Pilot Visor

by Freedom206

1.0.3

Centered the artificial horizon and aligned speed/altitude tapes in the pilot view. Moved the bank scale below the instruments as an upward-opening U, with upright degree labels beneath the arc. Preserves signed bank indication, HUD colors, firing dimming and optional module boundaries. Native staged HUD/VSI checks passed at 1920x1080 and 1280x800; human flight and separate-client multiplayer remain manual acceptance.
Game Version
1.8.0.13
Created
Thu, 22 Oct 2026 12:39:13 GMT
Last Modified
Thu, 22 Oct 2026 12:39:18 GMT

1.0.2

Optional real headset supply: when Active Headset - Core and ActiveHeadset_Items are enabled by the mission/server, supplies a 3M PELTOR ComTac VI to the empty Headset slot when a player first enters a stable helicopter pilot/copilot seat. Preserves the pilot helmet and existing equipped headsets, reuses a carried ComTac VI before spawning, and stops issuing after success. Server/host inventory authority only. No compatibility bridge or helicopter prefab patch is required. Active Headset and the Items pack remain optional; hearing effects still require a compatible Active Headset audio adapter. Core dependencies remain vanilla only. Includes the current aircraft/flight-helmet compatibility and HMD settings-tab paging improvements. Native compilation, 18 standalone/optional resource checks and package/source parity passed. Actual equip/reuse/no-repeat, listening controls, audible mix and multiplayer replication remain manual acceptance.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 05:22:02 GMT
Last Modified
Sun, 18 Oct 2026 05:22:06 GMT

1.0.0

Modular core release: keeps flight instruments, appearance controls, firing feedback and the HMD Settings tab in the core. Moves GPS/navigation, weapon sights, cameras/night vision, enemy detection and temporary flight assistance into optional addons. Removes legacy camera class declarations from the core to prevent duplicate-class errors with the Cameras and Night Vision addon. Requires matching modular addons for optional features.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 01:18:53 GMT
Last Modified
Sat, 10 Oct 2026 01:19:01 GMT

0.3.26

Adds configurable firing feedback in Options > HMD: ten independent HUD section toggles, a 0-100% dimming slider, a master switch and a firing crosshair palette. Defaults to 25% dimming and red. Both forward weapon and nose-camera crosshairs remain bright and change to the chosen color after confirmed local shots. The HUD returns to normal 220 ms after the last shot. Supports native weapon notifications and confirmed WCS projectile launches, including launcher delays. Empty trigger pulls, weapon selection and ammunition deletion do not trigger the effect. All preferences save locally. No weapon, ammunition or physics changes, world scan or additional camera. Includes optional Sage AH-1Z rocket boresight support, the bank-angle scale raised halfway between the heading and speed/altitude tops, and GPS/link status moved to the upper-left section. Keeps the speed, altitude and artificial horizon in their existing positions. Requires Pilot GPS 1.0.9 or newer.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 13:14:39 GMT
Last Modified
Thu, 08 Oct 2026 13:14:42 GMT

0.3.25

Adds configurable firing feedback in Options > HMD: ten independent HUD section toggles, a 0-100% dimming slider, a master switch and a firing crosshair palette. Defaults to 25% dimming and red. Both forward weapon and nose-camera crosshairs remain bright and change to the chosen color after confirmed local shots. The HUD returns to normal 220 ms after the last shot. Supports native weapon notifications and confirmed WCS projectile launches, including launcher delays. Empty trigger pulls, weapon selection and ammunition deletion do not trigger the effect. All preferences save locally. No weapon, ammunition or physics changes, world scan or additional camera. Includes optional Sage AH-1Z rocket boresight support, the bank-angle scale raised halfway between the heading and speed/altitude tops, and GPS/link status moved to the upper-left section. Keeps the speed, altitude and artificial horizon in their existing positions. Requires Pilot GPS 1.0.9 or newer.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 12:58:15 GMT
Last Modified
Thu, 08 Oct 2026 12:58:19 GMT

0.3.23

Adds an optional dynamic forward-weapon crosshair to the pilot HUD. Reads the aircraft's pilot-controlled weapon manager and selected native fire group, using the real muzzle direction or loaded rocket launch pose. No helicopter-specific offsets are needed. The sight moves with head/camera direction and hides when its axis is off screen, behind the view, or unavailable. Crew side/rear guns do not create a pilot sight. Options > HMD > Forward weapon aiming crosshair saves the preference locally. Uses retained HUD geometry without another camera or render target. Fixes aircraft binding for read-only mounted armament telemetry. This is a weapon boresight, not ballistic drop/lead prediction or a missile lock indicator. Requires Pilot GPS 1.0.9 or newer.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 05:13:15 GMT
Last Modified
Thu, 08 Oct 2026 05:13:23 GMT

0.3.22

Pilot Visor 0.3.22: Centered flight HUD and native GPS symbols

Lower and center flight instruments inside the visor glass. Move speed and altitude tapes closer to the artificial horizon. Lower the heading strip and keep the same geometry during live updates.

Pair with Pilot GPS 1.0.9 for native map markers and game-generated icons, with the player's map visibility rules. Custom navigation pin sprites expand beyond the previous eight-icon limit. No extra map renderer or enemy discovery is added.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 04:26:07 GMT
Last Modified
Thu, 08 Oct 2026 04:26:13 GMT

0.3.21

0.3.21: Updates Pilot Visor to the current Git build from commit 07d97f8479673b3ce58a5c56bf49915279421562. Requires Pilot GPS / Pilot Kneeboard 1.0.8 and Objective Navigator 0.2.8.

Includes Options > HMD, visor tint and oxygen mask controls, helmet cloth and HUD palettes, pilot/gunner armament readouts, independently movable and resizable GPS/camera panels, full-visor night vision, and a helmet-directed exterior thermal/color camera. F6 toggles cursor interaction, F7 toggles the HMD, and F8 plus mouse wheel controls camera zoom. Supports black-hot/white-hot thermal and selectable camera resolution up to 640 x 360 at 30 FPS.

The experimental camera visibility helper requests soldiers and vehicles within 1500 m or the shorter client/server limit. Its native NOFILTER flags can affect the main view and persist until scenario teardown. Restart the scenario to clear flags. It cannot bypass server streaming, weather or occlusion.

The exact packed build passed 157 native navigation/sensor checks with zero failures on Reforger 1.8.0.13. Combat performance, physical input, distant-target acceptance and multiplayer remain pending. Restart Reforger after updating.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 10:00:16 GMT
Last Modified
Wed, 07 Oct 2026 10:00:20 GMT

0.1.2

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 04:32:39 GMT
Last Modified
Mon, 05 Oct 2026 04:32:58 GMT

0.1.1

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 03:56:48 GMT
Last Modified
Mon, 05 Oct 2026 03:57:03 GMT

0.1.0

Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 20:12:23 GMT
Last Modified
Sun, 04 Oct 2026 20:12:33 GMT

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