Human Odyssey Classic Cars
by ATL9817
1.0.5
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 09:10:36 GMT
- Last Modified
- Fri, 06 Nov 2026 09:14:25 GMT
1.0.4
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 03:20:58 GMT
- Last Modified
- Fri, 06 Nov 2026 03:30:40 GMT
1.0.3
1.0.3 - Early release by Aelari Interactive Detailed burgundy Roadster visual update with repaired wheel LODs and aligned front/rear lamp surfaces. Existing Game Master identities retained. Model T first forward ratio adjusted from 2.75 to 2.0 to reduce repeated automatic shifting. High and reverse ratios, engine power, controller settings, seats and physics retained. This is a gameplay adjustment, not a claim of exact historical gearing. The user tested Roadster driving and lights. The Model T comparison held high gear about 29 seconds and reached 72.87 km/h with four wheel contacts; speeds after leaving the test surface were excluded. Final package checks cover resource loading, catalog entries, seats, scripted movement, brakes and reverse. Full damage, multiplayer, varied-terrain handling and automatic LOD transitions still need broader testing. This remains an early release.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 03:00:03 GMT
- Last Modified
- Fri, 06 Nov 2026 03:16:27 GMT
1.0.2
Experimental early build by Aelari Interactive. Corrected Touring/Roadster low/high headlight switching and projected road illumination, plus existing rear/tail/brake lamp states. Corrected the three cars' rigid-body center of mass to address excessive turning roll and wheel/fender ground intrusion. Preserves Game Master placement and the previous Racer visibility adjustment. Still an early release: driver steering/hand animation, complete damage behavior, broader terrain handling and multiplayer require further testing. This version is not a final quality milestone.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 02:55:13 GMT
- Last Modified
- Sun, 01 Nov 2026 02:57:08 GMT
1.0.1
1.0.1 - Game Master, headlights and racer visibility (experimental release) Aelari Interactive / Human Odyssey Classic Cars Registers Touring, Roadster and Racer in Game Master while preserving existing registries. User confirmed placement of all three with the earlier packed registry fix. Adds controlled warm headlamp illumination to the existing Touring and Roadster reflectors. Racer has no modeled headlights and receives none. Lowers the racer's tall forward cowl and matching engine collision top, and removes the default downward first-person camera bias. Vehicle length and width, driver attachment, steering and wheel positions are retained. Still experimental despite the 1.x Workshop version. Actual player driving, moving steering-wheel/hand animation, turning/body roll, varied-terrain parked stability, projectile/tire damage and full multiplayer validation remain incomplete. Lamp surfaces do not yet have individual projectile damage. Entry/exit uses instant placement. See included credits and component-specific license notices.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 00:47:59 GMT
- Last Modified
- Sun, 01 Nov 2026 00:48:54 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 23:49:25 GMT
- Last Modified
- Sat, 31 Oct 2026 23:50:00 GMT
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