ATG UI Dev
by Smudge202
1.5.1
ADDED - The chat grows to fit a burst of messages, up to twelve lines, and shrinks back when it fades. On by default, and switched per player on the ATG tab with ATG Core. - A mod can close a card on a player's screen from the server. - Card bodies take placeholders such as %code%, filled in by the mod that shows the card. CHANGED - A card always shows the server owner's configured body. Text a mod adds goes beneath it instead of replacing it. - For mod authors: ATG_UiCards.Show takes named values and a note instead of a body, and ATG_UiCards.Close is new. A mod built against the old Show will not compile against this version.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 18:23:49 GMT
- Last Modified
- Mon, 28 Sep 2026 18:23:52 GMT
1.4.3
CHANGED - Name tag ranges follow a replicated settings change by event rather than by polling for one. - The killfeed policy and the log level are withheld from clients, who set their own log level.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 20:26:55 GMT
- Last Modified
- Mon, 21 Sep 2026 20:26:57 GMT
1.4.2
## ADDED - The card service and the message of the day. ## CHANGED - The message of the day starts from the game mode rather than from world init, which on a dedicated server runs before the game mode exists. - The QR code is dropped from the message of the day while registration is gated. ## FIXED - The message of the day and the nag show on a live server.
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 20:05:02 GMT
- Last Modified
- Sat, 19 Sep 2026 20:05:04 GMT
1.4.1
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 13:55:42 GMT
- Last Modified
- Sat, 19 Sep 2026 13:55:48 GMT
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