Zedline Core

by xhj.

1.0.17

NEW INVENTORY
The inventory is now a DayZ-style grid.
Every container is a grid. Items take the room they deserve and you place them where you like. Your layout is remembered between sessions.
Press R while dragging an item to turn it, so a long item fits a tall gap.
Weight is still the real limit. The grid mod turns the game's weight check off; Zedline turns it back on, so a pack still refuses what it cannot carry.
Loot crates open with a reveal animation.
ITEM SIZES
Every one of the 1566 items used by the loot tables, traders and build lists was checked. About 130 were wrong and are fixed.
Clothing takes real room: helmets 2x2, jackets, shirts, trousers and vests 4x3 (more than a rifle), boots 3x2, gloves 2x2, belts 3x1, glasses 2x1, watches 1x1.
Backpacks are sized by what they actually hold, from 3x3 for a small pouch to 6x5 for the largest. Before this, 55 of 68 packs were the same size no matter their capacity.
Anti-tank mines took a rocket launcher's space and are now 2x2. The POG spears took a sniper rifle's space and are now 6x1. The combat knife was rifle-sized and is now 2x1.
Scopes and bayonets lie flat at 2x1. Short carbines are 4x2 rather than 5x2. RPG warheads 2x2.
Night vision and binoculars 2x2, helmet covers 2x1, canteens 1x2, manpack radios 2x3.
Tools, food, drink, barter, contraband, cargo, keys, intel and building parts all have set sizes.
Fixed: the Haul backpack held ten times what it should and accepted items ten times too large, both copied by mistake from the game-master kit pack. It is now the biggest player pack and no more.
Known limit: a turned item keeps its upright picture in some cases. The slot, the fit and the weight are all correct; only the picture does not always turn.
LOOT CONTAINERS
You can put your own items into crates, wardrobes, fridges and lockers. Swap a helmet or vest straight from a crate, or use one as a table while you sort your bag. The old take-only rule is gone.
Leaving something in a container starts that container's restock countdown, exactly as looting it does. When the restock comes round the container is cleared and refilled. Nothing is destroyed the moment you walk away.
Rearranging a container's own loot is free and costs you nothing.
Red text under the vicinity panel warns you while a container holds anything of yours.
Fixed: putting on a helmet, cap, vest, backpack or jacket taken from a crate failed with an endless loading circle whenever you already wore something in that slot.
VANILLA BUILDINGS CANNOT BE DEMOLISHED
Houses, walls, fences, gates, poles and crates no longer take damage from bullets or explosives, so a base built inside or against a vanilla building cannot be brought down with it. The 116 wall, fence and railing types used across the map are covered. Vehicle tyres, trees and the easter egg keep their normal behaviour.
FOOD AND DRINK
New eating animations for the borrowed models: the water bottle, the five juices, beer, vodka, both canteens, army crackers, cheese chips and the loaf. Each now sits properly in the fist instead of floating beside the hand.
Juices play the bottle drinking animation instead of the soda can one.
Still open: the pose while simply holding food, before you start eating, uses the game's bandage idle and cannot be retargeted yet.
DEV PANEL (admins)
Press F4 to open the Zedline Dev Panel: cash, bank, energy, hunger, thirst, sanity, sickness and reputation, each with a box to type a new value, plus HEAL ME, REFRESH and CLOSE. Only admins (after logging in) and identities listed on the game mode can change anything; everyone else sees it read-only. Every change goes through the server.
BUILDING
A nail box opened while your pack is full now drops its ten nails at your feet with a message, instead of the build stopping with nothing to show. Pick them back up.
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 08:08:21 GMT
Last Modified
Sun, 20 Sep 2026 08:10:39 GMT

1.0.16

Inventory: DayZ-style grid. Every container is a real grid, items take their real shape and rotate to fit. Jeans and denim jacket 4x4, BDU jacket 18, BDU pants and vests 30, ALICE pack 128 slots in pages. Weapons go in backpacks: rifles and shotguns 4x2, MGs, snipers and launchers 5x2, SMGs 3x2, pistols 2x1. Hatchet 2x1, fire axe 3x1, two-man saw 2x3, hand saw 2x1, vodka/beer/water/canteens/juice 1x2, food 1x1, MRE 2x1, retro toy 2x2, typewriter 2x3, clothing and helmets 2x2. Weight limits unchanged. Fixed the loading-circle hang when putting a cap, vest, pack or jacket on over one you already wear.
Loot: no container comes up empty. Wooden crates 2-4 items, furniture 1-3, kitchens/medical/military 2-4, safes 2-3, supply crates 3-5. Never more than one firearm per fill. Restock timer starts when you first open or take from a container; untouched loot stays.
Survival: jogging costs 0.08 energy a second (was 1, same as sprinting). Walk 0.03, sprint 1. Survivors no longer all share one face.
Vehicles: cars and bikes 5 of each per day, max 5 live, 50% per spawn point, a point refills only after its vehicle is gone or wrecked, never on top of a parked car. Rally cars instead of vans. Pushbike no longer knocks you out at walking speed, fold prompt on the bike, parked bikes stay put.
Other: sleeping bag is a normal backpack item. Hold breath: hold Left Shift while aiming through a scope (new dependency Hold Breath, add it on the host panel). Relogging returns your body and kit, $500 on every fresh spawn, then what you carry is saved.
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 03:30:42 GMT
Last Modified
Sun, 20 Sep 2026 03:32:42 GMT

