Operation Lifeline - Transport
by Freedom206
1.11.16
1.11.16 - Little Bird pad service and pilot countdown - Land and stop on either AH-6/MH-6 pad at FOB Lantern for automatic rearming after 20 continuous seconds. - Restore supported helicopter guns, rockets and countermeasures through the installed weapon adapter; exclude personal equipment and hull repair. - Pilot-only server countdown for refueling/rearming, completion message and automatic clearing on seat exit/departure. - Leaving the pad or lifting off resets rearm; existing automatic fuel service and manual specialist interactions remain. - 43 native behavior checks and five separate-client RPC/HUD outcomes passed. Existing dependency/offline-backend diagnostics remain; human flight and live Nitrado acceptance are not claimed. - Retains the 1.11.15 cabin recovery, UI, aircraft dropdown/detection, Game Master and helmet compatibility.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 18:16:49 GMT
- Last Modified
- Fri, 23 Oct 2026 18:18:05 GMT
1.11.15
1.11.15 - Trapped dismounted AI cabin recovery - Use native character teleport for dismounted original passengers trapped inside a parked helicopter. - Verify physical clearance and allow up to three recovery attempts, spaced two seconds apart, instead of marking a transform change as final. - Preserve human players, other vehicles, existing unload intent and original-person squad custody. - H-47/CH-53 recovery and ordinary eight-person transport: 57 checks passed. Existing dependency diagnostics remain; exact live incident and separate-client acceptance are not claimed. - Retains the 1.11.14 UI, helicopter dropdown/detection, Game Master repair and helmet compatibility.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 16:09:59 GMT
- Last Modified
- Fri, 23 Oct 2026 16:10:23 GMT
1.11.14
1.11.14 - Pilot services, Game Master and helmet compatibility - Compact nine-card requisition browser, modern buttons, native ammo/medical images and refreshed Pilot Services pages. - Native helicopter dropdown initially selects the actual occupied aircraft; manual selections remain available. - Qualify registered compound-building prefab identities to fix the reproduced Game Master replication disconnect. - Include automatic hearing protection for audited pilot-helmet families using Realism Overhaul - Sounds 1.8.1. No new keybind. - Preserves existing campaign/pilot state rules and previous transport behavior. Native menu, 25-helmet and separate-process GM checks passed; human listening and authenticated Nitrado player acceptance remain open.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 15:16:12 GMT
- Last Modified
- Fri, 23 Oct 2026 15:17:02 GMT
1.11.13
1.11.13: Combined helicopter and dynamic-defense update. Multiple independent teams share cargo seats without overbooking. All-soldiers-aboard GO GO GO popup for four seconds. Partial troop lifts unload and continue the mission while original unflown soldiers remain on the ground. Session-varied terrain-checked vehicle, MG nest and AA positions with linked original crews/cover. Retains AI progression, light US vehicles, native armor and commander-map fixes. Exact combined package: 139 checks passed including 27 original-collection ground/armor checks, plus normal 46-addon mission readiness. Existing join-time snapshot warning remains unresolved; live player combat and long-session acceptance remain open.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 03:41:58 GMT
- Last Modified
- Fri, 23 Oct 2026 03:43:12 GMT
1.11.12
1.11.12: Fix commander M-map destinations queued behind automatic search/hold tasks. Taking command releases only Lifeline-owned tasks and safely ends an owned demolition operation; manual route points and waypoint-index editing remain intact. Native separate-client Move/Attack/Cancel, route preservation and physical destination progress: 18 checks passed. Existing snapshot string diagnostic remains unresolved.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 00:52:40 GMT
- Last Modified
- Fri, 23 Oct 2026 00:53:28 GMT
1.11.11
1.11.11 player test: automatic objective handoff; bounded ground-order recovery; nearby Humvee/jeep boarding and vehicle movement; armed enemy armor crews and native patrol/combat; infantry patrol recovery; sapper movement-completion recovery; US light-ground-vehicle rule. Retains 1.11.10 restricted GM and current pilot/UI features. Scoped native checks: 56 passed; separate client replication observed. Known join-time snapshot string warning unresolved. Full multiplayer gameplay and long-session acceptance remain open.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 23:45:19 GMT
- Last Modified
- Thu, 22 Oct 2026 23:45:42 GMT
