Freedom Fighters
by JohnnyKerner
0.60.1
- Fixed: player money gets reset on the first respawn if the save is continued from FF 0.59 or older.
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 19:50:08 GMT
- Last Modified
- Sun, 23 Nov 2025 19:51:37 GMT
0.60.0
Game mode: - Added: players can inspect server settings (pause menu). - Added: server autostart feature (default on). - Added: improved logging to indicate successful server startup. - Changed: default currency on Arland/Everon to tollars. - Changed: default currency on Kolguyev to rubles. - Changed: supply prices for various items. - Changed: first ever respawn is not charged for. - Fixed: medium/large storages were auto gaining supplies. Modding: - Added: default currency format can be defined on JWK_WorldEntity. - Added: JWK_ItemAttributesComponent for defining shop attributes directly on a prefab. - Changed: deprecated JWK_ShopItemCatalogData (shop attributes defined directly in base game entity catalog). - Changed: removed all JWK_ShopItemCatalogData usages, values moved to Items/Vanilla.conf and Items/VanillaVehicles.conf. - Removed: unused attributes configurations and unnecessary overrides to base game entity catalogs.
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 17:59:22 GMT
- Last Modified
- Sun, 23 Nov 2025 18:01:04 GMT
0.59.3
Game mode: - Fixed: issues with buildable objects not linking correctly to bases. Modding: - Changed: placeable props now require a JWK_PlaceablePropComponent on all prefabs.
- Game Version
- 1.6.0.68
- Created
- Wed, 19 Nov 2025 21:16:07 GMT
- Last Modified
- Wed, 19 Nov 2025 21:18:31 GMT
0.59.2
Game mode: - Fixed: interacting with unavailable shop showed UNDEFINED instead of the actual reason. - Fixed: logistics nodes were not linked correctly with bases.
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 20:05:12 GMT
- Last Modified
- Tue, 18 Nov 2025 20:06:54 GMT
0.59.1
Game mode: - Changed: new game action in setup screen to activate on hold instead of clicking. - Changed: vehicle depot can be built in factories. - Fixed: hideout resistance officers having no shop stock.
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 14:52:37 GMT
- Last Modified
- Mon, 17 Nov 2025 14:53:18 GMT
0.59.0
Game mode: - Added: construction areas are now linked to a predefined shape instead of a distance check. - Added: player construction is possible in factories. - Added: unarmed vehicles can be procured in factories with existing garages. - Added: custom setting for ambient traffic intensity level. - Added: player managed sites display number of garrisoned vehicles in their info panels (map view). - Added: USSR civilians faction including 7 voices. - Added: custom option to disable car horns for AI drivers (default on). - Added: buildable vehicle depot enabling vehicle procurement (military bases). - Added: buildable medium supply storage with 1500 capacity (FOBs & military bases). - Added: buildable large supply storage with 3000 capacity (factories). - Changed: character lip animation is now synced with audio and works in MP. - Changed: vehicle despawn protection now applies to the construction area of captured locations. - Changed: all voice samples converted to Opus for smaller addon size. - Changed: small supply storage capacity from 900 to 700 and price from 100 to 200 supplies. - Changed: taking vehicle keys makes the vehicle less likely to be garbage collected. - Fixed: broken textures on Expedice and Orlik backpacks. - Fixed: HQ radio frequency schedule step updated from 0.5 to 0.2 - Fixed: fuel containers did not persist correctly when at full capacity. - Fixed: refueling from a tanker could cause nearby supplies to be consumed instead of fuel. - Fixed: broken weapon UI introduced by Reforger 1.6.0.68. - Fixed: shortcuts to Field Manual were not opening specific pages. Kolguyev scenario: - Changed: default ambient faction to USSR civilians. - Changed: reduced default ambient traffic intensity level. Modding: - Added: JWK_ShopController_PlayerVehicles prefab. - Added: default ambient traffic intensity level can be defined on JWK_WorldEntity. - Added: preselected factions can be defined on JWK_WorldEntity. - Changed: splitted JWK_BaseShopComponent from JWK_ShopComponent. - Changed: JWK_ModIntegrationsComponent renamed to JWK_AddonManagerComponent. - Changed: default ambient traffic intensity level for custom scenarios from 1.0 to 0.5. - Changed: prefab Character_ResistanceTrader replaced with Character_ResistanceOfficer_Hideout. - Fixed: EPF_BaseSpawnLogic-related compilation error with some mods. Translations: - Fixed: main quests journal entries were not translatable. - Changed: Portuguese translation (contributed by mad_junior1704). - Changed: Polish translation (contributed by werek_90145). - Changed: French translation (contributed by benjibossk). - Changed: Czech translation (contributed by ataribaby).
