Summary
Up to 2 personal AI bots per player from a recruitment station no squad leader needed. Customize their gear, command them with a full bilingual (EN/IT) command menu.
Description
BetterArma Bot System
Recruit your own AI soldiers without being a squad leader. Every player can take up to 2 bots (configurable) from a recruitment station; the bots live in
your personal group, separate from your squad.
== RECRUITMENT STATION ==
- New placeable object: Game Masters find it in the entity browser, or server owners can place it per map in the config.
- Recruit, customize, recover fallen bots or dismiss them, right at the table.
== CUSTOMIZE YOUR BOTS ==
- Dedicated menu with a rotating 3D preview: headgear, jacket, trousers, boots, vest, backpack, gloves, primary, pistol, launcher, grenades.
- Items come from your faction's arsenal; "Copy my loadout" in one click.
- Bots respawn with their saved loadout, with magazines, bandages and a shovel handed out automatically.
- Full gamepad support (D-pad, LB/RB, Start, right stick to rotate).
== COMMANDS ==
Works for everyone, not just squad leaders. Bilingual menu (English/Italian):
- Follow, move, hold, defend, attack, patrol, recon, regroup, retreat
- Stance and formation, observation post, smoke cover
- Get in / go by vehicle or on foot (also from the map), take the wheel, man a static weapon, escort my vehicle
- Build with shovels at construction sites (at player speed, no instant building)
- Resupply ammo, give me ammo, heal me, report, load/unload supplies, artillery
- Orders to all bots or to a single bot
- Silent mode: no shouting, no radio chatter
== TRAINING BY RANK ==
Bots get better as you rank up: Regular, Veteran (Corporal), Expert (Sergeant), Elite (Lieutenant).
== HUD AND MAP ==
- Compact HUD showing each bot's health and current task, plus the return timer for fallen bots.
- Your bots are marked on your map (visible only to you).
- Bots are named "Soldier of <your name>".
== SERVER OPTIONS ==
Config: $profile:BetterArma_BotSystem_config.json
- Bots per player and server-wide cap
- Supply cost to recruit / recover (Conflict)
- Return delay for fallen bots
- Whether bots count for base capture (off by default)
- Station positions per map, shovels and base character per faction
License
This content is made available only for non-commercial end-use in Arma Reforger without permission to monetize it in any way.
This content may not be shared or adapted in any way or form unless explicit permission from the author is provided in writing.