Air Assets for KOVA x ATAK
by Loic.L VKing
1.3.5
V1.3.5 - Lighter script footprint - Internal reorganisation only: some data classes and template types moved to the GameLib module to reduce the Game module startup load. No feature change. - Together with V-King Loadout Editor 1.4.0, the full 108-mod server list plus Congo's Dynamic Lights 2.2.3 starts without the #InitGlobals crash. Validation: private dedicated startup with 108 mods + Congo's Dynamic Lights online for 45 s, Congo power actions 4/4.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 17:22:59 GMT
- Last Modified
- Sat, 17 Oct 2026 17:23:02 GMT
1.3.4
V1.3.4 - Air Assets fills the ATAK panel - Air Assets now fills the available Settings app panel instead of using a fixed-size card. - Remove the Settings side margins while Air Assets is open; restore them on Back/Close. - Resize controls and text with the panel, keeping the ATAK Back header, Power footer and map accessible. - Keep native button hit targets aligned with the resized controls, including optional aircraft tabs. Validation: native ATAK Settings open/navigation/resize/reopen checks passed with C130 Compatibility loaded. Retail compilation passed with the full 108-mod selection, including QOL, USASOC DCO and NVG 0.2.1. Equipped-device render-to-texture and multiplayer flight validation are not covered by these checks.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 08:09:57 GMT
- Last Modified
- Thu, 15 Oct 2026 08:10:02 GMT
1.3.3
V1.3.3 - CAS performance - Resolve parked A10 crews from a live aircraft registry instead of scanning the whole world on every status request. - Throttle discovery for older optional aircraft adapters, including unavailable callsigns; keep live pilot authorization checks. - Avoid the duplicate initial CAS status request and unnecessary CAS requests when opening another Fixed Wing page. - Apply action row colours only when their state changes. - Convert mouse clicks using the current ATAK map canvas origin, fixing displaced destinations; rebind the handler when the canvas changes. Update C130 Compatibility to 0.1.3 to fix transport tasking alongside AC130.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 11:37:32 GMT
- Last Modified
- Mon, 05 Oct 2026 11:37:36 GMT
1.3.2
V1.3.2 - Optional Fixed Wing navigation - Add a shared CAS / AIRLIFT / GUNSHIP tab strip without overlapping buttons. - Keep optional page navigation independent of C130 / AC130 addon load order. - Add a concise CAS caption with selected attack-run count. - Support the separate Spookie AC130 extension; no gunship dependency added to the base addon. Update C130 Compatibility to 0.1.2 if installed.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 08:21:06 GMT
- Last Modified
- Mon, 05 Oct 2026 08:21:08 GMT
1.3.1
V1.3.1: Redesign the Air Assets tablet interface: compact selected-aircraft card, segmented Rotary/Fixed Wing controls, clearer normal/armed/primary/disabled action rows, engine/availability indicators, underlined tabs and a larger status area with contextual help. Keep existing mission commands, map targets and server requests. C130 users: update the optional C130 Compatibility addon to 0.1.1 for the matching AIRLIFT layout.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 02:23:19 GMT
- Last Modified
- Mon, 05 Oct 2026 02:23:21 GMT
1.3.0
V1.3.0: Split F-35 support into the optional Air Assets - F35 Compatibility addon. Main Air Assets now requires only helicopters and A-10, with no F-35/ACM aircraft chain. Fixed Wing lists only aircraft with an installed Air Assets bridge. Keeps Congo controls, selected-aircraft CAS/RTB and the N1C CORE compatibility fix. For the PS5 setup that failed with F-35 dependencies, use Air Assets alone. Optional F-35 support does not fix that upstream loading problem.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 21:32:05 GMT
- Last Modified
- Sun, 04 Oct 2026 21:32:08 GMT
1.2.0
V1.2.0 - N1C CORE compatibility and F-35B - Fix the server script compilation conflict between Realistic Ai Helicopter Flying 1.0.7 and USASOC CAS CORE 1.0.6. Preserve helicopter gunship weapon and attack-profile controls with an original compatibility menu. - Integrate USASOC AI A10 1.0.5 and USASOC Ai F-35 Lightning 1.0.0 through CAS CORE and Fixed Wing CORE. - Keep Rotary Wing and Fixed Wing separate. In Fixed Wing, NEXT AIRCRAFT cycles HOG and BOLT callsigns; CAS / RUNS changes the number of passes. - Assign CAS markers, weapon choice, run count and attack direction to the selected callsign, rather than broadcasting to the whole flight. - Use a Congo strike point or ATAK map click as the target. A Congo corridor's final segment sets attack direction; aircraft do not follow the full drawn corridor. - Report the selected aircraft's posted, tasked, attack-run, completed and RTB states. Ignore status replies for a previously selected callsign. - Return only the selected airborne aircraft to base, preserving other aircraft's Air Assets missions. - Verify a friendly, living AI pilot in the selected aircraft before accepting orders, including aircraft waiting at the runway before their first mission. Reject unavailable ordnance. - Add explicit Realistic Flying, CAS CORE, Fixed Wing CORE and USASOC Ai F-35 Lightning dependencies. Servers and clients must update the full dependency chain. Validation: Workbench compilation and dedicated-server startup passed with the current helicopter, A-10, F-35 and CORE mods. 17 server-side checks passed for runway/CAS marker collection, per-callsign task isolation, mission options, status and targeted RTB state transitions. These checks use isolated autopilot state fixtures; a complete flight, weapon delivery and landing test in a live multiplayer session remains pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:45:44 GMT
- Last Modified
- Sun, 04 Oct 2026 19:45:46 GMT
1.1.0
V1.1.0 - Fixed Wing / Rotary Wing - Separate Air Assets into Rotary Wing and Fixed Wing tabs. Switching back restores the last Rotary Wing page. - Add USASOC AI A10 CAS support with map-click targets and Congo strike points. - Set attack direction from the final segment of a Congo route or air corridor. The aircraft does not follow the full drawn corridor. - Choose 1-10 attack runs and Auto, Gun, Rockets, Bombs or Maverick; send CAS and RTB tasks from ATAK. - Show posted, tasked, attack-run and completed mission states. - Check friendly AI A-10 availability and runway setup before submitting CAS. - Check selected A-10 targets and attack axes against visible Congo restricted zones. - Add USASOC AI A10 as a required dependency, including its aircraft dependencies. Validation: Workbench compilation and local dedicated-server loading passed. A full A-10 flight, weapons and RTB test remains to be completed in game.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 07:26:05 GMT
- Last Modified
- Fri, 02 Oct 2026 07:26:07 GMT
1.0.1
V1.0.1: Refreshed Air Assets tablet interface with clearer button and map-order states. Added a dedicated helicopter icon to the ATAK app list.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 21:43:17 GMT
- Last Modified
- Tue, 29 Sep 2026 21:43:19 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 23:25:44 GMT
- Last Modified
- Mon, 28 Sep 2026 23:25:48 GMT
Showing 1 to 10 of 10 results
Rows per page
Showing 1 to 10 of 10 results
Rows per page