- Game Version
- 1.6.0.68
- Created
- Sun, 16 Nov 2025 21:19:56 GMT
- Last Modified
- Sun, 16 Nov 2025 21:20:33 GMT
0.58.0
Game mode: - Added: buildable fuel points have persistent fuel tanks. - Added: tracking of amount of fuel stored in bases. - Added: fuel stations have persistent and finite amount of fuel. - Added: economy setting for the fuel price. - Added: refueling at fuel distributors in world costs money. - Added: fuel transfer UI. - Added: helicopters can be refueled in service helipads using fuel stored at the base. - Added: helicopters can be rearmed in service helipads using supplies stored at the base. - Added: buildable field fuel storage available in bases. - Added: buildable fuel point is marked on the map with a fuel station icon. - Added: buildable helipads are marked on the map with a helipad icon. - Added: only one command post and one of each store type can be built in a base. - Added: at most 5 living areas can be built in a single base. - Changed: fuel point is now constructed with an empty tank. - Changed: tankers are empty on procurement. - Changed: buildable fuel points consume fuel stored at the base. - Changed: vehicles in traffic have randomized fuel levels. - Changed: parked vehicles have randomized fuel levels. - Changed: redone cover images for multiple construction items. - Changed: "place" and "build" menus merged into a single construction menu. - Changed: town and port icons now appear in enemy faction color if occupied. - Changed: radio site icons now use background. - Changed: adjusted repair supply prices. - Changed: adjusted service helipad range (repairs, refueling and resupply). - Fixed: fuel level in tanker storage was not persisted. Kolguyev scenario: - Added: fuel stations in Kamensk and Ugoldar. Modding: - Added: "altfuel" dev action for checking/changing fuel in the nearest storage. Translations: - Added: Polish translation (contributed by kartonik5209 and werek_90145). - Changed: significant improvements to German translation (contributed by sirlukevonosna95).
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 18:53:20 GMT
- Last Modified
- Thu, 06 Nov 2025 18:55:44 GMT
0.57.7
Game mode: - Added: "Camps" and "Lockpicking" pages in Field Manual. - Added: ballistic tables for relevant factions in stores. - Changed: adjusted supply prices for multiple items. - Fixed: broken UI panel during building. Kolguyev scenario: - Fixed: battle for airport could not be triggered. Internal: - Changed: automated Field Manual workflow (with contribution by spelgekko). Integrations: - Added: BM-21 by Gantelya, BTR-152 by Cole_reforger, ZU-23 by ceo_of_bacon (contributed by daveod06).
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 20:58:29 GMT
- Last Modified
- Sun, 02 Nov 2025 21:01:19 GMT
0.57.6
Game mode: - Added: USSR naval infantry units to vanilla USSR faction config. - Added: FF configurations for more Kolguyev buildings. - Changed: controller bindings for rotation during placement/construction to reflect vanilla. - Fixed: missing ambient traffic for factions configured in the old faction system. - Fixed: players spawning as civilians were not given extra handgun magazines. - Fixed: tents could not be placed by using the d-pad right radial menu with a controller. Arland scenario: - Fixed: radio VON not working. Kolguyev scenario: - Added: 11 new camera points. - Added: port in Kamensk. - Fixed: resistance hideout would not appear in Kamensk. Modding: - Added: migration tool for ambient camera points. - Added: FRENCH, FINNISH, GERMAN, SPANISH and POLISH values in JWK_EVoiceLanguage for faction configs. - Added: "loadout" dev command for testing or swapping between civilian and resistance loadouts quickly. - Changed: migrated camera points in Arland, Everon and Kolguyev scenarios. - Changed: migrated MEC, MEI and TKA faction configs to the new faction system.