1.11.10
1.11.10 - Restricted Game Master and AO test forces - Grant native multiplayer GM only to the server-authenticated owner Steam account; filter other players' privileged editor modes and server placement requests. - Hand off GM-placed US formations inside registered AOs to the existing delivered ground-force system, preserving original actors and force caps. - Register empty US vehicles by authored faction and adopt native original vehicle crews without spawning replacements. - Keep flight scoring, normal pilot deployment, original mission content and session-only world saving unchanged. - Early player test: authenticated remote GM UI, live combat and multiplayer acceptance remain open.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 17:48:03 GMT
- Last Modified
- Thu, 22 Oct 2026 17:48:25 GMT
1.11.9
1.11.9: Publish the current local player-test mission for dedicated hosting. Includes five-day authenticated returning-pilot records, updated pilot service and visor UI, permanent spawn-area infantry arsenals, and all eight painted helicopter stand markings on cached surveyed ground. Preserves existing objectives, requisitions, original vehicle cargo/inventory, native squad controls, refueling, recovery and campaign sites. World progress remains session-only. Native fleet/source-package and dedicated startup checks are recorded separately from human flight, remote client gameplay, long-session performance and Bacon saved-preset acceptance.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 13:11:20 GMT
- Last Modified
- Thu, 22 Oct 2026 13:14:16 GMT
1.11.8
SW-01 is fitted around retained island rocks. Original garrison placement now checks the complete bounded standing grid, avoiding incomplete startup when optional-addon collision geometry blocks a patrol member. Preserves squad/vehicle recovery, installed requisitions and automatic FOB refueling. Session-only world state; human flight, combat and remote-client acceptance remain separate.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 08:44:03 GMT
- Last Modified
- Thu, 22 Oct 2026 08:46:56 GMT
1.11.7
1.11.7 - SW-01 construction and combined mission update - Repositioned the SW-01 comms campus on the same southwest island, with connected fitted perimeters and clear building footprints. Gates, original garrisons and native crews remain. - Track the bounded synchronous prefab spawn so its own unparented interior props do not count as pre-existing scenery. Original rocks, buildings, vehicles and people remain protected. The original 256-object vegetation/fence preparation cap is retained. - Preserve published squad/LAV recovery and the currently installed requisitions menu improvements. - Include the coordinated multiplayer FOB automatic-refueling patch: native fuel only after 20 continuous parked seconds, with no repairs or rearming. - World progress remains session-only. Native construction/startup and isolated regressions are separate from human flight, live combat, full optional-addon gameplay and separate-client acceptance.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 08:24:58 GMT
- Last Modified
- Thu, 22 Oct 2026 08:27:52 GMT
1.11.5
1.11.5 - Ground squad and vehicle recovery - Preserve the assigned AO assault through safe exits, regrouping and ground vehicle boarding. - Faster progress-based recovery for missing driver/gunner roles, bounded retries, partial-crew claim retention and infantry fallback when nobody is seated. - Explicit commander orders, including empty holds and cancellation, remain authoritative. - Confirm original troop delivery against the parked landing footprint after an early carrier departure. - Preserve the 1.11.4 requisitions UI, AO shading, liveries and countermeasure resources. - Early player test: human flight, live combat and separate-client gameplay remain acceptance checks. World progress is session-only.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 04:38:04 GMT
- Last Modified
- Thu, 22 Oct 2026 04:38:52 GMT
1.11.4
1.11.4 - Requisitions quality pass and AO map update - Requisitions is the first, taller mint primary sidebar button; other services are secondary. - Four larger native asset cards, search and full catalogue paging, persistent five-item request review, individual removal and explicit boarding/muster choices. - Advisory infantry seat budget, remaining capacity, shortfall feedback and existing server-validated partial staging. - Red shading for announced active hostile areas on the fullscreen M map; existing soft AO boundary and 200-metre insertion margin retained. - Current replicated helicopter prefab identities and native helipad entities included. - Existing original formations, cargo checks and troop egress rules retained. Session-only world state; physical input, human flight and remote multiplayer acceptance remain separate.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 00:19:11 GMT
