Ground Commander

by RearAdmiralDippy

0.1.24

Ground Commander 0.1.24

Bounded M923 cargo exit assistance with separate landing positions and cancellation when newer orders arrive.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 04:58:12 GMT
Last Modified
Sat, 10 Oct 2026 04:58:27 GMT

0.1.23

Ground Commander 0.1.23
Waypoint resource consistency and Reorganize notifications.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 03:41:31 GMT
Last Modified
Sat, 10 Oct 2026 03:41:39 GMT

0.1.22

Ground Commander 0.1.22
On-foot movement orders, separate vehicle driving commands, and direct disembark orders.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 01:43:27 GMT
Last Modified
Sat, 10 Oct 2026 01:43:39 GMT

0.1.21

Ground Commander 0.1.21

Expanded reinforcement radius, friendly player decommissioning, repeated regrouping, vehicle crew orders, and refined destination and deletion handling.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 23:33:51 GMT
Last Modified
Fri, 09 Oct 2026 23:34:03 GMT

0.1.20

Reorganize selected friendly AI through the header or context menu while retaining the source group's orders. Updated commander marker lifecycle and group accounting.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 20:45:45 GMT
Last Modified
Fri, 09 Oct 2026 20:45:57 GMT

0.1.19

Console menu navigation, selection bindings and cursor diagnostics.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 18:57:04 GMT
Last Modified
Fri, 09 Oct 2026 18:57:30 GMT

0.1.18

Commander placement handling, session cleanup, objective controls and GM budget sliders.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 00:31:30 GMT
Last Modified
Fri, 09 Oct 2026 00:31:39 GMT

0.1.17

Diagnostic server-test build: bounded commander cursor and hold-selection tracing. Existing controls retained.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 22:19:40 GMT
Last Modified
Thu, 08 Oct 2026 22:19:52 GMT

0.1.15

Native controller action pairing and controller-accessible header navigation.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 20:25:25 GMT
Last Modified
Wed, 07 Oct 2026 20:25:36 GMT

0.1.14

Dedicated controller combinations for header commands, Settings entries, and selection controls.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 19:41:44 GMT
Last Modified
Wed, 07 Oct 2026 19:41:55 GMT

0.1.13

Controller bindings in Settings, immediate commander shortcuts, controller objective actions, and native pilot placement.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 19:00:23 GMT
Last Modified
Wed, 07 Oct 2026 19:00:33 GMT

0.1.12

Ground Commander 0.1.12
- One-minute voting timers and native Force Move orders.
- Friendly vehicle attachment handling and clear placement/deletion notices.
- Commander visibility within 500 m of friendly forces.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 17:40:05 GMT
Last Modified
Wed, 07 Oct 2026 17:40:15 GMT

0.1.11

Ground Commander 0.1.11
- One-minute voting timers and native Force Move orders.
- Friendly vehicle attachment handling and clear placement/deletion notices.
- Commander visibility within 500 m of friendly forces.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 17:27:20 GMT
Last Modified
Wed, 07 Oct 2026 17:27:23 GMT

0.1.10

Ground Commander 0.1.10

Direct AI and group placement into friendly vehicles. Targeted Embark with a 20-metre approach radius. Delete selected friendly forces within the reinforcement area. Updated ground placement handling.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 15:29:48 GMT
Last Modified
Wed, 07 Oct 2026 15:29:51 GMT

0.1.9

0.1.9 — Commander controls and map orders
- Reworked the interface with a compact commander toolbar, native reinforcement palette and friendly-unit grid.
- Added native gamepad command/add-command radial controls for console input paths (Xbox and PlayStation).
- Map vehicle targeting preserves selected AI recipients; allowed waypoint commands keep the map open.
- Added friendly map-marker icons and selection/hover feedback.
- Objective placement starts directly; edit/delete availability follows the selected own-faction marker.
- Reduced commander request admission interval from 250 ms to 62.5 ms (25% of original).
- Preserved faction restrictions, 40 AI/10 vehicle caps, voting cooldowns and server permission checks.
Compilation and package checks passed. Actual console interaction and AI boarding/driving remain pending gameplay acceptance. No proximity fog of war added.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 14:07:24 GMT
Last Modified
Wed, 07 Oct 2026 14:07:27 GMT

0.1.8

0.1.8: Repair friendly empty-vehicle visibility and Embark targeting. Native empty vehicles have no live faction; the limited commander policy now uses the cached authored faction only for a nondestroyed editable vehicle with a verified compartment manager and zero occupants. Occupied vehicles retain live faction and occupant checks. After AI crew boards, native vehicle selection resolves to their AI group for Move/Defend/Disembark. No native vehicle ownership, networking, AI possession, budgets or gameplay systems changed. Clarify the preserved five-minute nomination cooldown after leaving the role. PC and console compilation and exact package verification are separate from multiplayer and real console-controller acceptance.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 06:52:29 GMT
Last Modified
Tue, 06 Oct 2026 06:52:33 GMT

