SA342 Fictional UK Variants
by CHATTERBOX 9-8
1.0.8
Added a forward push in the speed limiter script. - It applies only when the nose is down and you're above about 54 km/h (15 m/s). The push grows with speed and is full from 8° nose-down, so A shallower nose-down angle gives proportionally less. With the nose level or up there is no push, so flares and slowing down behave as before. The 310 km/h cap still applies, in level flight and in dives. Acceleration from 200 km/h upwards will also be quicker. Keys: the co-pilot's controls now take priority over the game's other in-vehicle controls (raised from 40 to 95/96). If something was taking the C key or the left mouse button, it no longer can. Third person: WCS won't open its aim camera in third-person view. The co-pilot camera now opens in either view. Weapons and flares: firing and flares could be switched off if the game treated the co-pilot as flying. That check now only applies in a pilot seat, so it can no longer block the co-pilot. Action menu: in the co-pilot seat, look at the camera console and use the action menu to choose "Sight camera" or "Close sight camera". This works whatever the key bindings are. The F press you use to select it won't close the camera straight away. Seat hint: when you get into the co-pilot / gunner seat, a hint lists the keys: C: camera LMB: fire (only shown on variants where the co-pilot has weapons) L Shift + F: flares Ctrl + C: thermal Ctrl + N: night vision F: close the camera
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 05:48:54 GMT
- Last Modified
- Thu, 01 Oct 2026 05:49:59 GMT
1.0.7
New seat: on 28 variants the co-pilot seat is now a passenger-type seat called "Co-pilot / Gunner". It is in the same place, uses the same door and sitting position, and you get in the same way. Old seat: the old flying co-pilot seat is still there but can't be entered or switched into. Can't fly: the new seat is not a pilot seat, so it can never be given the flight controls. Pointed at the new seat: Camera / sight Fire key for TOW, Mistral and AGM-114 AGM-114 and Mistral lock-on Flares (the pilot keeps his own flares too) Transport: keeps its front passenger seat. The new co-pilot seat is switched off there. Twin GIAT, Guv'nor and Twin/Quad M134: no change, because their front seat was already a passenger seat. What changed Less drag: forward air resistance is cut by about a third. Pulling power at 220 km/h is up about 30%. Pulling power near 270 km/h roughly doubles. So the last stretch towards top speed is much quicker. Quicker pitch response: the nose tips down to start accelerating faster. It also comes back up faster. 310 km/h limit: without a cap the lower drag would let it reach about 395 km/h. The new limit holds it at 310 km/h in level flight and in dives.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:50:06 GMT
- Last Modified
- Thu, 01 Oct 2026 04:51:17 GMT
1.0.6
Requirements Needs WCS_Armaments 8.2.1 or newer. WCS_Core is now a dependency. New Winter Twin M134 Minigun Gazelle: forward-firing, API-T, 5,400 rounds. Unlocks at Corporal, 500 supplies, no XP. Winter Quad M134 Minigun Gazelle: forward-firing, API-T, 5,400 rounds. Unlocks at Sergeant, 700 supplies, 100 XP. All Gazelles and their ammo boxes now appear in BLUFOR faction arsenals and vehicle lists, including WCS and other arsenal mods. Weapons The M621 GIAT fires at 740 rpm per gun. The M134s fire at 4,000 rpm per gun. Low rate-of-fire modes have been removed. Weapons and flares now work as soon as you get in. No weapon cycle is needed. The forward M134s now sit on the outboard side of each mount. The co-pilot has his own fire key (LMB / RT) for TOW, Mistral and AGM-114. The pilot can no longer select or take over the co-pilot's missiles. The AGM-114 and Mistral lock-on circle is larger. Countermeasures 90 flares in total, 45 per side. One flare per press, and continuous release while the key is held. Flares can be fired from the pilot and co-pilot seats (co-pilot: LShift+F / L3+Y). The Gazelle now gives off a heat signature from the engine exhaust, so IR missiles can lock onto it. Co-pilot Camera The camera has its own key, C (LT + D-pad Right), so it no longer clashes with focus. The camera view has moved further forward. Thermal (Ctrl+C) cycles White Hot → Hot Track → Off. White Hot: a darker background, so people and engines stand out. Hot Track: anything at body temperature or hotter shows yellow to red against a grey scene. Thermal no longer flickers near fires and explosions. Night vision (Ctrl+N) is now white phosphor. The camera console is now matte, matches the dashboard colour, and has a black glass screen. Crew The co-pilot is now a dedicated weapons operator and cannot take the flight controls. The co-pilot can no longer get stuck in the camera view. Flight Model Top speed is now about 310 km/h, in line with the real Gazelle. Each variant has a fixed loaded weight. Handling stays nimble across all loadouts. Cockpit The instrument panel is animated: Rotor and turbine tachometers. Airspeed, vertical speed, barometric altimeter and radar altimeter. Instrument power. The Fenestron tail rotor is far more resistant to ground strikes. Logistics The Supply Gazelle has a larger metal supply case, holding 650 supplies. Supplies load and unload with the game's standard vehicle supply actions, which work at Conflict bases. Fixes The build menu icons now show the HMRH insignia and loadout instead of a white image. Fixed the physics merge error on the STRIKE and door-gun mounts. Fixed the windshield config error and the co-pilot control warnings in the log. Fixed missing textures on the camera console, the screen glass and the main rotor blades.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:20:20 GMT
- Last Modified
- Thu, 01 Oct 2026 04:21:18 GMT
1.0.5
