ATG Map

by Smudge202
ATG Map

Summary

A more detailed map, an honest height readout, military symbology, and bases found by radio.

Description

ATG Map improves the map surface itself. Each part can be left alone, and the mod declares no
dependencies.

TERRAIN DETAIL
Contours every 10 metres with a major line every 50 at the closest zoom, loosening as you
zoom out. Walls drawn with an outline from the second view layer, so a compound reads as a
compound. Tourist and general footpaths from the third. Hills labelled from lower ground
than the base game uses. This is configuration rather than rendering, and it applies to
every world.

THE HEIGHT READOUT
The map cursor reports the height of the surface somebody would actually stand on. The
base game answers from the heightmap alone, so anywhere terrain is built from placed
geometry - cliffs, boulder fields, whole ranges assembled out of rock props - it reports
the ground buried underneath rather than the surface being walked on.

THE DISCOVERED SET
A base is drawn while your faction can reach it by radio, or while your faction owns it.
The map fills in as a faction pushes its network outward instead of being visible from the
first minute. Applies to Conflict-style worlds that have bases; a world with none is
unaffected. It only ever removes, so another mod's reasons for hiding a base survive. It
is cosmetic - what it withholds is the picture, not the information behind it.

MILITARY SYMBOLOGY
Contacts and groups are drawn as APP-6 military symbols rather than as plain icons: frame,
fill and echelon read the way a military map reads, across the full set of dimensions -
land, air, sea surface, subsurface and space. Which symbol a group gets is driven by a rule
set you can author, so a server running its own factions gets its own symbology without
touching script. Existing markers keep drawing as they did.

THE GAME MASTER'S MAP
The Game Master editor's map draws the same placed markers the paper map does - bases,
installations and anything a mission has placed - where the base game's editor map shows
none.

MAP CENTRING
Each player chooses whether opening the map jumps to their own position. With ATG Core
loaded this appears on the ATG tab of the settings menu. With ATG Signals loaded, the map
centres only while the player carries kit that can work out where they are.

Map markers are switched off on the deploy screen, where they obscure the spawn points
that are the only thing on it anyone needs. The full map is unaffected.

LOAD ORDER
ATG Core is optional. With it loaded BEFORE this mod, the server settings are readable
from $profile:ATG/atg-map.json.

ATG Signals is optional. Load it BEFORE this mod for auto-centring to follow the kit a
player carries; loaded after, centring follows the setting on its own. Which side it landed
on is written to the log at world start.

Documentation: https://atg-milsim.org/wiki/atg-map

LICENCE
Azzholes Tactical Group Arma Reforger Content License (Non-Commercial, No Derivatives). Stricter than APL-ND: no commercial use, and no re-upload or mirroring outside ATG's own Workshop listings.
Permission requests: https://discord.gg/M5ehKnEnQs

License

Arma Public License No Derivatives (APL-ND)

Version
8.1.2
Game Version
1.8.0.13
Version size
389.83 KB
Downloads
5
Created
28.08.2026
Last Modified
23.09.2026
ID
F354EB08819EFD29