210BoyZ DayZ Last Survivors

by Rob21010

1.0.67

Fixes native rejection of otherwise valid personal-project decisions after restore. Keeps capability, evidence and identity checks intact. Private native testing confirms resident action, measured search results and saved project feedback.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 03:43:26 GMT
Last Modified
Thu, 29 Oct 2026 03:51:28 GMT

1.0.66

Resident-owned directions and persistent personal projects: adopt, pursue, revise, pause, abandon, or choose no project. Plans and intentions save together. Native task receipts inform the same project and trigger reconsideration without claiming the larger future is fulfilled. Own project context is available to planning and dialogue; other residents retain independent consent. Includes observed life-state diagnostics for the local lives viewer. Legacy saves remain valid. This is an agent-system increment, not completion of the full living-world roadmap. Hosted/client acceptance remains to be verified.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 21:16:09 GMT
Last Modified
Wed, 28 Oct 2026 21:22:47 GMT

1.0.65

Improves long-running resident plan continuity and persistent history. Uses temporary serialization contexts and verified archive rollover while preserving action receipts and replay protection. Goal commitment now expires as intended. Adds operator archive receipts without imposing administrative events on character memories.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 19:49:06 GMT
Last Modified
Wed, 28 Oct 2026 19:55:41 GMT

1.0.64

Resident diagnostic logging for Mara and other autonomous residents: bounded native event journal, periodic state samples, prepared decision context and validated model-returned rationale. No new inference calls. Detailed memory-change and small-action coverage remains incomplete. Player persistence behavior is unchanged.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 17:34:03 GMT
Last Modified
Wed, 28 Oct 2026 17:42:43 GMT

1.0.63

Detect exhausted residents making no progress on return routes. Permit guarded rest at the actual position after a bounded stall, recover energy through online survival ticks, and back off the failed cache route. Preserve identities, memories, inventory and world positions.
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 05:38:46 GMT
Last Modified
Sun, 25 Oct 2026 05:47:45 GMT

1.0.62

Reduce overlapping Walmart shoppers: persistent residents supersede the legacy six-person ambient pool. Reduce wild vehicles to five widely separated eligible locations across the current map. Block wild spawns near existing vehicles without adopting or removing them. Existing resident identities, player purchases, saves and shop interactions retained.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 00:06:58 GMT
Last Modified
Mon, 19 Oct 2026 00:17:06 GMT

1.0.61

Mara pilot follow-up: bounded planning context.
- Prevent mature emotional history from blocking native model requests before inference.
- Preserve current feelings and identity redaction, retaining the newest complete cause that fits the existing route limit.
- Fit the complete serialized planning context by omitting older dialogue and older optional memory summaries only as needed.
- Persistent feelings, memories, evidence, native admission, budgets and the four-plan history ceiling remain unchanged.
Live hosted model decisions and player behavior still require verification; inherited world diagnostics remain acknowledged.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 21:30:23 GMT
Last Modified
Sun, 18 Oct 2026 21:38:36 GMT

1.0.60

Mara living-agent pilot for server testing:
- Need-driven food searches, return-home and rest decisions can become persistent native plans.
- Nearby food discovery uses bounded native visibility checks and exact item identity.
- Successful food pickup continues to checkpointed eating and saves the actual outcome as memory.
- Recent observed outcomes and correctly typed need flags are supplied to subsequent model decisions.
- Survival schema 2 state restores correctly while retaining legacy schema 1 compatibility.
- Urgent food work shares the existing two background simulation slots without increasing the cap.
Known pilot limits: the four-full-plan history cap remains. Live hosted model decisions and connected-player behavior still require testing. Existing world/support-area diagnostics are unchanged.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 20:40:33 GMT
Last Modified
Sun, 18 Oct 2026 20:49:39 GMT

1.0.59

Resident combat repair:
- Residents now actively defend themselves against visible infected.
- Zombie hostility is reconciled after late custom-faction registration.
- Resident social and movement behavior no longer interrupts active zombie defense.
- A directly aimed player weapon now triggers an immediate defensive response.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 00:38:08 GMT
Last Modified
Tue, 13 Oct 2026 00:46:19 GMT

1.0.58

Expands Kimi K3 response acceptance to ordinary faction residents. Adds durable initial resident profile synchronization followed by compact acknowledged profile references while sending current needs, memories, evidence and offered actions on each event. Missing profiles resync on the next event. Resident intentions remain subject to native validation; optional missing-capability requests enter a development queue and do not execute code. Connected-player acceptance remains required.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 05:52:31 GMT
Last Modified
Mon, 12 Oct 2026 06:00:28 GMT

