Core Data

by Garethix24

Contributors

savsav34

1.0.52

Controller navigation diagnostic. The focus ring listens for base-game action names that live inside the packed game data and cannot be read from disk, so they have been guesses - and a guessed action name that does not exist fails silently, which is why nothing ever moved. While an RDR menu is open the ring now prints every candidate action that is actually live, plus a heartbeat showing the ring itself is running, so one controller test names the right actions for good. The ring also switches InteractableDialogContext on every frame now, which is the context menus need for A to reach them at all.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 22:18:57 GMT
Last Modified
Wed, 11 Nov 2026 22:20:02 GMT

1.0.51

Command truck: the side door, the steps, the mast, the jacks and the drone bay are all moved by EOnFrame, which only runs while EntityEvent.FRAME is set on the OWNER ENTITY - a mask shared by every component on that vehicle, so anything else that calls SetEventMask replaces it and the truck freezes. The state still flips, which is why the prompt still read Open side door / Close side door while nothing moved, and it took the command post down with it because both ride the same event. The animation now also runs on its own per-frame pump belonging to this component alone, and measures its own elapsed time so it cannot double-step if the engine event is working too. Added logging of the door and command-post state so the next test names the exact point of failure.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 22:03:34 GMT
Last Modified
Wed, 11 Nov 2026 22:04:29 GMT

1.0.50

Controller menu navigation now actually works. The gold focus ring was already attached to 24 of the 25 menus, but it listened only for the base-game action names MenuUp / MenuDown / MenuLeft / MenuRight / MenuSelect, which never fire here - AddActionListener does not complain about an action that does not exist, it just never calls you - so nothing moved, in the MDT or anywhere else. RDR now defines its own RDRPadUp..RDRPadSelect under a new RDRPadNavContext, bound to the D-pad and the arrow keys, with A / Enter to press. An action context is only live for the frame it is activated on, so the ring re-activates its own context every frame rather than relying on each menu to remember. The F3 admin menu had no ring at all and now has one. A press is debounced so it can never register twice.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 21:55:01 GMT
Last Modified
Wed, 11 Nov 2026 21:55:52 GMT

1.0.49

F2 menu: the CID and police radio controls no longer appear for civilians. CLOCK ON CID, ENCRYPT RADIO and NEW POLICE KEY sit inside PageGroup, which is shown on every page except Status and Units - the Gangs page included - and they are authored visible in the layout. The only code that hid them was RefreshPage(), which never runs for the Status, Units or Gangs pages, so a civilian who opened F2 and clicked GANGS was shown all three. They are now gated where every page passes through. The buttons were always inert for civilians - all three server handlers check IsPolice() first - so nothing could actually be done with them.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 21:40:17 GMT
Last Modified
Wed, 11 Nov 2026 21:41:08 GMT

1.0.48

Two custody fixes, both confirmed from the live server log. 1) A cuffed suspect can no longer spin on the spot, in cuffs or while being escorted. The cuffed branch of OnPrepareControls zeroed the aim axes every frame but then returned without ever calling super, so the base class never read any of those values and they were all thrown away - the hold worked only because the detainee is parented to the officer, which carries their body but not their facing. 2) The escort no longer cancels itself the instant it starts. The tick measured the pair 66 ms after an escort began as 5291 m apart, then 10581.5 m on the next try, because an attached detainee's world transform is not a map position. The distance test is now skipped entirely while the detainee is attached to the officer, and the drop reason is logged precisely.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 21:28:13 GMT
Last Modified
Wed, 11 Nov 2026 21:29:15 GMT

1.0.47

Shift + Right (put the detainee down) now actually reaches the server. It was being thrown away on the client before it was ever sent: both routes into the drop were gated on no menu being open, and the Game Master editor counts as an open menu, so for any admin with the editor up the key did nothing and nothing was logged. The raw key reader also required HoldingSomeone(), which walks the children of the locally controlled entity - in the editor that is the camera, not the officer, so it was always false. Both gates are gone; the server re-checks everything and always answers with a message. Added a client-side log line so the key press can be traced from the client to the server.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 21:13:44 GMT
Last Modified
Wed, 11 Nov 2026 21:14:35 GMT

1.0.46

Game Master is granted to each admin ONCE instead of being re-applied every 5 seconds. Re-applying it reopened the editor, which took the character off the admin and changed their controlled entity - and the custody tick drops an escort the moment either party's controlled entity goes away. That is why an officer had to press escort three times and could never put the prisoner down. Only admins were affected. Added logging that names the reason whenever the tick drops an escort.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 21:04:16 GMT
Last Modified
Wed, 11 Nov 2026 21:05:14 GMT

1.0.45

Prisoner escort: you can now always put down someone you are carrying. The line-of-sight check was running on the stop-escort path too, and a held detainee is parented to the officer, so the trace excluded them and reported no sight - every attempt to drop was refused. The escort toggle is debounced so rapid presses no longer start and immediately stop it. Being killed mid-escort releases the escort. Full escort logging added. Police NPCs wear the standard black vest again instead of the Corporal/Sergeant blue.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 20:41:44 GMT
Last Modified
Wed, 11 Nov 2026 20:42:42 GMT

