Air Assets for KOVA x ATAK

by Loic.L VKing

1.4.1

V1.4.1 - Lighter script start-up (no intended gameplay change)
- Reduces the Reforger script start-up load ("#InitGlobals", the limit that crashes servers and clients with large mod lists at start): route, hold and landing geometry moved to the GameLib script module; working variables kept as class members instead of locals; two container types now shared with the base game.
- Same order logic, interface and ISR targets as 1.4.0 (code moved, not rewritten). The published C130 and AC130 compatibility mods still load with this version.
Tested before release: private dedicated server with 108, 112 (AC-130) and 113 mods (AC130 compatibility) online for 45 s; start-up margin on 112 mods +100 to +145 test units over 1.4.0; Workbench ISR detection test; interface widget tree identical to 1.4.0 in every mode; local client with the full mod list. Orders were not flown in a live mission for this release.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 13:04:38 GMT
Last Modified
Mon, 19 Oct 2026 13:04:42 GMT

1.4.0

V1.4.0 - ISR targets for V-King NVG
- New (server): ISR cameras now spot enemies in their field of view with a clear line of sight: piloted USASOC drones and the aircraft on the USASOC live feed (AC-130 "SPOOKY 1-1", A-10...). Each spotted enemy (infantry, or the vehicle of a crew) is sent once per second to the players of the ISR's faction and kept for 15 s after the last sighting.
- Used by V-King NVG ATAK 0.3.0, which shows these targets in the goggles. Existing Air Assets features are unchanged.
Validation: Workbench detection test (in field, out of field, hidden behind a soldier, friendly, 15 s expiry, opposite faction), private dedicated startup with the 108-mod list and with 108 + AC-130 online for 45 s, script-budget margin test, local client with the full mod list.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 08:37:37 GMT
Last Modified
Mon, 19 Oct 2026 08:37:39 GMT

1.3.5

V1.3.5 - Lighter script footprint
- Internal reorganisation only: some data classes and template types moved to the GameLib module to reduce the Game module startup load. No feature change.
- Together with V-King Loadout Editor 1.4.0, the full 108-mod server list plus Congo's Dynamic Lights 2.2.3 starts without the #InitGlobals crash.
Validation: private dedicated startup with 108 mods + Congo's Dynamic Lights online for 45 s, Congo power actions 4/4.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 17:22:59 GMT
Last Modified
Sat, 17 Oct 2026 17:23:02 GMT

1.3.4

V1.3.4 - Air Assets fills the ATAK panel
- Air Assets now fills the available Settings app panel instead of using a fixed-size card.
- Remove the Settings side margins while Air Assets is open; restore them on Back/Close.
- Resize controls and text with the panel, keeping the ATAK Back header, Power footer and map accessible.
- Keep native button hit targets aligned with the resized controls, including optional aircraft tabs.
Validation: native ATAK Settings open/navigation/resize/reopen checks passed with C130 Compatibility loaded. Retail compilation passed with the full 108-mod selection, including QOL, USASOC DCO and NVG 0.2.1. Equipped-device render-to-texture and multiplayer flight validation are not covered by these checks.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 08:09:57 GMT
Last Modified
Thu, 15 Oct 2026 08:10:02 GMT

1.3.3

V1.3.3 - CAS performance
- Resolve parked A10 crews from a live aircraft registry instead of scanning the whole world on every status request.
- Throttle discovery for older optional aircraft adapters, including unavailable callsigns; keep live pilot authorization checks.
- Avoid the duplicate initial CAS status request and unnecessary CAS requests when opening another Fixed Wing page.
- Apply action row colours only when their state changes.
- Convert mouse clicks using the current ATAK map canvas origin, fixing displaced destinations; rebind the handler when the canvas changes.
Update C130 Compatibility to 0.1.3 to fix transport tasking alongside AC130.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 11:37:32 GMT
Last Modified
Mon, 05 Oct 2026 11:37:36 GMT

1.3.2

V1.3.2 - Optional Fixed Wing navigation
- Add a shared CAS / AIRLIFT / GUNSHIP tab strip without overlapping buttons.
- Keep optional page navigation independent of C130 / AC130 addon load order.
- Add a concise CAS caption with selected attack-run count.
- Support the separate Spookie AC130 extension; no gunship dependency added to the base addon.
Update C130 Compatibility to 0.1.2 if installed.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 08:21:06 GMT
Last Modified
Mon, 05 Oct 2026 08:21:08 GMT

