LHDF Persistence
by Boomstick Barry
1.0.4
## [1.0.4] ### Fixed - A player's saved character asked for on join answers only that player (`docs/reports/lhdf-mod-suite-audit.html` P1). The answer used to be matched by player id alone, which the server gives to the next player after a leave; an answer arriving after its player left could hand the character, its faction or its snapshot to someone else. Each recovery now carries its own ticket, void once the player leaves or spawns, and checked with the identity it was started for. A character that arrives for nobody is saved and removed again, as vanilla does on logout. - With LHDF Server Tools' `unconsciousLogoutIsDeath`, the character a player leaves behind is stored after Server Tools' rule has run, whichever mod's override runs first (audit ST1). An unconscious character could be stored alive and come back on the next join although the rule killed it.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 09:26:31 GMT
- Last Modified
- Fri, 09 Oct 2026 09:26:34 GMT
1.0.3
## [1.0.3] ### Fixed - Gear of a returning player that no longer fits its place keeps its state and its content. Before, such an item came back as a new one (a full magazine, an empty canteen, without its item marks) and what it carried came back as loose items. It now goes anywhere in the inventory, else to the character's feet, with its ammo, its states and its content. - Items in a storage the character no longer has (a mod update removed or renamed it) were lost; they now go elsewhere the same way. - Items carried by an item whose mod is no longer loaded (a backpack of a removed mod) were lost with it; they now go elsewhere the same way. The item itself is still skipped.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 01:20:46 GMT
- Last Modified
- Thu, 08 Oct 2026 01:20:50 GMT
1.0.2
## [1.0.2] ### Fixed - Stationary weapons a player deployed (a tripod with its gun, bought or looted) are kept until they are dismantled or destroyed. Their ammo storage counts as an inventory item, so the garbage system deleted them like a dropped item (LHDF Server Tools' `itemSeconds`, or vanilla's 300 s) when nobody was near, and the next save no longer had them. The deploy now marks the weapon (item mark `Persistence.Deployed`, kept in the save) and marked weapons stay out of the garbage system, also after a restart. Weapons a Game Master or a mod placed keep the server's garbage rules. Weapons deployed before this version are not marked, and weapons already deleted do not come back.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 23:02:24 GMT
- Last Modified
- Wed, 07 Oct 2026 23:02:28 GMT
1.0.1
## [1.0.1] ### Fixed - AI groups placed by a Game Master were often gone after a restart, their members left behind without a group and passive. Vanilla restores the members' editor link to their group the wrong way round, and when it ran before the group had its members back, the group emptied and deleted itself. The group now takes its members back on its own, and a group does not delete itself for being empty while the save loads. Groups lost before this version do not come back. - Empty AI groups no longer come back on every restart: loaded groups still without members 10 seconds after the load are deleted (vanilla saved them with their formation only).
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 05:13:40 GMT
- Last Modified
- Wed, 07 Oct 2026 05:13:43 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 12:09:08 GMT
- Last Modified
- Mon, 05 Oct 2026 12:09:13 GMT
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