1.0.44

Black screen on join: the real cause. The identity verification spawn gate declared modded SCR_SpawnLogic, SCR_AutoSpawnLogic, SCR_MenuSpawnLogic, SCR_RespawnSystemComponent and SCR_ReconnectComponent, which stopped the SpawnLogic class family registering - the respawn system then died at OnInit and no character was ever created. The gate is now disabled, see the note at the top of RDR_IdentityVerification.c. Also reverts the SCR_AutoSpawnLogic component added to the world in 1.0.43, which the engine rejected as an unknown class.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 19:44:23 GMT
Last Modified
Wed, 11 Nov 2026 19:45:12 GMT

1.0.43

Fixes the black screen on join: the game mode had no spawn logic, so the respawn system threw at init and no character was ever created. Game Master is granted to F3 admins again. Identity verification no longer holds players when the portal cannot be reached. Evidence locker NPCs and vault door fixed and the loading bay shutter wired up. Gamepad bindings for every RDR action and pad navigation in the menus.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 19:08:06 GMT
Last Modified
Wed, 11 Nov 2026 19:09:09 GMT

1.0.42

Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 16:59:40 GMT
Last Modified
Wed, 11 Nov 2026 17:00:39 GMT

1.0.41

Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 02:01:42 GMT
Last Modified
Wed, 11 Nov 2026 02:02:47 GMT

1.0.40

Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 01:26:16 GMT
Last Modified
Wed, 11 Nov 2026 01:27:29 GMT

1.0.39

Evidence intake counter at police HQ: book seized firearms, magazines and narcotics straight into the confiscation centre. Police roster (F7) can now set unit whitelists - Customs, Traffic, UC, SWAT, CID. Game Master is now granted on request from the admin menu instead of automatically. Speed cameras can only be disabled with side cutters. Escort put-down and cuffed-aim fixes. Much less logging during world load.
Game Version
1.9.0.37
Created
Tue, 10 Nov 2026 23:23:45 GMT
Last Modified
Tue, 10 Nov 2026 23:25:00 GMT

1.0.38

Now needs the new packages RDR Vehicles, RDR Characters & Clothing, RDR Weapons and RDR Buildings (plus RDR Core Assets). Mobile command trucks (police Sergeant+, SWAT whitelist), airdrop event, new alarm keypads, 17 new police charges, spike strips now sit on the road/floor instead of being buried, police HQ porch roof and night LED sign, placeable holograms.
Game Version
1.9.0.37
Created
Tue, 10 Nov 2026 00:08:40 GMT
Last Modified
Tue, 10 Nov 2026 00:09:28 GMT

1.0.37

Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 07:14:12 GMT
Last Modified
Mon, 09 Nov 2026 07:14:35 GMT

1.0.36

Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 03:56:45 GMT
Last Modified
Mon, 09 Nov 2026 03:57:55 GMT

1.0.35

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 18:17:01 GMT
Last Modified
Sun, 08 Nov 2026 18:18:03 GMT

1.0.34

Dispatch locations (Shift+N to mark), no player map markers, speed camera every pass + front-only, placing with E/A + preview, pick-up fix, spike strip item fix, shop fixes.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 18:01:04 GMT
Last Modified
Sun, 08 Nov 2026 18:02:04 GMT

1.0.33

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 16:29:54 GMT
Last Modified
Sun, 08 Nov 2026 16:31:54 GMT

1.0.32

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 03:24:40 GMT
Last Modified
Sun, 08 Nov 2026 03:26:45 GMT

1.0.31

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 02:55:49 GMT
Last Modified
Sun, 08 Nov 2026 02:57:05 GMT

1.0.30

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 02:31:03 GMT
Last Modified
Sun, 08 Nov 2026 02:31:42 GMT

1.0.29

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 00:53:20 GMT
Last Modified
Sun, 08 Nov 2026 00:59:52 GMT

1.0.28

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 00:21:34 GMT
Last Modified
Sun, 08 Nov 2026 00:22:53 GMT

1.0.27

Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 23:58:49 GMT
Last Modified
Sun, 08 Nov 2026 00:00:11 GMT

1.0.26

Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 22:00:22 GMT
Last Modified
Sat, 07 Nov 2026 22:01:01 GMT

1.0.25

v1.0.25: ELAN-style radio encryption (inspect radio + F, chips always needed, police key hidden), spawn in car from garage, Check inspection on cars, HQ gate 15m, phone ringtone/back fix, radio sync fix, new repair kit model, new SWAT heli text.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 11:39:12 GMT
Last Modified
Sat, 07 Nov 2026 11:50:16 GMT

1.0.24

Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 02:09:18 GMT
Last Modified
Sat, 07 Nov 2026 02:26:51 GMT

1.0.23

Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 03:29:22 GMT
Last Modified
Fri, 06 Nov 2026 03:50:25 GMT

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