MCW FF Enemy Attacks
by Lak1z
1.0.3
Added support for narrow roads from 2 m wide, including compatible tracks in the Freedom Fighters road network. Roads between 2–3 m use a minimal two-guard checkpoint. Removed the 200 m spacing rule that closed checkpoints near wider roads. Separate native border crossings now remain registered. Added a bounded roadside search for suitable guard positions, up to 60 m along the road, while preserving the original FF boundary and crossing coordinates. Improved terrain placement: small guard and sign positions accept smooth slopes, while large structures retain stricter ground requirements. Expanded sign placement options and corrected narrow-road stop lines, connected branches, and vehicle approach tracking. Corrected stale baked road heights while retaining checks for actual elevated bridge decks. Removed broad settlement-circle exclusions from native border checkpoint siting and fixed zero-radius town markers incorrectly blocking placement. Updated save validation and loading to support narrow roads and their actual stop widths. Fixed existing checkpoint updates when guard positions change without moving the crossing. Surviving personnel and cooldowns are preserved. Added clearer logs for rejected checkpoint sites and successful placement offsets. Updated the planning revision so previously rejected crossings are reconsidered automatically.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 11:14:39 GMT
- Last Modified
- Mon, 05 Oct 2026 11:17:39 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 21:59:38 GMT
- Last Modified
- Sun, 04 Oct 2026 22:02:06 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 20:45:48 GMT
- Last Modified
- Sun, 04 Oct 2026 20:48:13 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:54:10 GMT
- Last Modified
- Sun, 04 Oct 2026 19:56:34 GMT
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