Summary
Auto radio coverage for Conflict: connects MOBs and control points at mission start—no manual relay towers or per-base range tuning.
Description
BFC Auto Radio is a script framework for Arma Reforger Conflict (Campaign) scenarios.
Vanilla Conflict expects designers to place relay radios or hand-tune antenna ranges so HQ signal reaches every capture point. On large or spread-out maps, distant control points often show HQ signal loss and refuse to seize—even when the layout is correct.
This mod fixes that at runtime:
• Automatic radio ranges — On mission start, finds all bases with radios, builds a minimum spanning tree (MST) over their positions, and sets each relay range so every link in the chain can connect.
• Dynamic capture eligibility — Neutral control points become capturable when any friendly base in your HQ network can reach them by radio (not only bases you already own).
• Capture refresh — When a base changes faction, coverage recalculates so the next point in the chain unlocks automatically.
• Optional dynamic seizing — Scales capture times for low-pop / seeding servers (off by default for full 128-player lobbies).
• Optional HQ building for all ranks — Configurable rank gate for HQ building mode.
FOR SCENARIO AUTHORS
1. Add BFC Auto Radio as a dependency in your scenario .gproj.
2. On your GameMode_Campaign entity, add BFC_AutoRadioCoverageGameModeComponent (category: BFC/Conflict).
3. Keep the vanilla GameMode_Campaign prefab—do not replace it with a custom game mode unless you know you need to.
REQUIRED BY
• BFC Kunar Conflict — subscribe to this mod before playing or hosting BFC Kunar.
Dependencies: Arma Reforger (base game) only.
Author: BFC
License
Arma Public License No Derivatives (APL-ND)