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 17:07:12 GMT
- Last Modified
- Sat, 01 Nov 2025 17:09:34 GMT
0.57.5
Game mode: - Added: Tiger stripe and TTsKO gear to random loadouts. - Fixed: compatibility with EPF 0.6.14. Kolguyev scenario: - Added: medical shop in Gorshkovo. - Added: clothing shop in Kamensk. - Fixed: radio VON not working. Modding: - Added: shop controller prefabs (JWK_ShopController_CivClothing, JWK_ShopController_CivGeneral, JWK_ShopController_CivMedical). - Changed: upgraded vanilla shop buildings prefabs to the new configuration. - Changed: migrated built-in addon integrations to the new config layout. - Changed: upgraded deprecated spawn points setup in House_Mountain_E_1I01_Base.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 19:13:50 GMT
- Last Modified
- Thu, 30 Oct 2025 19:16:13 GMT
0.57.4
- Fixed: compilation errors in EPF.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 12:52:02 GMT
- Last Modified
- Thu, 30 Oct 2025 12:54:17 GMT
0.57.3
Game mode: - Added: compatibility with AR 1.6. - Added: Kolguyev scenario. - Added: character mouth animation during dialogues (single player only). - Added: friendly and civilian killings by players are recorded in server log. - Fixed: friendly and civilian kill counters were not working (profile menu). - Fixed: shop action was shown even if no shop was available. Modding: - Added: JWK_AmbientCameraPoint prefab. - Added: editor utility tool in Workbench. - Added: new character spawn points setup system. - Added: migration tool for character spawn points. - Added: road network tool in World Editor. - Added: remote sites now render range dome in editor. - Added: FORCE_HIDEOUT flag for remote sites. - Changed: faction configs redesign. - Changed: mod integration configs redesign. - Changed: parking spots are not rendered in preview mode unless world diag is enabled. - Changed: character spawn points can be rendered in preview mode using world diag. - Changed: replaced JWK_EDiagID with SCR_DebugMenuID to avoid mod conflicts. - Changed: JWK_RadioTowerComponent does not require SCR_DestructibleBuildingComponent. - Changed: world zones visualization in Workbench edit mode. - Fixed: military bases without custom names were not handled correctly.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 12:02:04 GMT
- Last Modified
- Thu, 30 Oct 2025 12:04:16 GMT
0.56.1
Game mode: - Fixed: enemy not deploying into battles at some locations. - Fixed: loot balancing incorrectly applied to player inventories. - Fixed: map display settings were not usable with a controller. Translations: - Changed: Czech translation (contributed by ataribaby).
- Game Version
- 1.4.0.55
- Created
- Wed, 01 Oct 2025 20:24:49 GMT
- Last Modified
- Wed, 01 Oct 2025 20:27:11 GMT
0.56.0
Game mode: - Added: development chat commands and Workbench debug panel. - Added: game settings for storage/vehicle locking features. - Added: game settings for medical system features. - Added: FOBs can be dismantled. - Added: field garages can be dismantled. - Added: notifications for camp setup/dismantling. - Added: construction limits per area. - Added: density limiter for ambient vehicles system. - Added: enemy loot balancing system (can be disabled in game settings). - Added: friendly/enemy AI infinite inventory (can be disabled in game settings). - Added: randomized enemy deployment strategies (force may arrive from a single direction). - Added: lockpicks may randomly break. - Added: action hint if lock cannot be picked, hints on failed picking attempts. - Changed: claim/abandon ownership action renamed to take/abandon keys. - Changed: adjusted medical items supply prices. - Fixed: significant map icons were not visible if faction used very dark color. - Fixed: enemy deploying non-combat vehicles into battles. - Fixed: excessive amount of enemy APCs/tanks deployed into battles. - Fixed: lockpick hand animation. - Fixed: logging out of admin caused setup UI to reappear. - Removed: medical and resupply kits from shops/armories. - Removed: rearming, construction and command trucks from vehicle procurement. Modding: - Changed: added separate JWK_GameMode prefabs for vanilla scenarios for more granular moddability. Integrations: - Fixed: T72 procurement prices (contributed by diraven). Translations: - Added: Czech translation (contributed by ataribaby). - Added: German translation (contributed by lampiooo). - Changed: French translation (contributed by marcus.3954).
