HavokCity
by StonedPagan
1.1.16
**HavokCity 1.1.17** **Fixes** - Players near certain helicopters and the BTR-72A were kicked from the server (and again on every reconnect). Those vehicles are now replaced with a working version until their own mods are fixed. - The Glock 17, Gucci AKs, Wrist Wrecker, skinned rifles, Malyuk magazines and Bacon Deagle can be bought. - Mass graves no longer pile up in towns (at most 2 per town); zombies no longer spawn under the map. - TV remote shows in the hand; Darc loot no longer drops a live bomb with the KA-50 M9. **New** - Modest AI Radio as a station on every vehicle radio, with its own menu. - Ghillie sets section at the trader: Wookie ghillie sets, recon ghillies, Moab boots, face paints. - Admins: `!clearmgz` clears only zombies and mass graves; HAVOK KRAFT handling live from the admin panel. - Garage doors can be painted camo. **Changes** - Smaller hordes (40-60 zombies). - Building materials are labelled [HVKC]; the vanilla building items are labelled [Vanilla]. - HAVOK KRAFT: the light switch turns every light on or off; a little more pitch, a little less roll. - AI soldiers fall asleep only after 5 to 10 minutes with nobody near. - New dependencies: FoggysWeaponSkins2, YobananaboYWeaponPack, DesertEagle, Modest AI Radio, Modest VehicleCore, WOOKIE_GHILLIE_CHAOS, Phaseline - Recon Assets.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 19:27:38 GMT
- Last Modified
- Sun, 08 Nov 2026 19:38:42 GMT
1.1.15
**HavokCity 1.1.16** **New** - `!repack` in chat: tops up your magazines from the half-empty ones, biggest first. Only the same kind and the same ammo get mixed. - Gold 100-round C-Mag and the Golden AK Drum at the trader. - Outbreak's electric fence (3 m and 6 m) and its generator can be built with the building tool, under Defence & security. - Admins: zombie spawn amount, live from the admin panel or `#hvkc zombies <percent>` (RCON too). - Built helipads and garages repair vehicles within 20 m. **Changes** - About 28% fewer zombies: town packs, hordes, mass graves, roaming hordes and harassers. - At most 86 zombies are real characters at once (115 in a big fight); the rest wait as records. This was the main cause of the server dropping to single-digit FPS. - Mass graves always stop at their total, Game Master included. - Up to 500 parts per base flag (was 400). **Fixes** - Every gun the traders sell now has magazines for sale too (the M9 had none, and some M14, VZ58 and Malyuk magazines were missing). ```
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 00:28:12 GMT
- Last Modified
- Sun, 08 Nov 2026 01:20:41 GMT
1.1.14
*HavokCity 1.1.14** **New** - Admin panel (#hvkc admin): every admin command as buttons. Players and money, every clear and the auto clear, zombies and AI, server settings, and the in-game spawns. - Auto clear: clears on its own at a random time between a minimum and a maximum, with a warning to everyone a minute before. Off by default; #hvkc autoclear on | off | min | max | what. - The clears work from RCON: #hvkc clear, #hvkc clearvics, #hvkc clearai (the safe zone vehicle clear is now #hvkc clearszvics). - Harassing zombies per player: admins can switch them off for a player, or give a player their own chance, cooldown and group size (panel or #hvkc harass). - Infected squads: very rarely one soldier of an AI squad carries the infection. Nothing stops it, and once he turns he can infect the rest of his squad, most of all while they're busy fighting. **Changes** - Vehicles: "Attach peartag" and "Search for trackers" are at the bottom of the door's list, under Get in and Open / Close, so they no longer get in the way of getting in. - Build menu: garage walls and hangar frames are back in Walls, garage doors and hangar doors in Doors. - Zombie packs come out a few at a time instead of all at once (smoother for the server and players nearby). **Fixes** - C-HUBERT Logistique's trucks (DAF CF75, semi trailer, tow truck) are switched off until that mod is fixed: they're removed as soon as they spawn and Darc missions no longer use them. ```
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 20:22:29 GMT
- Last Modified
- Sat, 07 Nov 2026 21:16:59 GMT
1.1.13