1.0.57

Carries the current 1.0.56 Mara reasoning repairs into the Walmart and custody update. Adds eight distinct Walmart shopper appearances and eight trader-attendant appearances while retaining the six-shopper and seven-trader caps. Improves trader interaction prompts and civilian equipment application. Repairs production custody-cell bootstrap so the guarded four-faction jail authoring path can run outside private test mode. Includes the tested custody, escort, release, and restart-persistence code; connected-player acceptance remains required on the test server.
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 00:32:26 GMT
Last Modified
Sun, 11 Oct 2026 00:41:02 GMT

1.0.56

Mara supply-search model decisions now pass the same narrow provider-free cooldown exception at ticket creation and dispatch.
All other resident cooldown, queue, duplicate-ticket, and native-action safeguards remain unchanged.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 02:29:38 GMT
Last Modified
Fri, 09 Oct 2026 02:38:12 GMT

1.0.55

Mara model-response reliability: provider-free budget denials no longer leave her supply-search decision blocked by a persisted generic cooldown. Per-resident timing and duplicate-ticket protections remain active.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 00:47:27 GMT
Last Modified
Fri, 09 Oct 2026 00:54:15 GMT

1.0.54

Mara's supply decision now reaches the resident model even when exhaustion is part of the choice. Other residents retain the existing energy requirement.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 00:12:16 GMT
Last Modified
Fri, 09 Oct 2026 00:20:24 GMT

1.0.53

Last Survivors 1.0.53
- Hungry residents already returning home can reconsider a cautious local supply search when a failed route leaves them stranded.
- Restores Mara's authored background to live model prompts.
- Preserves the 1.0.52 model-dispatch save degradation repair.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 23:38:43 GMT
Last Modified
Thu, 08 Oct 2026 23:47:21 GMT

1.0.52

Last Survivors 1.0.52

Resident model reasoning now proceeds through the relay when a stale roster transaction prevents the pre-dispatch full snapshot. Requests remain uniquely identified and relay-deduplicated, while the in-memory cooldown prevents bursts in the running session.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 09:24:31 GMT
Last Modified
Thu, 08 Oct 2026 09:31:26 GMT

1.0.51

Resident AI reasoning reliability: preserves the original bounded decision ticket and retries a transient roster admission checkpoint instead of immediately discarding the model request. Provider dispatch still requires a verified durable cooldown save, and persistent failures remain bounded by the existing 90-second expiry.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 08:37:19 GMT
Last Modified
Thu, 08 Oct 2026 08:57:19 GMT

1.0.50

Last Survivors 1.0.50

- Moves the hungry-at-home supply-search decision into the resident reasoning loop.
- The opportunity no longer waits for the shared expedition run to become idle.
- Mara is considered first when she is eligible; another eligible resident can use the same bounded path.
- Provider approval starts native scavenging only when current movement and safety ownership allow it.
- No destination, inventory item, discovery, or successful outcome is invented.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 08:02:33 GMT
Last Modified
Thu, 08 Oct 2026 08:10:35 GMT

1.0.49

Release 1.0.49
- Adds a bounded AI decision when a hungry resident has no remembered food site.
- An approved choice starts native scavenging without inventing a destination or success.
- Preserves the release 1.0.48 cooldown migration and all prior content.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 07:10:30 GMT
Last Modified
Thu, 08 Oct 2026 07:17:54 GMT

1.0.48

Mara reasoning cooldown migration: clears the ambiguous legacy cooldown once so rejected zero-provider requests from earlier releases cannot keep Mara on deterministic fallback. New schema cooldowns still persist and decay normally.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 06:16:21 GMT
Last Modified
Thu, 08 Oct 2026 06:26:07 GMT

1.0.47

Mara AI retry repair: relay denials that invoke no provider no longer consume the resident's full reasoning cooldown. Successful provider attempts retain the cooldown. Decision telemetry now records safe authored context identifiers for live verification.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 05:44:18 GMT
Last Modified
Thu, 08 Oct 2026 05:52:18 GMT

1.0.46

Mara now has authored survivor history and shared apocalypse context. Adds bounded Kimi goal planning with persistent plans, verified movement/rest and food-run handoff, action-result telemetry and save/restart continuity. Seeds the authored Marauder-Trader alliance only where prior diplomacy is absent or pristine. Preserves existing provider caps, custody, economy and save guards. Cargo persistence remains deferred.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 01:34:32 GMT
Last Modified
Thu, 08 Oct 2026 01:41:27 GMT

1.0.45

Fix resident telemetry batch serialization and add HTTP failure diagnostics. Improve resident player-kill attribution and recorded voice fallback. Relay leader prompts compacted to fit existing bounded inference limits.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 06:15:08 GMT
Last Modified
Wed, 07 Oct 2026 06:45:53 GMT

1.0.44

Release 1.0.44 adds faction diplomacy negotiation and pact proposals, persistent resident death history, and Observatory filters for Leader/Kimi decisions, prisoners/captivity, and major community events. Confirmed capture observations are distinct from capture attempts; leader proposals are distinct from observed actions and consequences. Diplomacy covers negotiation and pacts only; completed wars and raids are not claimed. This changelog does not imply full release acceptance or live publication.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 04:41:31 GMT
Last Modified
Wed, 07 Oct 2026 04:47:58 GMT

1.0.43

Enable resident purchasing, barter, resident custody cells and vehicle jobs. Add event-driven Kimi K3 decisions for four faction coordinators with capped shared usage. Vehicle trunk persistence remains deferred.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 01:43:03 GMT
Last Modified
Wed, 07 Oct 2026 01:49:55 GMT

1.0.42

Last Survivors 1.0.42: combined resident survival and community update.

