ENDEX - Task Force Anvil

by vixtify

1.1.2

Game Version
1.9.0.37
Created
Tue, 10 Nov 2026 01:41:25 GMT
Last Modified
Tue, 10 Nov 2026 01:46:20 GMT

1.1.1

1.1.1: Ship/boat/rig tasking AI now stand on the ship (deck and superstructure rooms) instead of under it; hostages and CT charges go in the rooms. Dashboard 'Clear AI (far)' no longer deletes live mission AI. H-60 ground handling reworked (local props/actions on every Black Hawk, state from the server). Boarding pole: climber held off the hull. 160th pads: spawner board, rearm and fuel beside the pads, off the taxi line.
Game Version
1.9.0.37
Created
Tue, 10 Nov 2026 00:38:13 GMT
Last Modified
Tue, 10 Nov 2026 00:43:45 GMT

1.1.0

1.1.0: IR chemlight (visible only under NVGs) in the arsenal. Task Force Apollo group in the deploy menu. H-60 ground handling fixed: actions now show on every MH-60/UH-60/HH-60 (handler follows the aircraft by ID instead of a parent link that never reached clients); ground handling kit is now a small 2 kg pouch. Black Hawks that spawn parked come with chocks, blade/tail ties, plugs and covers installed. Downed UAV tasking now places an MQ-9 wreck (was a Huey wreck).
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 20:58:38 GMT
Last Modified
Mon, 09 Nov 2026 21:04:40 GMT

1.0.255

1.0.255: C-130 no longer deleted mid-air with jumpers aboard (sky cleanup keeps any aircraft with a crew seat filled or a player within 300 m). Air request cleanup loop fixed.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 19:07:07 GMT
Last Modified
Mon, 09 Nov 2026 19:13:16 GMT

1.0.254

Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 15:59:21 GMT
Last Modified
Mon, 09 Nov 2026 16:04:31 GMT

1.0.253

1.0.253: 160th helmet display time on target and clock in Zulu (real time, same as the OPORD H-hour): put TOT hhmm Zulu in the ATAK LZ/OBJ marker label.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 14:11:03 GMT
Last Modified
Mon, 09 Nov 2026 14:14:01 GMT

1.0.252

1.0.252: 160th helmet display for helicopter pilots (air-table callsign, RALT ft, kt, HDG, VSI, objective from ATAK LZ/OBJ marker, TOT countdown with EARLY/ON TIME/LATE and 6 MIN / 1 MIN / 30 SEC calls; END hides). FF-NAV jump run: release point from wind and altitude, JM lights RED / 1 MIN / 30 SEC / GREEN / PAST RP. DEVGRU callsign patches DG1-8, DR1-8, DB1-4, AN6 in AOR1 and Multicam.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 14:01:49 GMT
Last Modified
Mon, 09 Nov 2026 14:06:29 GMT

1.0.251

1.0.251: 160th taxiway cleared (fuel, rearm, signs, service board removed). FF-NAV: END now hides/shows it (END is SOF's HUD key); freefall colours follow TF SOP 04 (break-off 1,700 m amber, pull 1,200 m red, decision 750 m). 1.0.250: FF-NAV targets ATAK DZ markers and ATAK waypoints.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 11:53:06 GMT
Last Modified
Mon, 09 Nov 2026 11:58:04 GMT

1.0.250

Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 10:28:31 GMT
Last Modified
Mon, 09 Nov 2026 10:33:27 GMT

1.0.249

1.0.249: FF-NAV freefall computer (arsenal, own wrist slot): altitude field green/amber/red PULL, arrow + distance to your waypoint (your map marker, one named DZ wins), VS / glide ratio, ground speed, HALO O2. Same screen on the HUD (bottom left) while you wear the SOLR HALO mask or carry the FF-NAV. SOF's altimeter watch HUD replaced.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 10:05:09 GMT
Last Modified
Mon, 09 Nov 2026 10:09:46 GMT

1.0.248

1.0.248: Diving Fins (Black / Navy / Multicam / Black-White) added to the US arsenal (footwear).
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 09:09:33 GMT
Last Modified
Mon, 09 Nov 2026 09:14:49 GMT

1.0.247

1.0.247: Riptide MQ-9 and KOVAX ATAK MQ-9 plugin dropped (TOC UAV feed off, DOWNED UAV wreck uses the UH-1 wreck model). TFA combat fins removed - use Diving Fins (Black). Frees script memory on the server.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 08:24:27 GMT
Last Modified
Mon, 09 Nov 2026 08:29:16 GMT

1.0.246

Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 00:11:00 GMT
Last Modified
Mon, 09 Nov 2026 00:18:49 GMT

1.0.245

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 22:48:28 GMT
Last Modified
Sun, 08 Nov 2026 22:53:43 GMT

1.0.244

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 22:14:15 GMT
Last Modified
Sun, 08 Nov 2026 22:20:47 GMT

1.0.243

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 21:32:16 GMT
Last Modified
Sun, 08 Nov 2026 21:40:15 GMT

1.0.242

Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 18:47:50 GMT
Last Modified
Sun, 08 Nov 2026 18:53:30 GMT