**HavokCity 1.1.13** **New: building** - Hangar doors: a 6 x 6 m sliding door over two foundation edges, two storeys tall, for big vehicles. It rolls sideways on a rail outside. Wood, reinforced and iron, camo of each; base code lock, breaching charges in the raid window. In Vehicle storage. - Roofs: a sloped 3 x 3 m roof for the top of your walls (new Roofs section), and flat roof panels for compound walls (Compound section). Both can be painted camo. - Corrugated metal and iron for walls: reinforce any wood or camo wall, doorway, window wall or garage wall with a reinforce kit (corrugated sheets, twice the health), then an iron kit (riveted plates, four times). - Outbreak barricades work on base doors (wood, camo and reinforced, not iron). In the raid window each plank soaks a blast before the door takes damage. - Build menu: Money makers, Vehicle storage and Defence & security sections. **New: trader** - Loadouts: 8 saved kits per player at every trader. Set saves what you're wearing and carrying, Buy gets it all back in one click at today's prices, Delete clears a slot. - Outfits section: 34 whole outfits in one buy, 10% off. Samir, Peaky Blinders, suit, sheik, Foggy's Hunter / Black & White / Graffiti, Gorka, Crye, tracksuits, tactical jackets. - Pistols section: the Glock 17 with the switch, the Wrist Wrecker 5000 (.50 cal), Desert Eagle, M9 and PM, with their magazines. - Gun skins section: gold Desert Eagle, Gucci AKM and Gucci Draco, and Foggy's skins for the AK-74, AKS-74U, M21, M16A2, SVD and VZ58. - All of Foggy's outfit pieces in the shop. The trader is re-sorted: guns, ammo, attachments, gear, clothing, base. **New: world** - Roaming hordes of 30-50 zombies cross the map, sometimes past player bases (never through the traders' safe zone). - Small groups of zombies now and then come for players out in the open. - Mass graves left alone for an hour start leaking zombies by themselves. - Repair: repair trucks fix vehicles fully (no supplies needed); a repair kit only patches up to 30%, enough to limp home. Every helipad (built ones and the map's) is a repair zone. - Safe zone parking (server setting, on by default): claimed vehicles left empty in the safe zone are removed after 12 hours, with warnings to the owner and a log. Outside the safe zone claimed vehicles never despawn. - WRATH and CCTV screens: night vision and thermal (V / d-pad up). CCTV: click for the next camera. - Some town garages hold a muscle car or a jeep after a restart. - Admin: `!clearvics`, `!clear`, `#hvkc listbase <player>`, `#hvkc szdespawn [on | off | hours <n>]`. **HAVOK KRAFT** - Landing lights and a searchlight aimed at the ground, with switches in the cockpit. A second rocket pod on each side. - Double ammo (920 cannon, 6,000 gatling). The crate icon in the cockpit is gone; the cabin light no longer blinds you (cockpit switch, off by default); anti-collision strobes switch; steadier after a roll or flip. **Changes** - Peartags: one tracked vehicle per player; only a claimed vehicle's owner can search it for trackers (and gets one peartag for every tag found); anyone with the owner's base code sees them. - The Classic 80s Hits station is gone from the radios. - WRATH holds 10,000 rounds. Thermal goggles: green phosphor [GP] versions and a sensible brightness range, all in the Night Vision section. - Backpacks hold 25% more (IIFS Large Combat Field Pack 50% more); banana bag, leg holster and gunfighter belt too. Rifle bags in the shop. - Fresh characters get an entrenching tool and an infection suppressant inhaler. Entrenching tools in the Equipment section. - AT and AP mines in military base loot; Outbreak barricade materials turn up with the scrap. - Hordes come out of different houses around the town; their crates appear where the graves were. Map: an 8-digit grid of the cursor at the top. **Fixes** - Joining no longer kicks with "REPLICATION / FLOODED": walls, floors and foundations are only sent to players near them, and your saved gear comes back a few items at a time (you'd spawn naked, get kicked, and have your kit on the rejoin). - Darc missions: a cargo convoy no longer spawns its truck and deletes it straight away, and a mission that fails to start no longer leaves an empty marker on the map. - Roaming hordes now really turn up (they start and end at houses anywhere on the map), and zombie horde missions and garage cars spread over many more places: small villages count as towns now, not only the 5 biggest. - Server log: no more error for every scav spawn (a missing armband), no loot warning on every loot spawn, quieter zombie fight lines. - GM "Reanimate All Corpses" shows for Game Masters and session admins again. - Vanilla US, USSR and FIA items were missing from loot; they're back. - WRATH and CCTV screen text no longer overlaps the compass or mission notices. ```
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 18:45:41 GMT