- Game Version
- 1.4.0.55
- Created
- Tue, 30 Sep 2025 19:46:41 GMT
- Last Modified
- Tue, 30 Sep 2025 19:49:31 GMT
0.55.3
Game mode: - Fixed: officer couldn't be asked for posters if initial conversation was interrupted. - Fixed: game loading in repeatedly to the defeat screen. - Possibly fixed: issues with AI recruitment not working.
- Game Version
- 1.4.0.55
- Created
- Sat, 20 Sep 2025 16:55:40 GMT
- Last Modified
- Sat, 20 Sep 2025 16:58:03 GMT
0.55.2
Game mode: - Fixed: AI failing to use doors. - Fixed: doors could not be interacted via GM. - Fixed: civilian backpacks were not correctly assigned to non-vanilla CIV factions. - Removed: jailbreak job. - Removed: lockable doors functionality.
- Game Version
- 1.4.0.55
- Created
- Wed, 17 Sep 2025 16:57:38 GMT
- Last Modified
- Wed, 17 Sep 2025 17:00:05 GMT
0.55.1
Game mode: - Fixed: posters could not be placed.
- Game Version
- 1.4.0.55
- Created
- Tue, 16 Sep 2025 17:22:41 GMT
- Last Modified
- Tue, 16 Sep 2025 17:25:15 GMT
0.55.0
Game mode: - Added: UI error screen on incorrect scenario/world setup on server and client. - Added: jailbreak job. - Added: old keys item (contributed by thesnakyeyes & resident3009). - Added: radial menu hotkey can be changed in controls settings. - Added: bloodied clothes effect threshold can be changed in settings or disabled. - Added: nudity being suspicious can be changed in settings. - Added: inventory hint for bloodied items. - Added: camp system with camp kits and tents. - Added: camp placement map view. - Added: configurable settings for respawn costs in support and supplies. - Added: configurable settings for handgun/map in resistance loadout. - Added: 20 civilian backpack variants (textures contributed by deadlypixel_). - Changed: default radial menu keybind is now J. - Changed: civilian clothing stores will no longer buy items from players. - Changed: military backpacks are now suspicious. - Fixed: jail guards spawned outside of the jail building. - Fixed: default voice level adjustment. - Fixed: items owned by players were possible to be lockpicked. - Fixed: vanilla arsenals on vehicles/gadgets were incorrectly accessible. - Fixed: US/USSR repair vehicles could not be used. - Fixed: recruited AI was not equipped with any weapon. - Fixed: excessive logging noise from integrations targeting unloaded addons. - Fixed: dirty clothing variants were available in clothing store. - Possibly fixed: recruitment action randomly did not show up. - Removed: military backpacks from clothing stores. Internal: - Added: NPC followers system. - Added: lockable doors and keys systems. Modding: - Added: JWK_NavmeshRebuildComponent which can be added to new objects placed on existing terrains in order to refresh local navmesh fragment, without having to regenerate everything. - Added: JWK_FRAMEWORK and FREEDOM_FIGHTERS macros which can be used by 3rd party mods to integrate FF-specific features. Translations: - Added: Ukrainian translation (contributed by diraven). - Changed: fixes to Spanish and Russian (contributions by frantik03 and thesnakyeyes). - Changed: technical fixes to Chinese translation. Everon scenario: - Changed: adjustments to available FOB placements. Arland scenario: - Added: clothing shop in Arleville. - Added: jail in Arleville.
- Game Version
- 1.4.0.55
- Created
- Tue, 16 Sep 2025 14:01:49 GMT
- Last Modified
- Tue, 16 Sep 2025 14:04:14 GMT
0.54.0
- Added: towns have supply storage levels. - Added: ability to select supply donation amount. - Added: supplies can be withdrawn from hideouts. - Added: item delivery job. - Added: briefcase item (contributed by thesnakyeyes & resident3009). - Added: confirmation hints on admin menu actions. - Added: resistance jobs can be cancelled by contacting officers. - Added: lockpicks in equipment stores at bases. - Added: disguise/legality hints for inventory items. - Added: civilians will not talk to pantless players. - Added: Arabic voices pack. - Removed: irrelevant vanilla faction appearance hints. - Fixed: dialogues skipping immediately in case of missing voiceover samples. - Fixed: missing radio frequencies when playing as Middle East Insurgents. - Fixed: FOB flag uses player faction instead of FIA. - Fixed: flags in military bases are dynamically updated to represent the controlling faction. - Fixed: alpha channel issues with some UI textures. - Fixed: characters will respond to talk action if there are no dialogues available. Modding: - Added: CommonBaseEquipment.conf and CommonBaseWeapons.conf item groups to add items shared by FOB and MOB stores. Translations: - Changed: updates to Chinese, French and Russian translations. - Fixed: multiple journal texts are now translatable.