NEW VARIANTS (Non-Realism, Winter) - Gazelle Twin M134 Minigun: two forward-firing M134s, 5400 rounds of 7.62mm API-T. 8000 rpm high / 4000 rpm low. Unlocks at Corporal, 500 supplies, no XP cost. - Gazelle Quad M134 Minigun: four forward-firing M134s, 5400 rounds of 7.62mm API-T. 16000 rpm high / 8000 rpm low. Unlocks at Sergeant, 700 supplies, 100 XP. - Rearm on a helipad at the guns: "Rearm M134 - API-T". REQUIREMENTS - WCS_Core is now a required dependency (used for the XP cost). CO-PILOT SIGHT - New stabilised gimbal camera for the co-pilot, similar to the WCS Apache gunner sight. It holds its aim point as the aircraft moves. - Slew it with the mouse or the turret rotate keys. Slew speed scales with zoom. - Works whether or not the co-pilot has the flight controls. - The overlay only shows while you are in the sight, and it is now bright yellow for better contrast. - The key-hint line has been removed (the base game shows these prompts). Bearing and range stay. - Fixed: thermal mode flickering. CO-PILOT WEAPONS - The co-pilot can now fire the TOW, and can lock and fire the Mistral and AGM-114. - Lock-on procedure (Mistral and AGM-114): 1. Enter the sight and press "Activate lock-on - vehicle weapons". A green circle appears and a low tone plays. 2. Hold the centre of the sight on the target for 1.5 seconds. The tone changes to a higher pitch. 3. Press "Confirm lock-on - vehicle weapon", then fire. The missile is fire and forget. - Fixed: the lock no longer snaps to targets that are only roughly in view. The target must be held under the crosshair. - AGM-114: infrared, top attack, locks on ground vehicles only. Fixed: it no longer overshoots and hits behind the target. - Mistral: infrared, air-to-air, locks on aircraft only. REPAIRS - Added repair points: Main Rotor, Tail Rotor, Engine, Drive Shaft, Hull, Glass and Lights. MENUS - Spawn menu images added for all variants, showing the loadout and season. - Gamemaster descriptions now show the loadout and season, e.g. "Loadout: TOW x2 | Summer". FIXES - Fixed: game error when exiting with the co-pilot camera active. KNOWN ISSUES - Burning wrecks do not show as hot in thermal. This is an engine limitation.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 02:17:22 GMT
- Last Modified
- Thu, 01 Oct 2026 02:18:20 GMT
1.0.4
CO-PILOT SIGHT - New stabilised gimbal camera for the co-pilot, similar to the WCS Apache gunner sight. It holds its aim point as the aircraft moves. - Slew it with the mouse or the turret rotate keys. Slew speed scales with zoom. - Works whether or not the co-pilot has the flight controls. - The overlay only shows while you are in the sight, and it is now bright yellow for better contrast. - The key-hint line has been removed (the base game shows these prompts). Bearing and range stay. - Fixed: thermal mode flickering. CO-PILOT WEAPONS - The co-pilot can now fire the TOW, and can lock and fire the Mistral and AGM-114. - Lock-on procedure (Mistral and AGM-114): 1. Enter the sight and press "Activate lock-on - vehicle weapons". A green circle appears and a low tone plays. 2. Hold the centre of the sight on the target for 1.5 seconds. The tone changes to a higher pitch. 3. Press "Confirm lock-on - vehicle weapon", then fire. The missile is fire and forget. - Fixed: the lock no longer snaps to targets that are only roughly in view. The target must be held under the crosshair. - AGM-114: infrared, top attack, locks on ground vehicles only. - Fixed: it no longer overshoots and hits behind the target. - Mistral: infrared, air-to-air, locks on aircraft only. REPAIRS - Added repair points: Main Rotor, Tail Rotor, Engine, Drive Shaft, Hull, Glass and Lights. MENUS - Spawn menu images added for all variants, showing the loadout and season. - Gamemaster descriptions now show the loadout and season, e.g. "Loadout: TOW x2 | Summer". FIXES - Fixed: game error when exiting with the co-pilot camera active. KNOWN ISSUES - Burning wrecks do not show as hot in thermal, as this is an engine limitation.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 23:04:31 GMT
- Last Modified
- Wed, 30 Sep 2026 23:05:40 GMT
1.0.3
Co-pilot sight rebuilt as a stabilised gunner sight (mouse/hat slew, zoom-scaled, yellow overlay shown only in the sight). Co-pilot can fire and lock TOW, Mistral (air, heat-seeking) and AGM-114 (ground vehicles, top attack) using WCS lock-on keys. Repair points added for main rotor, tail rotor, engine, drive shaft, hull, glass, lights and fuel tank. Cockpit camera screen, control panel and radar texture fixed.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 17:10:49 GMT
- Last Modified
- Tue, 29 Sep 2026 17:11:51 GMT
1.0.1
A few urgent bugfixes: - "White Vision" issue has been resolved. - Flight model/behaviour edited to better reflect the Gazelle's real-world performance (Without becoming DCS and being overbearing, for some) - Falling through the floor on ejecting from helicopter has hopefully been fixed. - ROF for the GIAT has been upped from 600 to 740 to reflect real-world ROF. - Minor issue with seating action point alignment fixed. - Minor issue with the supply variants not being able to load any supplies has hopefully been resolved. - Ammunition count has been increased to 400 on single GIAT variants,1200 on Dual GIAT variants, 2500 on "THE GUV'NOR" to allow players more forgiveness with their round placement. - Ammunition types & rocket reload types has been changed to reload all at varying times - Ammunition & rocket unload times have been changed/added.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 14:34:15 GMT
- Last Modified
- Tue, 29 Sep 2026 14:35:20 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 06:50:24 GMT
- Last Modified
- Tue, 29 Sep 2026 06:51:25 GMT
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