- Last Modified
- Sat, 07 Nov 2026 18:56:51 GMT
1.1.12
**New** - Security cameras: 360 dome cameras for your base (camera kit $3,000, Black Market). Link up to 4 to your security desk with a TV remote ($200, Black Market): hold it, "Pick camera", then "Link picked camera" on the desk. "Watch cameras" at the desk: look around, zoom, N for the next camera. Works with a gamepad. - Black spray paint ($250, Equipment): anyone can paint over a camera or a WRATH turret's lens. Black for 8 hours, clear again by 72. Base members can clean it (45 s). - Thermal night vision goggles: GPNVG-18 Thermal (4 tube, $15,000) and PVS-31 Thermal (2 tube, $10,000) in the Equipment shop. N: night vision, N again: thermal, N again: off. Need a head harness or a compatible helmet. - HAVOK KRAFT (`#hvkc kraft`): night vision and thermal in the cockpit action menu, bulletproof cockpit glass, red gun sight. - Free spawn kits: admins set the gear fresh characters spawn with (`#hvkc editkits save scavs|ira|all`). - Reconnect placeholder: server setting for how long (or whether) the stand-in stays when someone disconnects. - Bases are zombie safe zones: no zombie spawns inside a flag's build radius (chasers still follow you in). - Empty bodies (nothing left on them) are removed after a minute. **Changes** - Abrams: more power, about 130 km/h with Shift (80 without). Bradley: about 140 km/h, a little faster than the Abrams. ZAG 650: about 160 km/h. - HAVOK KRAFT: faster, more collective, more roll (barrel rolls and corkscrews), fixed rails, engine sound for everyone nearby, and it goes quiet when destroyed. - Hordes and trap houses spread out over the map instead of piling up on Nova Oslov. - The infection vial moved from the Survival Shop to the Black Market. - Stuck helicopter rockets clear themselves after 10 minutes (damage and blast unchanged). **Fixes** - Dying no longer kicks you out of your group. - Faction default groups (like the IRA's Group 1) are no longer locked private after restarts. - Entrenching tool: big trees fall now, not just bushes; no planks unless the tree goes down. - The red/blue/grey supply crate icon on helicopters is gone.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 03:52:23 GMT
- Last Modified
- Sat, 07 Nov 2026 04:00:26 GMT
1.1.11
**HavokCity 1.1.11** **New** - IRA: a second playable faction with its own flag, neutral with the Scavs. Same spawns as the Scavs, plus a spawn in the middle of the safe zone for both factions. - Minimap GPS (Simple GPS): carry a GPS for a live minimap in the corner of your screen. Equipment Shop $750, also found as loot. - Tree felling: hold an entrenching tool, look at a tree and hold left mouse for 5 s. 15-20 wood planks and an acorn. Trees inside a base stay down; elsewhere they regrow on restart. - Acorns: drop one inside your base and Plant acorn, water the dirt mound once, and a tree grows there 4 hours later. - Survival Shop: every Outbreak survival item (cures, suppressants, lures, flares, spears, petrol gear, electric fence) at $10 buy and sell. - Admin `!discord`: posts the Discord invite in everyone's chat. - Admin `!clearpjs` / `#hvkc clearpjs`: removes stray projectiles. - Admin `#hvkc bodycap` and `#hvkc aiwake`; Game Master "Free build" button in the build menu. - Air shops: one with planes and helicopters (air strip), one helicopters only (safe zone helipads). - Bounty board posted to Discord; kill streaks announced in the killfeed. **Changes** - Loot: more ammo, more guns of every kind, base money parts (rig, still, printer parts, pseudos, USB) a bit more common, Outbreak survival gear fairly common, slightly fewer clothes. - Tanks: 80 km/h normally, 120 km/h with full throttle (turbo). - Hordes: 80-110 zombies each; mass graves now run out instead of spawning forever. - Darc missions only spawn their AI once a player is within 1 km of the marker. - AI far from players (over 475 m) pause their thinking; shooting one wakes everyone within 370 m. - AI corpses capped at 50 (oldest removed first). - Safe zone is now a true 350 m circle at any height; the GM border and map circle match it. - Admin craft: landing rails, calmer lift (no more rising at idle), easier to stop, green cockpit glass. - New nails box model; plank inventory icon lies flat. - Explosions and rockets now hurt far-away zombie hordes. **Fixes** - Wraith AA desk: turning right and tilting down no longer stick (above 1080p); it can aim down to -45 but won't fire into the ground at its feet. - RV: the Ural door glass no longer swings open inside the cab. - Bounty boards can be placed again. - Removed broken shop vehicles and items; fewer log errors from cultist missions.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 22:58:42 GMT
- Last Modified