1.0.15

- Hotfix for persistence
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 12:41:08 GMT
Last Modified
Sat, 19 Sep 2026 12:43:10 GMT

1.0.14

Character
- Logging in brings back your saved character and gear.
- You respawn at your sleeping bag.
- Unspent starting cash carries over if you die.

Building
- Walls, doors, windows, stairs and roofs now build, not just foundations.
- You can't build on other players' bases.
- Nail boxes open automatically.

Map
- Players no longer see each other on the map.

Survival
- Running drains energy much faster.
- Food and drink now work.

Vehicles
- Vehicle Bay builds rally cars, with a key.
- Keys lock and unlock vehicles, and every key is unique.
- Cut a key for roadside cars at your Vehicle Bay.
- Digital car lock and Signal Breaker hack are back.

Loot
- Sleeping bags are rarer and fuel is very rare.
- Wooden crates hold less and no food.
- You can't put items into loot containers.
- You can sell can openers.
- Small items fit in your inventory again.
- Sleeping bags fit in backpacks.
- Road flares now smoke and glow.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 11:49:51 GMT
Last Modified
Sat, 19 Sep 2026 11:51:53 GMT

1.0.13

GAS
- Fixed: dying of poison after leaving Radiant City, even in the safe zone. Poison now fades within seconds of leaving a gas zone and can't kill you on the way out. A safe zone clears it at once. While your mask (and suit in Radiant) is on, poison doesn't build up.
- Radiant City stalkers now wear the ShM-62 gas mask instead of their stalker masks.
BUILDING
- Building System 2 is now the building system: base plans, foundations, walls, doors with pin codes, garage doors, storage boxes, safes and the Build Share box. Set a code on the Build Share box and anyone who enters it can build on your base too.
- Zedline's own base building and code locks are out of loot, traders and kits for now.
- Chopping down a tree now drops planks you can build with (8 to 10 per tree). Old Zedline planks, logs and nails also count.
- Fixed: the Vehicle Bay plans did nothing when used.
VEHICLES
- Vehicles parked in a Vehicle Bay now survive server restarts.
- A vehicle must be completely empty to be parked, including the items it came with. Vehicles come back out empty.
- Fixed: other players couldn't take vehicles back out of a bay.
SLEEPING BAGS
- Fixed: "Roll out sleeping bag" did nothing. Your bag now appears and is your respawn point.
MONEY
- Every player now gets the $500 starting cash once, including players who joined before it was added.
TOOLS
- Fixed: hatchets and fire axes held upside down.
THE BOMB
- Fixed: bullets passed straight through the big bomb at the bomb factory. Shoot it from the crater rim and stand back.
- Fixed: after going off, the bomb never came back. It now returns after 30 minutes.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 10:22:50 GMT
Last Modified
Sat, 19 Sep 2026 10:24:51 GMT

1.0.12

FIXES
- Placing Zedline items from the Game Master browser no longer kicks nearby players with "Internal server error".
- The Jetson VTOL, the contract board and the bomb factory easter egg no longer kick players who stream them in.
SURVIVAL
- Thirst now lasts about 3 hours standing still, the same as hunger. It used to run out in 1.5 hours.
SLEEPING BAGS
- A sleeping bag you roll out is tied to you and becomes your respawn point.
- If you have more than one bag, you always wake at your oldest.
- After waking at a bag, it needs 15 minutes before it works again. Die sooner and you respawn at the beach.
- Relogging no longer moves you to your bag.
- Only Zedline sleeping bags are respawn points now. The Building System 2 bed prompt is off, and loot hands out the Zedline bag.
GAME MASTER
- Kit characters now show proper pictures in the browser.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 08:34:24 GMT
Last Modified
Sat, 19 Sep 2026 08:36:33 GMT

1.0.11

- Hotfix
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 08:07:13 GMT
Last Modified
Sat, 19 Sep 2026 08:09:06 GMT