0.1.7

0.1.7 - Remove member-count, editable-parent and occupant readiness requirements from client friendly force icon presentation. Preserve same-faction filtering, live non-player character checks, native access/visibility gates and complete server order/vehicle validation. Coalesce filter revalidation after activation and entity registration, including entities without UI-refresh callbacks. Add one client-only visibility pipeline snapshot per activation, cancelled on mode exit. No new RPCs or recurring polling. Retain black text, commands, objectives, sign entry, quotas and native voting cooldown. Multiplayer AI selection/movement still requires acceptance; compilation alone does not prove it.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 06:14:12 GMT
Last Modified
Tue, 06 Oct 2026 06:14:19 GMT

0.1.6

0.1.6 - Fix client-side friendly AI/group presentation: local GetAgents can be empty for server-controlled AI, so client visibility now uses native replicated group agent count and player membership. Full server-side friendly/AI-only waypoint admission is unchanged. Bind tent-entry transition latches and completion to the current editor mode entity instance, allowing a removed/recreated mode to be selected again. Preserve Move, Defend, Embark, Disembark, cross-map order range, black text, objectives, sign interaction, catalogs, quotas, native GM and voting rules. Election keeps the native five-minute cooldown; withdrawing does not reset it. Compilation and private structural checks do not prove multiplayer icon selection, actual AI movement, controller input or withdrawal/re-election acceptance.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 05:44:38 GMT
Last Modified
Tue, 06 Oct 2026 05:44:42 GMT

0.1.5

0.1.5 - Repair command toolbar item-container wiring, replace the duplicate cursor selection handler override, and restore the missing native tooltip manager and bind six header buttons through native mouse/controller click events; use black Ground Commander text. Clear pending instant-placement state after an invalid-target instant Embark rejection so the next toolbar or browser choice can create a normal preview. Add guarded editing/deletion for an exact original own-faction objective marker: native presets/status/ownership/visibility/display and position/heading (manual completion), excluding scenario tasks and child-content geometry/deletion. Orders may be placed across native terrain bounds; only new reinforcement roots use the tent spawn-radius checks. Preserve the four native order actions, friendly faction catalogs, quota rules, linked-sign entry, role authority, dependencies and camera. Real menu interaction, AI movement/boarding/exiting, and eligible vanilla/addon vehicle spawning still require player acceptance in the intended scenario and mod set.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 04:29:53 GMT
Last Modified
Tue, 06 Oct 2026 04:29:58 GMT

0.1.4

0.1.4 - Move Open Ground Commander onto the physical command-post sign of the addon's own fresh tents and resolve the native linked-tent relationship for physically detached signs; preserve native sign and root actions. Correct tent root replication identity and wait for native mode/open completion. Prepare instant-command flags before validation and bind Embark to the explicit friendly vehicle before native AI-group admission, with scoped listener cleanup. Keep Move, Defend, Embark and Disembark, faction-catalogued friendly vanilla/modded entries, 40 AI/10 vehicle budget-unit quotas, dependencies, camera and restricted authority. Previously saved tents may retain older runtime children; preserve the save and test a fresh own tent. Empty vehicles need compatible AI crew before movement. Corrected source requires fresh release gates; compilation/package checks do not prove player interaction, navigation or boarding.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 03:46:30 GMT
Last Modified
Tue, 06 Oct 2026 03:46:33 GMT

0.1.3

0.1.3 - Fix native GM search for Ground Commander tents by registering the original addon string table and using localized name keys. Keep displayed names, catalog indexes, roles, budgets, dependencies and camera behavior. Camera navigation spans the map with normal engine streaming/render distances; the mode remains restricted. Controlled native search passed; live gameplay acceptance pending.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 02:22:46 GMT
Last Modified
Tue, 06 Oct 2026 02:22:49 GMT

0.1.2

0.1.2 - Repair Ground Commander tent registration in the native GM catalog. Add faction election/removal notifications that explain tent entry. Keep native HQ role separate; preserve roles, voting rules, budgets, dependencies and saves. Multiplayer acceptance pending.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 01:45:24 GMT
Last Modified
Tue, 06 Oct 2026 01:45:28 GMT

0.1.1

0.1.1 - Restore native editor-core configuration registration after 0.1.0 caused GM/editor initialization failure. No role, voting, budget, dependency or save-format changes. Cold core-instantiation regression checked; multiplayer acceptance remains pending.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 01:02:54 GMT
Last Modified
Tue, 06 Oct 2026 01:02:58 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 00:33:36 GMT
Last Modified
Tue, 06 Oct 2026 00:33:42 GMT

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