Vehicle Surface Attachment

by Rexisaurus

1.0.5

Stability and interaction update
Restored stable vehicle attachment behavior: mounted salvage props follow vehicles rigidly without collision, preventing vehicle pushing or instability.
Held preview props remain non-colliding.
Dropped and detached VAA props retain normal ground collision.
Only VAA Salvage Catalog props can be selected, grabbed, and attached.
Removed experimental mounted-collision approaches that caused vehicle contact or attachment drift.
Includes the VAA Salvage Catalog, configurable bindings, dynamic control hints, local-space rotation/nudging, and multiplayer spawn/replication improvements.
Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 02:38:49 GMT
Last Modified
Tue, 15 Sep 2026 02:39:01 GMT

1.0.4

- Added the in-game VAA Salvage Catalog with 215 addon-owned salvage prop prefabs referencing vanilla Reforger models.
- Catalog-spawned props now enter holding mode immediately; canceling creates no object.
- Added temporary valid/invalid placement materials and a configurable material-swap action.
- Added configurable keybindings for grabbing, placing, axis selection, rotate/nudge mode, adjustments, catalog access, and material swapping.
- Replaced hardcoded key text with native dynamic action badges that follow the player’s current bindings and input device.
- The placement hint now remains visible for the entire time an object is held.
- Added local-space X/Y/Z rotation and nudging.
- Improved placement for models with offset origins to prevent objects floating away from the target surface.
- Added enabled dynamic rigid-body model-geometry collision to all 215 salvage wrapper prefabs and to the prefab generator for future additions.
- Improved grabbing, releasing, ground placement, vehicle attachment, and multi-object attachment behavior.
- Added debugging logs and multiplayer synchronization fixes for host/client object movement and Game Master-placed objects.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 02:32:39 GMT
Last Modified
Mon, 14 Sep 2026 02:32:55 GMT

1.0.3

Multiplayer synchronization fixes:
- Fixed host-moved attachments not updating for connected clients.
- Fixed clients receiving "object unavailable" for compatible props placed by Game Master.
- Runtime props now use their replicated component node instead of process-local entity IDs.
- Attachment and ground-placement updates now use reliable per-player delivery.
- Added replication-node and delivery-count diagnostics for multiplayer testing.
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 23:20:42 GMT
Last Modified
Sun, 13 Sep 2026 23:20:49 GMT

1.0.2

Improved prop handling and controls:

- H now grabs or releases loose and attached props.
- J attaches held props to vehicles or places them safely on the ground.
- Added support for furniture props.
- Placement controls remain visible while an object is held.
- Vehicle Attachment controls can now be reassigned correctly in the keybind menu.
- Improved multiplayer-authoritative attachment and ground-placement behavior.
- Added additional pickup, preview, attachment, and placement diagnostics.
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 04:10:35 GMT
Last Modified
Sun, 13 Sep 2026 04:10:43 GMT

1.0.1

Added configurable controls under Settings → Controls → Vehicle Attachment.
H now grabs or releases the selected prop.
J now attaches or detaches props.
Added furniture support.
Improved prop and vehicle range validation in multiplayer.
Pickup errors now appear briefly in the Hint UI.
Successful pickup displays the placement controls.
Removed duplicate notification popups.
Improved multiplayer attachment synchronization and debugging logs.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 05:13:10 GMT
Last Modified
Sat, 12 Sep 2026 05:13:18 GMT

1.0.0

Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 02:12:58 GMT
Last Modified
Sat, 12 Sep 2026 02:13:05 GMT

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