5th SF Qeshm A
by NS RECON
1.0.12
1.0.12: One main base per side: all minor/major bases removed. US Main Operating Base, build table and vehicle depot moved to the airfield hangars; IRGC keep their HQ spawn. Fixed AI repeatedly calling out the same contact. Town AI no longer sits in towns: they wake when you reach the outskirts, patrols spawn out of sight and keep turning up every few minutes while you are in town.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 01:14:07 GMT
- Last Modified
- Fri, 02 Oct 2026 01:23:18 GMT
1.0.11
1.0.11: Aircraft carrier removed (ship, carrier spawn, depots, air ops, rearm, hospital, build table; carrier mod no longer required). One US Main Operating Base at Qeshm airfield: the only US spawn (plus forward spawns you build). Airfield has US air ops (3 aircraft slots), a US vehicle depot and the US build table. Carrier-only building workarounds removed so base building is stock Conflict again.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 13:01:48 GMT
- Last Modified
- Thu, 01 Oct 2026 13:07:40 GMT
1.0.10
1.0.10: US airfield: the IRGC airbase is now a US-owned base with a US spawn point (SF5 field spawn) and a US build table (300 m). Requires Warfare 1.8.56.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 14:17:39 GMT
- Last Modified
- Wed, 30 Sep 2026 14:44:45 GMT
1.0.9
1.0.9: F-14 removed. WCS JLTVs added to the US vehicle depot (unarmed, M2 OGPK, M2 CROWS, Javelin, 30mm). CH-53E Super Stallion added to carrier air ops. Skyhook sling loading added. Requires Warfare 1.8.56.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 12:54:11 GMT
- Last Modified
- Wed, 30 Sep 2026 13:00:27 GMT
1.0.8
1.0.8: Carrier building: build camera starts over the carrier (no more crash/off-map), hologram sits on the deck. IRGC airbase air ops now lists Su-25/F-14/Mi-8. Old always-on patrol areas removed (performance). New pursuit patrols: on foot with no contact for 3 min a patrol is sent to search for you; while driving, 1-2 IRGC vehicles (20% in civilian cars) come at you. Builder vehicles and ECH helmet removed from the arsenal. Requires Warfare 1.8.55.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 06:30:45 GMT
- Last Modified
- Wed, 30 Sep 2026 06:38:26 GMT
1.0.7
1.0.7: Vehicle depots now list vehicles on both sides (faction + type labels, requires Warfare 1.8.54); carrier air ops offers helicopters and jets. UH-60 Black Hawk (SRGshadows) replaces the UH-1Y: transport, gunship, medevac, and a UH-60 Engineer builder. You can now build and place vehicles on the carrier deck (build previews sit on the deck). Place patient on bed now shows while carrying a casualty. M270 launchers at missile sites spawn raised. Street lights sit on the ground.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 02:01:32 GMT
- Last Modified
- Wed, 30 Sep 2026 02:08:25 GMT
1.0.6
1.0.6: Vehicle depots on the carrier and IRGC bases now list vehicles (RHS faction fix). You can build on the carrier deck. Carry a casualty to a field hospital bed and use 'Place patient on bed', then 'Treat patient'. 4 s respawn on every spawn point. 1,492 street lights. The rocket-truck objective is now a real M270 MLRS and the boat pens hold a real Gurza gunboat in the water. Enemy AI spawn from 1,500 m so towns are populated before you arrive; old civilian areas removed (Ambient Civilians handles civs). Requires Warfare 1.8.53.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 01:15:50 GMT
- Last Modified
- Wed, 30 Sep 2026 01:25:12 GMT
1.0.5
BIG UPDATE: All US vehicles are now requested by players from the carrier (air ops spawner for jets/helis on deck, vehicle depots). RHS modern vehicles only (no base-game military vehicles, Dax Humvees removed). F-14 for US, Su-25 + Iranian F-14 for IRGC at a new IRGC air base. UH-1Y replaces the Huey. M1151 and UH-1Y engineer build variants (1000 supplies). Missile sites use real M270 MLRS launchers. Boat pens have Gurza gunboats afloat in the water. Working medical beds: carry a casualty to a Field Hospital bed and hold Treat patient (buildable, and one on the carrier). Ambient Middle East civilians. Fog removed. Fixed tree-branch error spam at site bunkers.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 23:42:13 GMT
- Last Modified
- Tue, 29 Sep 2026 23:52:15 GMT
1.0.4
Engineer Humvee (Dax M998 Engi, green and tan): a build vehicle with 1000 supply capacity and the build menu at the tailgate. Spawns next to the C-130s at the airbase and on the carrier. Forward spawn antennas can now be destroyed (satchel or AT); destroying one removes that forward spawn point and alerts its team.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 20:47:39 GMT
- Last Modified
- Tue, 29 Sep 2026 20:57:07 GMT
1.0.3
Town life: civilians, IRGC foot patrols, rooftop snipers and MGs in every town near US players. Roadside IEDs (boxes, sacks, trash, jerrycans). Constant IRGC vehicle traffic on the roads. Decoy objective sites. SAM sites are real destructible launchers that never fire. Buildable forward spawn points in build trucks; building allowed on the carrier deck. Heavier site defences. Carrier CIWS no longer targets US jets. Crates now destructible. Terrain fall-through fix. More bushes and trees. Only the carrier spawn shows for US.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 05:09:51 GMT
- Last Modified
- Tue, 29 Sep 2026 05:18:01 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 01:37:19 GMT
- Last Modified
- Tue, 29 Sep 2026 02:05:06 GMT
1.0.1
Operation Hormuz Key game mode (random IRGC objectives, Strait Open meter, US vs IRGC PvP, 128 players). IRGC uniforms, carrier spawn on USS Gerald R Ford, sand dunes, town dressing, new navmeshes, A-10 weapons fix, GM and US catalog aircraft.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 23:52:04 GMT
- Last Modified
- Tue, 29 Sep 2026 00:00:39 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 02:26:21 GMT
- Last Modified
- Mon, 28 Sep 2026 02:33:44 GMT
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