Ground Commander MultiPlayer

by RearAdmiralDippy
Ground Commander MultiPlayer

Summary

Elected faction commander: friendly AI and vehicles, orders, objective markers and a limited blue command view.

Description

Elect one Ground Commander per faction. Use a friendly command tent to spawn reinforcements.

Without filters, search- command in the search bar, scroll to the last page, look for the Missing Purple PlaceHolder Image, select per faction or select the custom tent for custom factions. Walk up and interact with the White Command Tent Sign to open the context Menu.

Never Use GM and GC in the same vote, for the same player, at the same time. GMs and GCs can exist in the same mission without conflext. 

Direct AI and vehicles through a blue GM-style interface, and place editable objectives. Includes faction voting, vote-out, Force Move, and 500 m visibility around friendly forces.


-activeAILimit 256 or more is reccomended for your start settings if you run into group spawns not actually spawning desired AI due to limits

-Anti GM Voting mods may not be compatible with this mod. Mods that disable/disallow ONLY GM voting are needed and not mods that disable all voting in general

Example of a tested mod that disables the GM vote but not GC 6A72CAA7EAC4FA4E (No affiliation) 

2.0- Single Player and Custom Mission is pending developement and does not have a current time frame estimate (sooner rather than later) And will be labeled Ground Commander Single Player and Missions and will be a seperate mod in itself. It will be Supply based and will rely on Commander Death or Supply Depot deletion/destruction to define Victory.

Live testing server community: https://discord.gg/HEygyVVeSd
Feedback server: https://discord.gg/kkqArvBwPD

License

Arma Public License (APL)

Version
1.0.194
Game Version
1.8.0.13
Version size
270.60 KB
Downloads
112
Created
06.10.2026
Last Modified
05.11.2026
ID
F2E83CDA052546E5