- Last Modified
- Thu, 22 Oct 2026 00:22:08 GMT
1.11.3
1.11.3 - Soft AO boundary - Native translucent area wall with an upward fade, following terrain around public active AOs and the existing 200-metre insertion margin. - Replaces the pilot-view delivery ring during assault scenarios. - Visual guidance only: automatic troop exits, original formations, pilot safety and repeat helicopter requests keep their existing rules. - Border visuals and exact-package passenger delivery are verified separately; human flight and separate-client multiplayer remain player acceptance checks.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 16:00:50 GMT
- Last Modified
- Wed, 21 Oct 2026 16:03:39 GMT
1.11.2
1.11.2 - Release troop helicopters after automatic AO delivery - Freeze authored original soldier manifests once mustered; ignore human-controlled agents and later vehicle/group bookkeeping. - Reconcile all original formations after their native AO handoff before the older exact-drop/8-second check. - Complete only the passenger request, preserving the ground formations and combat orders. - Cover eight requested soldiers on the human-piloted Punisher and a second requisition for that same helicopter.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 15:23:47 GMT
- Last Modified
- Wed, 21 Oct 2026 15:26:38 GMT
1.11.1
1.11.1 - Outdoor pilot spawn and native squad commands - Single-player and multiplayer use the same checked outdoor start by REQUISITIONS, in front of the helicopters. - Reject covered/interior spawn areas and reduce the native deployment search radius. Disable nearby-building spawn-position selection. - Retain the 12-player native multiplayer scenario and session-only progress. - Multiplayer hosting requires all dependencies to be available; corrupted/missing packages hide the scenario in the native picker. - Requested soldiers join the pilot native AI subgroup after logistics releases them. Native squad commands control original soldiers. - Remove the custom squad menu entry and Ctrl+F9 hotkey. - Include Advanced AI Command integration for separate ground formations, Commander/Pilot 1 authority and extraction. - Native Get In receives the Chinook nearby-cargo compatibility path; preserve the same original soldiers. - Open H-47 and CH-53 ramps for boarding and once after landing and stopping on a troop trip; retain manual ramp control afterward. - Automatically disembark registered Lifeline troops after landing and stopping inside an active AO or its existing 200m outer margin; no pilot menu action required. FOB and unrelated landings retain passengers. - Open ramps and use native safe teleport exits beyond the H-47/CH-53 body. Preserve original formations, pilot and aircrew; begin native combat orders at the receiving AO. - Return delivered formations to Commander control, or Pilot 1 when Commander is unavailable. Support picking up the same original formation for another flight. - Native transport checks use deterministic carrier relocation; human flight, live combat outcomes and separate-client replication still need player testing.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 13:56:13 GMT
- Last Modified
- Wed, 21 Oct 2026 13:56:35 GMT
1.11.0
1.11.0 - Early island campaign player test - Current single-player and native 12-role multiplayer scenarios, with custom liveries restored. - Bounded construction of the selected comms campus and fuel depot, finite original garrisons, staffed armor/AA and report-based officers. - Native fuel-tower observation actions and current integration fixes. - Multiplayer world progress is session-only. Single-player campaign saving remains in development and is not enabled in this candidate. - Early player testing requested; separate-client networking, flight, combat and site acceptance remain open.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 10:31:32 GMT
- Last Modified
- Wed, 21 Oct 2026 10:31:58 GMT
1.10.0
1.10.0 - Integrated pilot operations - Native 12-role multiplayer, pilot group leadership, commander coordination and ground service roles. - Per-pilot transport scoring, persistent host profiles, visor purchases and redesigned Pilot Records. - 650-point countermeasure audio: six short and five long recordings, tap/hold rotation, chaff/flares/smoke and real ammunition. Audio is included in this mission package. - Clickable FOB player respawn, helicopter replacement five minutes after destruction, centred east-facing aircraft/pads and Kermovan harbor pads. - AI Rearm and native sapper demolition of fuel, tents, towers and power equipment. - Retained Meaux-to-Figari progression and transport-first requested-force workflow. - Custom liveries and repaint purchases are excluded; stock finishes remain. - Separate-client multiplayer, cockpit audio balance, player-flown sorties and long-session combat remain live acceptance checks.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 05:46:29 GMT