- Game Version
- 1.4.0.55
- Created
- Thu, 04 Sep 2025 23:51:38 GMT
- Last Modified
- Thu, 04 Sep 2025 23:54:13 GMT
0.53.0
Gamemode: - Added: admin menu option to clear nearby items. - Added: game settings can be changed at runtime on existing saves. - Added: third person camera mode can be set to passenger-only. - Added: maximum vehicle heat time can be configured. - Added: wanted indicators in character profile menu. - Added: settings for HUD heat indicators. - Fixed: active UIs remained frozen on screen when scenario was relaunched at runtime. - Fixed: supplies stored at the resistance HQ were not persisted correctly. Internal: - Changed: reorganized quest configs. Modding: - Added: safety checks preventing Reforger from freezing on campaign start with incorrect world setup. Translations: - Added: partial Chinese translation (contributed by sb123sb). - Updated: Russian translation fixes (contributed by thesnakyeyes). Save game notes: - This version can load previous saves. Any existing game settings will be reset to "Normal". - Older versions will not be able to load saves from this version and newer.
- Game Version
- 1.4.0.53
- Created
- Thu, 28 Aug 2025 15:57:04 GMT
- Last Modified
- Thu, 28 Aug 2025 15:58:17 GMT
0.52.2
- Fixed: journal skipped pages when navigated with key bindings. - Fixed: ambient civilians could be despawned in sight. - Fixed: missing ambient vehicles and enemy vehicle QRFs.
- Game Version
- 1.4.0.48
- Created
- Mon, 18 Aug 2025 20:05:53 GMT
- Last Modified
- Mon, 18 Aug 2025 20:07:04 GMT
0.52.1
Gamemode: - Added: Russian translation (contributed by thesnakyeyes). - Added: Spanish translation (contributed by frantik03). - Added: French translation (contributed by et_s). - Added: throwing away weapons while undercover is suspicious. - Added: player heat is now persisted during save/load. - Added: characters heat level and money can be adjusted in GM. - Added: vehicles lock state and heat level can be adjusted in GM. - Added: vehicle heat system. - Added: interacting with supply storages under enemy control is suspicious. - Added: loading vehicles with enemy supplies makes these vehicles suspicious. - Added: lockpick item (contributed by thesnakyeyes & resident3009). - Added: vehicles lock picking mechanics. - Changed: item supply prices adjustments. - Changed: civilian traffic is not generated in POIs area anymore. - Fixed: holding explosives is illegal. - Fixed: placing or arming explosives is illegal and suspicious. - Fixed: parked helicopters not spawning in enemy bases. Everon: - Added: blocked traffic near Barracks MOB. - Changed: expanded illegal zones around Barracks and Training Grounds. Integrations: - Fixed: missing mags for M45 in the armory.
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 17:04:46 GMT
- Last Modified
- Sun, 17 Aug 2025 17:05:52 GMT
0.51.1
Gamemode: - Added: destruction reset tools in admin menu. - Fixed: Mi-8 couldn't be assigned to the helipad. - Fixed: compatibility problem with Mouse Driving mod. Modding: - Added: error handling when launched in a custom world without a SCR_MapEntity. - Fixed: internal errors when launched in custom worlds with unexpected load order.