1.0.10

VITALS
- Hunger, thirst, energy and sanity now drain on the dedicated server.
CASH
- Cash is one item. Dropping or cashing out gives a single note carrying the whole amount instead of a pile of notes. Its value survives restarts.
- Cashing out works on the dedicated server: drag your Cash tile out of the wallet and the HUD updates.
CRASH PROTECTION
- If a pilot disconnects in the air, the aircraft holds in place instead of falling. It wakes up when a pilot takes the controls again.
- A character who disconnects mid-air or while swimming is put back on the ground or the water surface when they return.
- Reconnect window raised to 5 minutes.
GAME MASTER
- The GM browser lists Zedline items, clothing, weapons, gas masks, CBRN suits, vehicles and VTOLs in a new Zedline tab. Military vehicles and the EVTOL are back.
- New GM kit characters (search "Kit"): Builder, Vehicle Mechanic, Medic, Rifleman, Marksman, Raider, Hazmat, Survivor. Full loadouts, gas mask and CBRN suit in every pack. They stand still until possessed.
- New Computer Station Plans place the base upkeep computer.
BASE BUILDING
- The server checks every placement: real building pieces only, within reach, never in a safe zone or no-build zone.
- Plans have a cooldown, need you within 6 m, and refuse a spot within 30 m of someone else's base.
- Bed spawns can't be claimed under another player's identity, and the respawn cooldown can't be skipped.
- Storage can't be taken down while it still holds items.
- Code locks fit only your own buildings.
- The contract board placed from plans is a proper owned building that saves and decays.
- Base building loads in the right order after a restart.
MAP
- No-build zones show as red checkered areas and safe zone limits as green outlines, labelled.
- Player Map Markers: your own marker was invisible. Fixed.
EASTER EGG
- Something at the bomb factory does not like being shot.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 06:57:57 GMT
Last Modified
Sat, 19 Sep 2026 07:00:04 GMT

1.0.9

- Map: the map now picks up the real terrain size once the world has loaded. It was falling back to a 1024 m square, which threw off map markers and contract grid references.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 04:52:41 GMT
Last Modified
Sat, 19 Sep 2026 04:53:03 GMT

1.0.8

ZedlineCore
- Sanity is saved with the other vitals. Relogging or a server restart no longer resets it to 100 - you come back with the sanity you left with.
- Sanity clock: 100 to 0 takes about 3 hours idle (2 h to the effects at 10 %, 1 h through them). Night and starving still speed it up.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 03:24:03 GMT
Last Modified
Sat, 19 Sep 2026 03:25:12 GMT