- Fri, 06 Nov 2026 23:07:56 GMT
1.1.10
1.1.10 - PERFORMANCE: Dropped items, weapons and magazines now despawn after 1 hour on the ground. Items the save brings back after a restart used to stay forever and pile up; they now get a fresh hour two minutes after each restart. Anything in storage or on a player, base parts, shops, lockers and deployed items are left alone. - NEW: Push and flip any vehicle solo. Flipping works from the roof or either side and always rolls the vehicle back upright. - NEW: Security desk (Black Market, $15k): buildable base part with a security monitor. Camera feeds are coming in a later update. - NEW: WRATH has new desk and turret models. - FIX: Mobile Radio Unit's 12 rear seats now work (get in at the rear doors). - FIX: Vehicle fixes rebuilt for the latest TRex Pickup (9.0.0) and WCS (9.0.1) updates. The RAM TRX now uses the author's own clutch and steering fixes. - ADMIN: #hvkc census counts what is in the world (AI, vehicles, loose items, physics objects, base parts) and logs the top prefabs, to track down server lag.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 17:58:44 GMT
- Last Modified
- Fri, 06 Nov 2026 18:34:27 GMT
1.1.9
1.1.9 - NEW: Mobile Radio Unit (vehicle shop, $60k): armoured FMTV command truck, long-range radio, 12 seats in the back (get in at the rear doors), hits do 60% less damage. The owner, and code holders in the owner's group, can respawn behind it while it's parked. - NEW: Bounty board terminal: browse active bounties, or put one on anyone seen on the server in the last 14 days. Paid up front, the payer stays anonymous, and the first player other than the target to get the kill collects at the terminal. GMs can change the kills needed and the minimum reward live (#hvkc bounty). - NEW: GM-placeable big fuel tanks (free and paid refuel) and water tanks. - Pearphone now has a pear logo on the back. - Controller: the flag picker works with a gamepad; buying in shops no longer jumps the cursor to the top.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 06:59:30 GMT
- Last Modified
- Fri, 06 Nov 2026 07:48:47 GMT
1.1.8
added peartags
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 03:01:06 GMT
- Last Modified
- Fri, 06 Nov 2026 03:51:05 GMT
1.1.7
lots more bug fixes and optimizations
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 01:50:46 GMT
- Last Modified
- Fri, 06 Nov 2026 02:52:57 GMT
1.1.6
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 21:16:21 GMT
- Last Modified
- Thu, 05 Nov 2026 21:36:20 GMT
1.1.3
fixed vics broken by rally update with custom overrides, fixed multiple hordes not spawning at the same time, working to traces playerside crashes
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 18:30:03 GMT
- Last Modified
- Thu, 05 Nov 2026 18:38:41 GMT
1.1.2
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 15:33:33 GMT
- Last Modified
- Thu, 05 Nov 2026 15:42:33 GMT
1.1.1
removed passengerfire as the author delisted it, lost my 1.1.0 changelog, sorry, i made notabago and fixed atm, i remember that much
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 14:49:43 GMT
- Last Modified
- Thu, 05 Nov 2026 15:01:32 GMT
1.1.0
fixed a bug with helis, removed placeholder models, fixed duplicate guids hopefully added horde missions aas well as natural zombie spawns
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 07:21:49 GMT
- Last Modified
- Thu, 05 Nov 2026 07:30:01 GMT
1.0.8
updated tags to allow proper hosting, seperated map as its own dep for easier updates
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 04:12:47 GMT
- Last Modified
- Thu, 05 Nov 2026 04:21:48 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 02:58:03 GMT
- Last Modified
- Thu, 05 Nov 2026 03:21:22 GMT
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