Summary
Map-wide purchasable buildings, locked doors, physical property price signs, private storage, owner map icons and the shared Motorworks wallet.
Description
Sky Master Economy
A persistent economy for Game Master and Conflict. Earn in-game money through delivery jobs and hostile player/AI kills. Native Conflict objective captures also pay when playing Conflict. Your balance appears on screen. Start with $2,500.
Buy houses ($5,000, 128-part storage), shops ($15,000, 384 parts), and warehouses ($40,000, 1,024 parts) through nearby property sale signs. Buy standard or performance catalogue vehicle parts at an Economy delivery and parts depot, then deposit or withdraw them at your own property.
Complete native map buildings are automatically registered as properties. Their doors are locked until purchased; only the owner can use the doors and private parts storage. Authored interior room volumes also reject unauthorized entry. Buildings without authored interior volumes still use door locks; this does not make walls indestructible. Ruins, fences and bridges are not sold. Game Masters place at least two delivery depots 250 metres apart. Custom building mods must use native Building entities or integrate the property adapter. Property respawn points are not added.
Server-confirmed rewards, private owner-only storage, delivery cooldowns and alternating verified saves protect against common duplicate-payment paths. Friendly, neutral, suicide and unlimited-editor kills do not pay.
Catalogue parts are persistent inventory units in this Economy addon. They are not physical loot or Motorworks spares. Sky Money is shared with Motorworks 1.0.2; mechanic vehicles, parts and progress retain their own records. No real-money purchases.
1.0.1 adds an admin-only $ Economy pause-menu panel. Server administrators can adjust new-player cash, kill/objective rewards, delivery payments and cooldown, property prices and parts pricing. Select an online player and confirm a money grant. Existing balances and property contents are preserved. Native server roles are checked on every request; grants and settings use verified persistent saves and bounded audit history. Controller-native controls support console play. Admin grants affect the same wallet Motorworks uses.
Private property map icons: purchased houses, shops and warehouses are marked for their owner on the in-game map, including Extended Map. Map buildings do not require a placed deed; older deed ownership is retained. Existing ownership and money are preserved.
1.0.2 combines Economy and Motorworks into one Sky Money wallet. Remaining old workshop credits are added once to existing Sky Money. Workshop purchases, service and contract earnings update the on-screen SKY WALLET balance immediately. Existing vehicles, XP, properties and inventories are preserved. New workshop careers do not award a second starting balance. Shared wallet cap: $200,000,000. Bank accounts/buildings are planned separately and are not included.
1.0.3 adds map-wide property purchases, 30-metre purchase zones measured from building bounds, locked building doors, owner-only access, and physical signs with current prices. Nearby signs appear automatically without creating thousands of networked objects. Game Master spawn name: Sky Master Economy - Property For Sale Sign. Move a test sign next to a building to bind it. Purchased buildings show an OWNED plaque. Prices use the admin Economy settings and the same shared SKY WALLET as Motorworks. Existing balances and property inventories are preserved.
Sign model: Old Medieval Sign Board Low-poly PBR by we3d1234, adapted under the CGTrader Royalty Free License. Source artwork is not redistributed as a standalone download.
License
Arma Public License (APL)