-location operation entries appear after GM authority is granted.
- New/clean sessions still start with all automatic systems disabled, while explicit session save/load and interrupted-server crash recovery preserve configured settings.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 21:03:19 GMT
Last Modified
Tue, 25 Aug 2026 21:03:27 GMT

1.0.41

NFG Dynamic World Director update

- New sessions and clean restarts now begin with every automatic generator disabled.
- Interrupted dedicated-server sessions recover automatically after a server crash; client crashes do not reset server state.
- Added explicit Save NFG Session, Load Saved NFG Session, and End Session actions in Scenario Properties.
- Added the NFG Missions Gen tab with operation radius and per-area patrol, vehicle, checkpoint, civilian, fortification, air, and Mi-8 QRF controls.
- Automatic DARC operations now receive the same distributed area population as placed operations.
- Northwest Airfield is promoted to the fortified Russian main base on Chernarus.
- Russian and civilian vehicles now receive faction-correct AI drivers and moving road routes.
- Removed automatic Ukrainian ambient military spawning from the NFG perimeter pool.
- Reduced mission-marker AI clustering by staging and separating operation layers.
- Added distance, retirement-time, and server-side sight-line safeguards before non-mission world activity is removed.
- Added stuck-vehicle recovery retirement and expiring AI formation reservations.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 20:01:54 GMT
Last Modified
Tue, 25 Aug 2026 20:01:59 GMT

1.0.40

Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 18:10:36 GMT
Last Modified
Tue, 25 Aug 2026 18:10:41 GMT

1.0.39

Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 17:42:36 GMT
Last Modified
Tue, 25 Aug 2026 17:42:43 GMT

1.0.38

1.0.38 - Living World Director
- Map-agnostic adaptive distance bands using terrain bounds, roads and navmesh.
- Server Properties is the sole director control surface; map request menu disabled.
- Separate close rings for patrols, moving military traffic, civilians and roadblocks.
- Player-movement reevaluation and persistent out-of-perimeter retirement.
- Moving civilian and Russian vehicle route recovery.
- Physical Russian mortar counter-battery incidents.
- Meaningful intensity presets and expanded live controls.
- Reduced mission AI clustering and QRF pressure.
- NFG-branded strategic operations and Russian Mi-8/Mi-24 air support.
- Chernarus NW Airfield remains an optional map profile goal; other maps use generic routing.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 17:33:07 GMT
Last Modified
Tue, 25 Aug 2026 17:33:13 GMT

1.0.37

Dynamic World now directs the living battlefield: player-perimeter Russian patrols, moving vehicle columns routed toward Northwest Airfield, civilian traffic and detailed hidden checkpoints; marked strategic missions across Chernarus; hidden AI-controlled Russian Mi-8 patrols; expanded Scenario Properties controls; and curated occupied-country objectives.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 16:07:13 GMT
Last Modified
Tue, 25 Aug 2026 16:07:18 GMT

1.0.36

Living Warzone director update: the NFG Scenario Properties control bridge drives persistent DARC world intensity, with civilian road traffic, Russian Mi-8 patrols, occupied locations, local roadblocks and strategic operations.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 15:09:55 GMT
Last Modified
Tue, 25 Aug 2026 15:09:59 GMT

1.0.35

Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 13:29:07 GMT
Last Modified
Tue, 25 Aug 2026 13:29:11 GMT

1.0.34

Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 12:52:55 GMT
Last Modified
Tue, 25 Aug 2026 12:52:57 GMT

1.0.33

Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 12:36:03 GMT
Last Modified
Tue, 25 Aug 2026 12:36:05 GMT

1.0.32

Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 11:35:12 GMT
Last Modified
Tue, 25 Aug 2026 11:35:16 GMT

1.0.31

Game Version
1.8.0.10
Created
Mon, 24 Aug 2026 03:46:10 GMT
Last Modified
Mon, 24 Aug 2026 03:46:15 GMT

1.0.30

Game Version
1.8.0.10
Created
Mon, 24 Aug 2026 00:21:42 GMT
Last Modified
Mon, 24 Aug 2026 00:21:47 GMT

1.0.29

Game Version
1.8.0.10
Created
Mon, 24 Aug 2026 00:11:39 GMT
Last Modified
Mon, 24 Aug 2026 00:11:42 GMT

1.0.28

Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 17:33:01 GMT
Last Modified
Sun, 23 Aug 2026 17:33:06 GMT

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