Integrates the reviewed resident survival, supply acquisition, economy, shared-cache, practical-work, relationship, crime, captivity, welfare and rescue code. Preserves event provenance, persistent identity and memory, bounded scheduling, and the existing provider billing controls. Includes player harm observation, starter-equipment and contextual briefing updates, with truthful activity and blocked-outcome telemetry.

Vehicle supplies remain physically carried by residents. The experimental native-to-EPF trunk persistence bridge and all private cargo/configuration diagnostics are excluded. Microphone conversations and Maple integration are outside this release. Existing feature activation gates remain unchanged. Compilation passed; complete live gameplay and restart acceptance for every feature is not claimed.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 00:28:44 GMT
Last Modified
Wed, 07 Oct 2026 01:00:00 GMT

1.0.41

Last Survivors 1.0.41: scoped resident-state and recovery update.

Connects persistent, observed inner-state causes to bounded social choices and records truthful blocked outcomes. Adds safe low-energy home recovery and preserves current inventory, care, community-work and player-attention ownership before voluntary movement. Existing persona, original resident identity, leases, provider caps and event cadence remain in place.

Includes staged resident purchase, finite merchant and durable journal code with production commerce and merchant placement gates OFF. No autonomous commerce, complete food crew, vehicle travel, barter or full GM graph persistence claim is made. Private purchase/causal acceptance overlays and diagnostic bodies/items are excluded from the production projection. Existing optional succession, barter and vehicle activation gates remain unchanged.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 18:10:31 GMT
Last Modified
Sat, 03 Oct 2026 18:18:52 GMT

1.0.40

Last Survivors 1.0.40

Corrects resident food approach and arrival handling, adds a bounded explanation when a proposed food run cannot approach a contact, and restricts rest selection to locations where recovery can occur.

Adds community continuity bookkeeping and native-resident automatic save ownership safeguards while preserving existing resident identities, inventories and world history. Integrates limited prospective persistence for the specifically supported childless GM decorations and barriers.

Autonomous barter, succession decisions and vehicle jobs remain disabled. Building and door persistence graphs remain unsupported in production. A complete voluntary food crew, physical barter, travel and rest recovery are not claimed as accepted by this release. The known stock movement issue remains unresolved.

Existing provider budgets, ambient population limits, roamer death records, player save policy and Workshop dependencies are unchanged.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 15:42:25 GMT
Last Modified
Sat, 03 Oct 2026 15:49:02 GMT

1.0.39

Persistent residents with urgent hunger can prioritize actual food even when their inventory contains many unrelated items. Food approach waypoints bring them within pickup range, and residents can collect food on arrival during their existing simulation turn. Food selection respects visibility, capacity, reservations and the existing inventory/save transaction checks.

An existing ambient simulation turn retains its original expiry when a resident temporarily gains priority. A bounded follow-up to the existing simulation pass reapplies the idle policy using current leases, player attention and native danger checks. Residents with active combat targets or native threat priority keep their required simulation detail. The two-resident ambient limit and turn duration remain unchanged.

Food-run organizers can approach an available same-faction resident they can see before recruiting. First contact records the actual sighting; prior encounters remain part of memory. Approaches respect danger, injury, player attention, native body identity and pending inventory transactions. The recipient independently decides whether to join after contact. Existing reasoning budgets remain unchanged.

Known issue: residents can still encounter failed routes on the map. This update does not resolve every travel failure.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 11:44:19 GMT
Last Modified
Sat, 03 Oct 2026 12:18:26 GMT

1.0.38

Resident telemetry now retains the native session, unique combat event IDs and exact research treatment. Recruitment diagnostics can no longer omit the cohort required by the relay. Model-result records retain the treatment that initiated the request.

Eligible faction-base residents can choose to visit their known shared home area during ordinary patrol. Meetings use real movement, visibility and existing background simulation limits; arrival does not force friendship or agreement. The separate known-contact recruitment approach remains disabled pending its physical acceptance. Existing event-driven provider limits remain unchanged.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 08:00:55 GMT
Last Modified
Sat, 03 Oct 2026 08:07:57 GMT

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