EXPBG Ambient Destruction

by M.Pac

0.0.9

- Correct the 41 imported Heine texture metadata files to use Workbench's native EDDS resource class, removing the unsupported class declarations reported in issue #1.
- Preserve all imported texture bytes, GUIDs, material references and asset attribution. No runtime script, snapshot or CDF companion changes.
- Add main and optional CDF Workshop links, dependency requirements and open issue/validation limits to the README.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 23:26:37 GMT
Last Modified
Sat, 03 Oct 2026 23:28:34 GMT

0.0.8

- Count failed spawns, blocked wall checks and incomplete deletions against the shared restoration-work budget, preserving retry delays and retained entity references.
- Resume work after the last admitted zone when the budget is exhausted so persistent failures cannot starve other zones.
- Skip occupancy queries for already sleeping zones while retaining player-proximity wake detection.
- Keep snapshot formats, settings and the separate optional CDF companion unchanged. Runtime multiplayer and FPS comparisons remain unmeasured.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 22:27:38 GMT
Last Modified
Sat, 03 Oct 2026 22:30:31 GMT

0.0.7

- Start new zones disabled with a Yes/No control; preserve exact saved ON/OFF settings and layouts without rerolling unchanged attributes.
- Add fallen/burned/mixed body selection, distributed building-site placement and solid-wall support checks. Raise bounded targets to 50 road wrecks and 60 bodies; omit new tires while retaining saved tire records.
- Render GM radius guides through retail UI when diagnostics are enabled, restore native module marker sizing, and report requested versus placed/rejected density.
- Use authored intermediate/final building phases only where safely supported, retaining deterministic saved outcomes and the 0.0.6 collapse replay guards.
- Remove Dirty Lada's invalid inherited material override. Keep approved artwork, asset attribution and base-game-only main dependency.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 11:28:15 GMT
Last Modified
Sat, 03 Oct 2026 11:30:29 GMT

0.0.6

- Restore same-world CDF saves after native collapse deletes original map buildings, retaining exact prefab and transform history and rejecting unknown or conflicting identities.
- Complete bounded native building and interior cleanup before cold CDF replay spawns saved objects, preserving native damage and replication.
- Add regressions using the actual 88-building failed-save ledger, covering same-world and cold replay, all 26 destroyed buildings, delayed object survival and unsafe-history rejection.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 06:43:40 GMT
Last Modified
Sat, 03 Oct 2026 06:45:27 GMT

0.0.5

- Exclude map buildings with empty prefab identities from automatic destruction so their decisions cannot create an unreadable CDF ledger.
- Validate the complete serialized building ledger before capture succeeds, retaining all history and rejecting incomplete saves without emitting a partial payload.
- Extend CDF regression coverage to real map buildings, nonempty building-ledger file roundtrips and rejection before scene clearing.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 02:35:53 GMT
Last Modified
Sat, 03 Oct 2026 02:37:54 GMT

0.0.4

- Register the Game Master module name in native source and runtime string tables so the content browser can find it through localization search, preserving the displayed name.
- Add native translation/search coverage and retain dependency checks when validating project localization settings.
- Remove editor-only string-table source bindings from the staged Workshop project after compilation, while retaining packaged runtime language bindings and tracked authoring data.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 23:54:15 GMT
Last Modified
Fri, 02 Oct 2026 23:55:29 GMT

0.0.3

- Publish the expanded 41-entry scenery catalog: 25 varied vehicle appearances, wall-supported fallen soldiers, roadside tire piles and optional medical/casing litter, with no Heine dependency or prop scripts.
- Include opt-in diagnostics, contextual placement, the final EXPBG artwork and the optional CDF snapshot companion from the 0.0.2 source checkpoint.
- Match native Workshop tag spelling and category so the actual upload bundle passes the same strict metadata checks as its frozen package.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 18:20:56 GMT
Last Modified
Fri, 02 Oct 2026 18:22:12 GMT

0.0.1

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 08:13:02 GMT
Last Modified
Fri, 02 Oct 2026 08:13:09 GMT

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