- Last Modified
- Wed, 21 Oct 2026 05:47:14 GMT
1.9.0
1.9.0 - Meaux to Figari assault - Expanded both towns to six destructible fuel tanks and four staffed, sandbagged machine-gun nests. - Added separate Figari objectives, AO, suggested LZ and delivery destination, generated only after Meaux targets and defenders are cleared and confirmed for 30 seconds. - Preserved completed Meaux objectives and added final operation completion after Figari clearance, with duplicate-spawn protection. - Added native commander coordination over existing AI and human pilots while retaining native soldier control and transport ownership. - Included the current unstaffed FOB, requested-force workflow and aircraft layout from the verified map snapshot. - Kept one Workshop assault scenario; experimental multiplayer entry headers are excluded. - Session only. Player-flown combat, separate multiplayer clients and longer-session acceptance remain pending.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 00:30:07 GMT
- Last Modified
- Wed, 21 Oct 2026 00:30:18 GMT
1.8.1
1.8.1 - Automatic Meaux operation, crewed vehicle airlift and full faction groups Retire legacy mission flows, boards and HUD. Only Meaux Helicopter Assault is listed; retired mission headers are excluded from the active package and retained in the source archive. Preserve the on-foot REQUISITIONS start and original three helicopters. All four vehicle types line up for helicopter airlift: M2 Humvee, M923 truck, one Bradley and one Abrams per operation. The mission starts without friendly AI or helicopter gunners. Player-spawned on-foot formations supply existing vehicle crew; a nine-soldier rifle squad supplies all seven seats for four vehicles without creating crew on vehicle request or delivery. Crew stays reserved to its own vehicle. Trucks receive drivers; armored loads gain native Skyhook points and an explicit mission-specific capacity allowance. Keep 30-foot clearance, overlapping approaches, FIFO advancement and suspended ground movement during attachment. No road deployment to Meaux. Add a separate SOLDIERS / FACTION GROUPS menu using the native US faction catalog. Current set: 25 group entries, including nine-soldier rifle squads and six-soldier special forces squads. Choose on-foot depot spawning or assigned helicopter boarding. Preserve original formation roles and equipment; show member counts, all catalog pages, aircraft selection, destination selection and full-group seat/capacity checks. Native evidence records exact tested package bytes. Human-piloted occupied sling flight, combat balance and longer-session play remain player checks. Restart Reforger and begin a new session after updating.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 12:30:15 GMT
- Last Modified
- Tue, 20 Oct 2026 12:30:20 GMT
1.8.0
1.8.0 - Automatic Meaux operation, crewed vehicle airlift and full faction groups Retire legacy mission flows, boards and HUD. Only Meaux Helicopter Assault is listed; old links start the same automatic operation. Preserve the on-foot REQUISITIONS start and original three helicopters. All four vehicle types line up for helicopter airlift: M2 Humvee, M923 truck, one Bradley and one Abrams per operation. The mission starts without friendly AI or helicopter gunners. Player-spawned on-foot formations supply existing vehicle crew; a nine-soldier rifle squad supplies all seven seats for four vehicles without creating crew on vehicle request or delivery. Crew stays reserved to its own vehicle. Trucks receive drivers; armored loads gain native Skyhook points and an explicit mission-specific capacity allowance. Keep 30-foot clearance, overlapping approaches, FIFO advancement and suspended ground movement during attachment. No road deployment to Meaux. Add a separate SOLDIERS / FACTION GROUPS menu using the native US faction catalog. Current set: 25 group entries, including nine-soldier rifle squads and six-soldier special forces squads. Choose on-foot depot spawning or assigned helicopter boarding. Preserve original formation roles and equipment; show member counts, all catalog pages, aircraft selection, destination selection and full-group seat/capacity checks. Native evidence records exact tested package bytes. Human-piloted occupied sling flight, combat balance and longer-session play remain player checks. Restart Reforger and begin a new session after updating.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 12:21:34 GMT