1.0.7

SPAWNING
- Zombies no longer swarm every player everywhere (Outbreak's map-wide ambience card is off). They come from placed spawn points only: cap 14, 3 per sweep, points wake within 450 m and sleep past 700 m. Sprinters and ferals halved.
- Every spawn point has a spawn chance and a cooldown; a missed roll puts the point to sleep. Always-on points never roll.
- The AI director skips points inside a safezone.
- Military spawns are RHS soldiers (Army / PMC / SpecOps), on our faction.
- Vehicles restored from the save are adopted by their spawn point - no duplicate cars after a restart.
- 37 spawner prefabs sorted by type (Zombies, Military, Scavengers, Radiant, Vehicles, Loot, Contracts, Players; Random / Guaranteed).
- Caps: zombie keep-out from player spawns 300 m, soldiers 40, scavs 24, garrisons 3-6, hideouts 4-6.
LOOT
- Every storage piece on the map is lootable: lockers, desks, card files, cupboards, wardrobes, dressers, nightstands, shelves, kitchen units, shop shelves and counters, fridges and freezers, toolboxes, wooden boxes and crates, cardboard boxes, suitcases, MRE pallets, ammo boxes.
- Houses were empty because containers had zero capacity - fixed. Containers are named and the Open prompt sits at the front of the furniture.
- One broken container could stall the whole loot fill - fixed. Fill is faster and nearest-to-you first.
- Loot is rarer: one roll fewer in 23 crate, furniture and floor tables (arsenal boxes untouched). Containers restock only when empty and never re-roll on top of saved contents.
- Grey metal cabinets no longer hold 96 % ammo; new House Cabinet, Dresser, Cardboard (sparse) and Barter tables.
- Fireman's axe and the hand saw are rare: supply crates and equipment crates only.
- Planks in loot are Building System 2 planks.
- Every gun in loot has ammo somewhere in loot (RPG-7, M110, HTI .50, .300 BLK, RHS 7.62x39 added).
- 57 junk rows removed; duplicate rows merged.
- Vehicle parts fit their boxes: crated meshes, 2x2 slots, repair kit in the parts table, rotor / spar / avionics about 1 % each; blue parts crate takes 600 kg. The vehicle station also counts parts lying within 8 m.
MELEE AND TOOLS
- Hatchet back in slot 3 (MCE weapon) and fells trees; new two-handed Fireman's Axe.
- Spears: the six M48 spears stab on left click, thrust on middle click, throw on V.
- Molotov burns: fire and a flame trail on impact.
ECONOMY
- Everyone starts with $500 in the wallet (once, survives restarts). Bank opening balance $0.
- The wallet opens: a Cash tile shows the balance. Drag your own Cash tile anywhere to cash out as notes. Notes are absorbed on pickup; notes cannot be pulled out of a living player.
- Pawn desk: the safezone broker buys 532 loot items - radios, binoculars, compasses, watches, clothing, packs, weapons, attachments, magazines, drugs.
- Barter items: vodka, alarm clock, crystal ashtray, brass candlestick, typewriter (correct sizes, textures and previews); cigarettes.
- Build trader sells Building System 2 plans under their own names, one row each. Gas mask 380 / 126.
- Contracts: fenced cargo pays; the grid reference shows only after you take the job.
VEHICLES, LOCKS, PERSISTENCE
- Vehicle keys, key items and digital car lock codes survive restarts.
- The garage refuses to store a vehicle with anything in its cargo.
- Digital car lock: 3 s cooldown after a wrong code.
- Plans placed through BS2 need you within 6 m and outside no-build zones (server-checked).
SANITY
- Sanity v2. From 10 % down: blood-red vignette, blackout flickers, camera shakes, blur, layered voices. At 0 %: two or three voices at once, a whispering-voices bed, near-total blackout.
- Sanity trend arrow on the HUD.
UI
- Buttons no longer keep their hover colour or a stale outline.
- Safe Zone, Radiant City and Toxic Zone are labelled on the map.
REMOVED
- Keycard doors (factory, sewer, bunker): the areas are open for the playtest. Access cards are out of loot.
- A third-party shelf override and two backpack parents replaced with base-game ones (licence).
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 02:27:35 GMT
Last Modified
Sat, 19 Sep 2026 02:28:06 GMT

1.0.6

- Building is now handled by Building System 2 (a new required mod). Zedline's own building is parked: its plans no longer appear in loot or at traders, but everything already built keeps working, locking, decaying and raiding as before.
- Wooden crates now hold building materials, plans and tools: logs, planks, nails, base plans, storage box plans and a sleeping bag.
- Two Zedline plans in black (Building System 2's are orange): Vehicle Bay Plans and Contract Board Plans, sold at the building trader and rarely found in supply crates.
- Zombies no longer spawn near the coast: every spawn point within 1.5 km of a beach start has been removed, and zombies now keep 1 km away from every player spawn.
- Hunger and thirst now drain at a pace you can see in one session, and the HUD shows up/down arrows while they move, including on the inventory strip.
- Gas masks, carry capacity and hot-bar fixes from 1.0.5 carry over.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 00:44:56 GMT
Last Modified
Fri, 18 Sep 2026 00:45:17 GMT

1.0.5

- Gas masks: the mod's own mask is retired in favour of the WCS masks, which now appear in military lockers, utility loot and the Black Market. Radiant stalkers' masks can now be looted off their bodies.
- Fixed a gas mask being impossible to drop, and the inventory bug it caused: while one was worn, the empty slots in your equipment column disappeared.
- Radiant City now needs a hazmat suit as well as a mask. The HUD tells you which one you are missing.
- Axes, saws, hatchets and building plans now go into your hands from the hot bar, and the placement preview, rotate and next-piece controls work.
- Backpacks: the ALICE medium pack held almost nothing; replaced with the assembled version. Cash and intel now fit in pockets and packs.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 22:51:12 GMT
Last Modified
Thu, 17 Sep 2026 22:51:37 GMT

1.0.4

- Map Marker Fix
- Supply Crate Size and loot fixed
- Better loot inside of Arsenal Boxes
- Welcome Text added
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 08:32:27 GMT
Last Modified
Thu, 17 Sep 2026 08:34:36 GMT

1.0.3

- Map, GM, bike slot, spawn protection, welcome screen, GM tools
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 03:25:24 GMT
Last Modified
Thu, 17 Sep 2026 03:27:04 GMT

1.0.2

- Fixes saving on dedicated servers.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 00:01:32 GMT
Last Modified
Thu, 17 Sep 2026 00:01:52 GMT

1.0.0

Game Version
1.8.0.13
Created
Wed, 16 Sep 2026 08:58:29 GMT
Last Modified
Wed, 16 Sep 2026 08:59:01 GMT

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