1.0.241

1.0.241 Combat diver: dive computer is plain worn wrist gear again with the live screen, HUD readout on while worn; nav board compass card turns (own entity); boarding pole - place it against the hull, extend up, 'Hook the rail' locks it on the deck edge, only a hooked pole can be climbed, 'Unhook' frees it; no more 'too steep' on hull sides.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 18:23:00 GMT
Last Modified
Sun, 08 Nov 2026 18:31:58 GMT

1.0.240

1.0.240 Combat diver: VK-model dive clothing on TFA slots (wetsuit, fins black/coyote, dive hood, full-face mask, chest rebreather 60 min, back O2 cylinder 30 min) running on SOF Infiltration Methods 2.0 air/fins/mask - no VK dependency. Dive computer is a watch gadget (O raises it, HUD while raised or under water); whistle blows when raised; strobe L takes it to hand and flashes; nav board compass card turns; boarding pole hooks onto a hull/deck edge by itself when placed against it; Home/End/F9/F10 bindings removed.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 17:05:43 GMT
Last Modified
Sun, 08 Nov 2026 17:13:29 GMT

1.0.239

1.0.239 Combat diver kit: strobe is a torch gadget (L) that blinks; flare is a hand-fired RSP-30 style distress flare; whistle and whiteboard are held items; nav board compass card rotates; boarding pole climb side fixed, hook faces away from the placer on any surface; F9/F10 bindings removed.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 16:15:42 GMT
Last Modified
Sun, 08 Nov 2026 16:20:09 GMT

1.0.238

1.0.238 Dive gear fixes: boarding pole now has a climbable ladder collider (climb works), places on boats/vehicles, nav board dome is clear glass, signal flare and strobe effects now show to every player (day smoke / night parachute flare at the surface).
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 14:58:34 GMT
Last Modified
Sun, 08 Nov 2026 15:04:15 GMT

1.0.237

1.0.237 Combat diver gear rebuilt: ARGUS wrist dive computer on its own forearm slot with a live dive screen (depth, max, ppO2, dive time, O2, scrubber, pony, clock, compass rose); nav board with a north-seeking lume card, see-through dome and live screen; ARGUS 20 m boarding hook pole on the ACE ladder system (place anywhere incl. boats, scroll to extend 5-20 m, caving ladder climbs, secure the hook point).
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 14:03:13 GMT
Last Modified
Sun, 08 Nov 2026 14:07:54 GMT

1.0.236

Wrist dive computer re-rigged to the base skeleton (sits on the left wrist, worn like the wristmap) + live screen re-link. Nav board: bigger screen text, clear compass dome. Boarding ladder kit (1 kg): look at a rail and press Insert, climbs like a base-game ladder, Take down the ladder packs it. C-130 CRRC (rubber boat) airdrop load.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 06:22:02 GMT
Last Modified
Sun, 08 Nov 2026 06:27:45 GMT

1.0.235

Wrist dive computer is now worn like the wristmap (own slot, always visible on the left wrist, live screen). Dive computer + nav board models now import with their skeletons (nav board compass card can turn).
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 05:09:00 GMT
Last Modified
Sun, 08 Nov 2026 05:14:29 GMT

1.0.234

Live dive screens: wrist computer (watch slot) and new nav board show depth/time/heading/O2/scrubber/pony. Nav board held like the compass, card turns north. Whistle = End key (300 m range+bearing). Whiteboard = #wb message in chat (15 m). Static-line jumps no longer killed by SOF altitude sickness. Removed Mi-8 flyover + rocket attack mission (script memory).
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 04:06:42 GMT
Last Modified
Sun, 08 Nov 2026 04:40:16 GMT

1.0.233

1.0.233 VK x USASOC Infil removed (its animation set froze players on spawn). Animations back to the 1.0.229 setup. Combat Diver kit now runs on SOF Infiltration Methods 2.0 air: SOF tanks + TFA scrubber, 12 m O2 toxicity, pony bail-out, dive computer (Home), strobe F9, flare F10, refills, dive log, hook pole, helo VBSS.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 02:46:48 GMT
Last Modified
Sun, 08 Nov 2026 03:16:20 GMT

1.0.232

1.0.232 Spawn fix: TFA serves the complete player animation set (template + instance) at both the vanilla path and VK x USASOC Infil's override path; VK swim animations not used. Dive kit unchanged.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 02:04:16 GMT
Last Modified
Sun, 08 Nov 2026 02:27:38 GMT

1.0.231

1.0.231 Spawn fix: VK x USASOC Infil's player anim set replaced the shared one (TAO/GMS/SOF animations missing -> player graph invalid, nobody could deploy). TFA now serves the merged anim set.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 01:17:46 GMT
Last Modified
Sun, 08 Nov 2026 01:48:25 GMT

1.0.230

Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 23:43:26 GMT
Last Modified
Sun, 08 Nov 2026 00:07:54 GMT

1.0.229

C-130 no longer despawns with jumpers standing in the cargo bay.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 21:25:19 GMT
Last Modified
Sat, 07 Nov 2026 21:30:16 GMT

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