- Last Modified
- Tue, 20 Oct 2026 12:21:50 GMT
1.7.0
Added Lifeline - Meaux Helicopter Assault to the existing map mod: original FOB, CH-53E, H-47, Little Bird, pilot spawn and requisition sign with the defended Meaux encounter. Delivered BLUFOR receives AO search-and-destroy orders within the AO plus 200m, and moves toward the AO from outside. Existing base soldiers can crew weaponized vehicles before lift. Concurrent native vehicle approaches, 30-foot nominal clearance, faster cruise/slow parking, stable brake holds and FIFO advancement on lift. Large white bold objective destruction/victory headlines with duplicate suppression. Native full-map, boarding, staging, combat and HUD checks recorded. Flown sortie and balance testing remain ongoing. Existing scenarios and listing visibility retained; previous published 1.4.1 payload preserved as rollback.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 09:54:28 GMT
- Last Modified
- Tue, 20 Oct 2026 09:54:41 GMT
1.4.1
Rewritten operational briefings for all six transport and seven CAS mission types. Each concise briefing states the situation, task and purpose using the actual area, payload or target identities. The mission-sign menu now displays the selected briefing before acceptance; accepted map tasks use the same wording with the relevant passenger, sling-load or weapons instructions. Scenario descriptions use the same serious military tone. Short HUD and world captions, mission rules and stability rewards are unchanged. Restart Reforger and start a new scenario after updating.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 00:42:53 GMT
- Last Modified
- Sat, 17 Oct 2026 00:42:57 GMT
1.4.0
Dynamic Dispatch: separate TRANSPORT and CAS mission signs near the helipads. Interact on foot to browse available missions in that category, see area stability and preview the selected mission's reward. Accepting closes the menu and selects the current objective. Up to six transport and three CAS offers, with existing assignment and AI limits preserved. Successful missions build per-area stability from 0 to 100%, progressively spacing out enemy reinforcements and slowing supply consumption. At 100%, reinforcement intervals double and supply use halves. Extraction and casualty returns stabilize their source area. Failed, cancelled and duplicate completions give no extra stability. Existing physical delivery effects, immediate CAS attack delay, separate requisition sign, helicopter choice and optional keyboard dispatch remain available. Session progress is not saved. Restart Reforger and start a new scenario after updating. Eight native suites passed; piloted balance and long-session testing remain pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 00:26:02 GMT
- Last Modified
- Sat, 17 Oct 2026 00:26:06 GMT
1.3.0
Dynamic Dispatch: armed WCS AH-6M Little Bird with guns and rockets on a third helipad. Seven dynamic fire missions cover armor, infantry, officer/HVT, guard tower, fuel, supply and communications targets. Actual destruction/death tracking, base gun/rocket servicing and safe aircraft replacement. Smaller current-objective HUD and fewer world labels. Tree/canopy-aware delivery-site selection checks the landing footprint, descent and approach, keeping cargo clear of friendly defenses. Both transport helicopters retain supply, vehicle, troop and casualty operations. Requires WCS AH-6M and its dependencies. Restart Reforger and start a new scenario after updating. Single player; piloted CAS balance and long-session testing remain pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 18:24:01 GMT
- Last Modified
- Fri, 16 Oct 2026 18:24:06 GMT
1.2.4
Choose either helicopter for every operation. - CH-53E and H-47 Chinook now support supply/vehicle sling deliveries, troop insertion, extraction, relocation and casevac. The Chinook retains its defensive gunners during cargo flights. - Troop requisitions default to the last-flown helicopter; a new aircraft selector lets the pilot choose the other helicopter before requesting. Boarded passengers remain with their actual carrier. - Successful mission acceptance closes selection and shows a compact current-objective card at the top left. Ctrl+F6 reopens selection. Successful load requests close their menu automatically. - Named pickup/delivery tasks, destination labels, native map circles and world delivery rings make receiving areas clear. Free drop remains an explicit choice. - Fixed signed random seeds that could leave normal scenario startup in an empty Game Master session. - Fixed stalled helicopter replacement: an expired 45-second timer retries safely when the pad clears, with occupied aircraft and hooked cargo protected. Native validation on the exact uploaded payload: 102 original mission, 103 dynamic dispatch, 65 requisition and 45 guidance/menu checks passed, including real Chinook sling deliveries and actual passenger seats. Human piloted hot-LZ balance remains in testing. Single player and session based; restart the game and start a new scenario after updating.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 16:22:35 GMT
