S-125 SAM Site
by Atom.Fliege
1.0.3
Fixes - Multiplayer: the launcher carrier now turns on clients too. Before, it only turned on the server, so players saw a carrier that never moved. - Players who join mid-mission see the carrier at its current angle. - Thank you to "thebonbon" and "Schmorri" for help with the multiplayer rotation fix! New - New GM setting "Minimum launch distance" (Properties, 0–3000 m, default 300 m). The site won't launch at aircraft closer than this, because the missile can't guide onto targets that near. The site keeps tracking and stays locked, and fires as soon as the target is far enough away. Set it to 0 to turn the limit off. - The fire computer shows "too close (min X m)" while a launch is held back for this reason.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 13:07:05 GMT
- Last Modified
- Fri, 23 Oct 2026 13:07:22 GMT
1.0.2
New - Several sites now share out targets: each site prefers the closest aircraft no other site is engaging, instead of all sites going for the nearest one - Launch cooldown: after each missile a site waits before it may fire again (default 10 s, adjustable by the Game Master under properties) - Fire computer shows the remaining launch cooldown Changed - Pilot warnings now follow the site's radar like a real RWR: the fast warning plays while a site is locked on (including while it guides a missile) and stops as soon as the lock is lost, even with a missile still in the air - The wreck of a destroyed site now disappears after 30 seconds Fixed - Wreck no longer stays behind after the composition is deleted
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 11:02:10 GMT
- Last Modified
- Fri, 23 Oct 2026 11:02:24 GMT
1.0.1
- Updated preview image and screenshots - Adjusted textures
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 14:51:07 GMT
- Last Modified
- Thu, 22 Oct 2026 14:51:17 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 14:48:10 GMT
- Last Modified
- Thu, 22 Oct 2026 14:48:21 GMT
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