Summary
Persistent in-game money, delivery jobs, player/AI kill rewards, purchasable property deeds and private parts storage for Game Master and Conflict. Separate from Motorworks.
Description
Sky Master Economy
A separate persistent economy for Game Master and Conflict. Earn in-game money through delivery jobs and hostile player/AI kills. Native Conflict objective captures also pay when playing Conflict. Your balance appears on screen. Start with $2,500.
Buy houses ($5,000, 128-part storage), shops ($15,000, 384 parts), and warehouses ($40,000, 1,024 parts) at Game Master placed deeds. Buy standard or performance catalogue vehicle parts at an Economy delivery and parts depot, then deposit or withdraw them at your own property.
Game Masters choose existing buildings for deeds and place at least two depots 250 metres apart. This does not automatically sell every building, add building models, door locks, or property respawn points. Scenario persistence must restore markers with stable IDs or at their original locations.
Server-confirmed rewards, private owner-only storage, delivery cooldowns and alternating verified saves protect against common duplicate-payment paths. Friendly, neutral, suicide and unlimited-editor kills do not pay.
Catalogue parts are persistent inventory units in this Economy addon. They are not physical loot or Motorworks spares. Sky Master Motorworks and its credits, vehicles and saves remain separate. No real-money purchases.
License
Arma Public License (APL)