- Game Version
- 1.4.0.48
- Created
- Tue, 12 Aug 2025 13:03:50 GMT
- Last Modified
- Tue, 12 Aug 2025 13:04:20 GMT
0.51.0
Gamemode: - Added: vehicle procurement in pre-existing MOB garages. - Added: in-world vehicle preview in garage management with obstruction indication. - Added: pagination in placement and building menus. - Added: vehicle despawn protection near FOBs and MOBs map markers. - Fixed: convinced command post officers to wear clothes. - Fixed: manually deleted vehicles in world were still shown in the garage. - Fixed: vehicle physical size is compared with parking spot before spawning ambient vehicles. - Fixed: USSR backpacks available in civilian stores were illegal. - Fixed: public transport route remained stuck on the map after closing the view. - Fixed: inaccessible vehicle inventories when accessed via vicinity or from the inside. - Fixed: broken town patrols balancing. - Changed: only vehicles with fitting dimensions may be parked at garages. Modding: - Changed: default parking spot depth changed from 6m to 8m to accommodate vanilla trucks. - Fixed: reparented markers config to enable compatibility with other mods using vanilla markers. - Fixed: player faction modded vehicles of incorrect type spawned in road traffic.
- Game Version
- 1.4.0.48
- Created
- Mon, 11 Aug 2025 13:39:58 GMT
- Last Modified
- Mon, 11 Aug 2025 13:40:39 GMT
0.50.0
Gamemode: - Added: error message if a save with missing factions is loaded. - Added: buildable guard towers (wooden for FOBs and metal for MOBs). - Added: swimming removes bloodied clothes effect. - Added: Portuguese translation (contributed by mad_junior1704). - Fixed: boats spawning in road traffic. - Fixed: unusable parkings displaying an icon on the map. - Fixed: getting stuck after load with camera spawned in water if saved character is corrupted or mod mismatch. - Fixed: initial supporters could be set to 0 in difficulty settings. - Fixed: feedback messages not shown when context hints were disabled in vanilla settings. - Possibly fixed: editable signs text not editable on controller. Modding: - Added: mod integration system. - Added: system for vehicles and items side-loading into faction configs. - Added: resistance loadouts side-loading into faction configs. - Added: universal dogtag prefabs for new factions. - Changed: shop items config improvements. Integrations: - Added: more Big Chungus weapons made available to the resistance and added to random loadouts. - Added: auto integration with RTG Launches by Solix, Mi-24 by WCS and FIA Mi-8 by Tiny Cube. - Added: auto integration with You Can Sit by V-lst. - Added: auto integration with Metabolism by Hydr0_5kunk. - Added: experimental integration for MEI by Skyrbose and Takistani Factions by Sabersnack. - Changed: adjusted some modded item prices. - Fixed: Big Chungus motorbikes not seen as civilian vehicles. - Fixed: adjusted various incorrect items in shops. - Fixed: armed S105 from WCS_Armaments incorrectly in civilian catalog.
- Game Version
- 1.4.0.48
- Created
- Mon, 04 Aug 2025 17:10:29 GMT
- Last Modified
- Mon, 04 Aug 2025 17:11:35 GMT
0.49.1
- Fixed: vehicles could not be assigned to parking spots. - Fixed: vehicle retrieval action not working on a controller.
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 16:04:21 GMT
- Last Modified
- Mon, 28 Jul 2025 16:05:17 GMT
0.49.0
- Added: integration with SpaceStrider's BMP1, M113, T72 and Abrams. - Added: shop items configurations for Big Chungus weapons and FAL by TioPatinhas600. - Added: option to clear nearby bodies in admin menu. - Changed: shop item attributes config hierarchy. - Changed: overhaul of vehicle attributes configuration. - Changed: redesigned faction vehicles setup. - Changed: redesigned faction loadouts setup. - Changed: hidden faction settings toolbar in Game Master. - Fixed: enemy patrols scaling in towns. - Fixed: admin menu options could not be confirmed with a controller. - Fixed: money transfer UI not working with a controller. - Fixed: town supply donations not working. - Fixed: incorrect content in Field Manual's "Appearance" page. - Fixed: heat not applied for running over enemies. - Fixed: player visibility state not tracked correctly in some vehicles.
- Game Version
- 1.4.0.48
- Created
- Sun, 27 Jul 2025 14:01:41 GMT
- Last Modified
- Sun, 27 Jul 2025 14:02:38 GMT
0.48.0
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 07:10:43 GMT
- Last Modified
- Fri, 25 Jul 2025 07:11:49 GMT
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