EXPBG Ambient Destruction
by M.Pac
0.0.9
- Correct the 41 imported Heine texture metadata files to use Workbench's native EDDS resource class, removing the unsupported class declarations reported in issue #1. - Preserve all imported texture bytes, GUIDs, material references and asset attribution. No runtime script, snapshot or CDF companion changes. - Add main and optional CDF Workshop links, dependency requirements and open issue/validation limits to the README.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 23:26:37 GMT
- Last Modified
- Sat, 03 Oct 2026 23:28:34 GMT
0.0.8
- Count failed spawns, blocked wall checks and incomplete deletions against the shared restoration-work budget, preserving retry delays and retained entity references. - Resume work after the last admitted zone when the budget is exhausted so persistent failures cannot starve other zones. - Skip occupancy queries for already sleeping zones while retaining player-proximity wake detection. - Keep snapshot formats, settings and the separate optional CDF companion unchanged. Runtime multiplayer and FPS comparisons remain unmeasured.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 22:27:38 GMT
- Last Modified
- Sat, 03 Oct 2026 22:30:31 GMT
0.0.7
- Start new zones disabled with a Yes/No control; preserve exact saved ON/OFF settings and layouts without rerolling unchanged attributes. - Add fallen/burned/mixed body selection, distributed building-site placement and solid-wall support checks. Raise bounded targets to 50 road wrecks and 60 bodies; omit new tires while retaining saved tire records. - Render GM radius guides through retail UI when diagnostics are enabled, restore native module marker sizing, and report requested versus placed/rejected density. - Use authored intermediate/final building phases only where safely supported, retaining deterministic saved outcomes and the 0.0.6 collapse replay guards. - Remove Dirty Lada's invalid inherited material override. Keep approved artwork, asset attribution and base-game-only main dependency.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 11:28:15 GMT
- Last Modified
- Sat, 03 Oct 2026 11:30:29 GMT
0.0.6
- Restore same-world CDF saves after native collapse deletes original map buildings, retaining exact prefab and transform history and rejecting unknown or conflicting identities. - Complete bounded native building and interior cleanup before cold CDF replay spawns saved objects, preserving native damage and replication. - Add regressions using the actual 88-building failed-save ledger, covering same-world and cold replay, all 26 destroyed buildings, delayed object survival and unsafe-history rejection.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 06:43:40 GMT
- Last Modified
- Sat, 03 Oct 2026 06:45:27 GMT
0.0.5
- Exclude map buildings with empty prefab identities from automatic destruction so their decisions cannot create an unreadable CDF ledger. - Validate the complete serialized building ledger before capture succeeds, retaining all history and rejecting incomplete saves without emitting a partial payload. - Extend CDF regression coverage to real map buildings, nonempty building-ledger file roundtrips and rejection before scene clearing.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 02:35:53 GMT
- Last Modified
- Sat, 03 Oct 2026 02:37:54 GMT
0.0.4
- Register the Game Master module name in native source and runtime string tables so the content browser can find it through localization search, preserving the displayed name. - Add native translation/search coverage and retain dependency checks when validating project localization settings. - Remove editor-only string-table source bindings from the staged Workshop project after compilation, while retaining packaged runtime language bindings and tracked authoring data.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 23:54:15 GMT
- Last Modified
- Fri, 02 Oct 2026 23:55:29 GMT
0.0.3
- Publish the expanded 41-entry scenery catalog: 25 varied vehicle appearances, wall-supported fallen soldiers, roadside tire piles and optional medical/casing litter, with no Heine dependency or prop scripts. - Include opt-in diagnostics, contextual placement, the final EXPBG artwork and the optional CDF snapshot companion from the 0.0.2 source checkpoint. - Match native Workshop tag spelling and category so the actual upload bundle passes the same strict metadata checks as its frozen package.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 18:20:56 GMT
- Last Modified
- Fri, 02 Oct 2026 18:22:12 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 08:13:02 GMT
- Last Modified
- Fri, 02 Oct 2026 08:13:09 GMT
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