- Last Modified
- Fri, 16 Oct 2026 16:22:41 GMT
1.2.0
FOB Lantern requisitions and stronger initial defenses. - Two fireteams and two crewed M2 positions defend BASTION; each dynamic operational area receives the same defensive setup. - The frontline starts on departure, with a preparation grace period before additional enemy waves. - Walk to the LANTERN requisitions sign between the helicopter pads for a new selection menu. - Request ammunition, medical supplies, four or eight soldiers, an M2 Humvee, or a truck. Choose an operational area or make a field delivery. - Requested soldiers board the helicopter you last flew: either the H-47 or CH-53E, parked at the FOB with sufficient empty cargo seats. - Requested supplies and vehicles use CH-53E sling delivery. Original scripted and dispatch flights retain their assigned aircraft. - Delivered soldiers defend the destination; ammunition replenishes real magazines, medical supplies treat living soldiers, and delivered vehicles receive crew. - Shared staging reservations, bounded requests and safe cancellation protect existing mission cargo and passenger manifests. Native verification: 99 original mission checks, 3 restart checks, 97 dynamic checks and 53 requisition checks passed. Original/dynamic checks precede a single cancel-button wording change; requisition checks and menu inspection were repeated on the final package. Full piloted sorties and sustained balance remain unverified. Single player and session based; start a new mission for this update.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 13:16:16 GMT
- Last Modified
- Fri, 16 Oct 2026 13:16:20 GMT
1.1.0
Dynamic Dispatch adds an ongoing single-player transport operation alongside Last Houses Standing. - Three difficulty variants and up to three active operational areas selected from a terrain-checked Everon catalogue. - Supply and vehicle sling lifts, troop insertion and extraction, AO-to-AO relocation of existing soldiers, and evacuation of actual wounded troops. - Flight offers respond to local supply, strength and casualty needs. Delivered supplies replenish real magazines; delivered troops and vehicles remain in the battlefield. - Bounded flight reservations, shared AI limits, safe cancellation and delayed off-screen cleanup. Passenger unloading waits for native confirmation. - Ctrl+F6 cycles offers, Ctrl+F7 accepts, Ctrl+F8 cancels the latest safely unloaded/detached flight. CH-53E carries sling cargo; H-47 carries passengers. - Preserves the 1.0.4 REDLINE correction: open grass beside BASTION barracks, with a 150m delivery area. Other precision objectives retain their existing tolerances. Includes new Dynamic Dispatch cover art. Single player and session based; no save/resume or dedicated-server support. Native automated checks cover the physical transport paths; long-session flight balance remains in testing.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 05:49:55 GMT
- Last Modified
- Fri, 16 Oct 2026 05:50:04 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 05:41:52 GMT
- Last Modified
- Fri, 16 Oct 2026 05:41:56 GMT
1.0.4
REDLINE supply marker moved out of the southern forest onto open grass beside BASTION barracks. Any safe delivery within 150m of the marker is accepted. Exact mission-issued cargo must still be carried by CH-53E, released intact and upright, and settled for six seconds. Other precision objectives are unchanged.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 05:24:40 GMT
- Last Modified
- Fri, 16 Oct 2026 05:24:43 GMT
1.0.3
Removed the mission-added M240 machine guns and their gunner stations from the CH-53E. The CH-53E now serves as an unarmed heavy transport for supply containers and vehicle sling loads. The H-47 retains its existing defensive gunners. The 1.0.2 FOB layout, raised helipads, cargo pickup labels and ground-crew behavior are preserved, together with the earlier Rotor Framework cargo compatibility fix.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 04:51:35 GMT
- Last Modified
- Fri, 16 Oct 2026 04:51:40 GMT