1.3.1

V1.3.1: Redesign the Air Assets tablet interface: compact selected-aircraft card, segmented Rotary/Fixed Wing controls, clearer normal/armed/primary/disabled action rows, engine/availability indicators, underlined tabs and a larger status area with contextual help. Keep existing mission commands, map targets and server requests. C130 users: update the optional C130 Compatibility addon to 0.1.1 for the matching AIRLIFT layout.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 02:23:19 GMT
Last Modified
Mon, 05 Oct 2026 02:23:21 GMT

1.3.0

V1.3.0: Split F-35 support into the optional Air Assets - F35 Compatibility addon. Main Air Assets now requires only helicopters and A-10, with no F-35/ACM aircraft chain. Fixed Wing lists only aircraft with an installed Air Assets bridge. Keeps Congo controls, selected-aircraft CAS/RTB and the N1C CORE compatibility fix. For the PS5 setup that failed with F-35 dependencies, use Air Assets alone. Optional F-35 support does not fix that upstream loading problem.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 21:32:05 GMT
Last Modified
Sun, 04 Oct 2026 21:32:08 GMT

1.2.0

V1.2.0 - N1C CORE compatibility and F-35B

- Fix the server script compilation conflict between Realistic Ai Helicopter Flying 1.0.7 and USASOC CAS CORE 1.0.6. Preserve helicopter gunship weapon and attack-profile controls with an original compatibility menu.
- Integrate USASOC AI A10 1.0.5 and USASOC Ai F-35 Lightning 1.0.0 through CAS CORE and Fixed Wing CORE.
- Keep Rotary Wing and Fixed Wing separate. In Fixed Wing, NEXT AIRCRAFT cycles HOG and BOLT callsigns; CAS / RUNS changes the number of passes.
- Assign CAS markers, weapon choice, run count and attack direction to the selected callsign, rather than broadcasting to the whole flight.
- Use a Congo strike point or ATAK map click as the target. A Congo corridor's final segment sets attack direction; aircraft do not follow the full drawn corridor.
- Report the selected aircraft's posted, tasked, attack-run, completed and RTB states. Ignore status replies for a previously selected callsign.
- Return only the selected airborne aircraft to base, preserving other aircraft's Air Assets missions.
- Verify a friendly, living AI pilot in the selected aircraft before accepting orders, including aircraft waiting at the runway before their first mission. Reject unavailable ordnance.
- Add explicit Realistic Flying, CAS CORE, Fixed Wing CORE and USASOC Ai F-35 Lightning dependencies. Servers and clients must update the full dependency chain.

Validation: Workbench compilation and dedicated-server startup passed with the current helicopter, A-10, F-35 and CORE mods. 17 server-side checks passed for runway/CAS marker collection, per-callsign task isolation, mission options, status and targeted RTB state transitions. These checks use isolated autopilot state fixtures; a complete flight, weapon delivery and landing test in a live multiplayer session remains pending.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 19:45:44 GMT
Last Modified
Sun, 04 Oct 2026 19:45:46 GMT

1.1.0

V1.1.0 - Fixed Wing / Rotary Wing

- Separate Air Assets into Rotary Wing and Fixed Wing tabs. Switching back restores the last Rotary Wing page.
- Add USASOC AI A10 CAS support with map-click targets and Congo strike points.
- Set attack direction from the final segment of a Congo route or air corridor. The aircraft does not follow the full drawn corridor.
- Choose 1-10 attack runs and Auto, Gun, Rockets, Bombs or Maverick; send CAS and RTB tasks from ATAK.
- Show posted, tasked, attack-run and completed mission states.
- Check friendly AI A-10 availability and runway setup before submitting CAS.
- Check selected A-10 targets and attack axes against visible Congo restricted zones.
- Add USASOC AI A10 as a required dependency, including its aircraft dependencies.

Validation: Workbench compilation and local dedicated-server loading passed. A full A-10 flight, weapons and RTB test remains to be completed in game.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 07:26:05 GMT
Last Modified
Fri, 02 Oct 2026 07:26:07 GMT

1.0.1

V1.0.1: Refreshed Air Assets tablet interface with clearer button and map-order states. Added a dedicated helicopter icon to the ATAK app list.
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 21:43:17 GMT
Last Modified
Tue, 29 Sep 2026 21:43:19 GMT

1.0.0

Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 23:25:44 GMT
Last Modified
Mon, 28 Sep 2026 23:25:48 GMT

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