Summary
TEST - WIP
Configurable server-side PVE/MILSIM AI difficulty profiles for regular soldiers, special forces and Red Jackal operators, with day/night perception and automatic NVG handling.
Description
TEST - WIP
This mod is currently under active development and public testing. Settings, profile balance and classification rules may change in future updates. Please report unexpected AI behaviour, incorrect unit classification or NVG issues.
DIA AI Profiles adds configurable, server-authoritative difficulty management for PVE/MILSIM AI.
MAIN FEATURES
- Configurable global fallback difficulty.
- Separate profiles for regular soldiers, special forces, Red Jackal operators and Red Jackal special forces.
- Native AI skill levels from NOOB to CYLON.
- Different perception multipliers for daytime, nighttime without NVGs and nighttime with NVGs.
- Automatic activation of compatible NVGs after sunset and deactivation after sunrise.
- Periodic server-side processing for AI spawned during the mission.
- Individual profile overrides for named scenario entities.
- Runtime override API for integration with scenarios and other mods.
- Support for multiplayer, dedicated servers and headless clients.
CONFIGURATION
The server configuration is generated automatically on first start:
$profile:DIA/PVEAIProfiles.json
Stop the server before editing the file. Classification rules are evaluated from top to bottom: the first matching rule wins. Individual entity overrides have priority over classification rules, while the global profile is used as the final fallback.
Valid AI skill values:
NOOB, ROOKIE, REGULAR, VETERAN, EXPERT, CYLON
NIGHT VISION
Automatic NVG handling only applies when the AI character actually owns a compatible night-vision gadget. Units without NVGs use the configured nighttime-without-NVG perception value.
LOAD ORDER
Place DIA AI Profiles after character-replacement mods so that its configured profiles remain the final authority.
This mod changes AI skill, perception and NVG state. It does not replace scenario spawning, equipment, waypoints, tactics or faction logic.
License
Arma Public License (APL)