Kinetic VFX

by SlyZilla

1.1.2

New
- Performance setting: Potato, Low, Medium, High (as before, the default) and I Want It All. Lower levels trim the most costly effects first (battle haze, lights, tracer glow at long range, grass fires, impacts and blast wind at a distance). In a busy test scene Potato saved about 80 % of Kinetic VFX's cost and Low/Medium about 55 %. I Want It All adds the blast gust, longer-lasting wrecks and craters and draws effects further out.
- Explosion effects scale with the explosive's real charge, read from the game's own data, so other mods' grenades, rockets, shells, bombs and mines get effects sized to match.
Fixed
- The smoke a mortar or shell leaves no longer hangs as a ball in calm air: it rises, spreads and thins out.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 01:29:12 GMT
Last Modified
Sat, 07 Nov 2026 01:29:38 GMT

1.1.1

1.1.1
Fixed
- A machine gun's hot-barrel smoke no longer hangs in the air when the gunner reloads or turns: it follows the muzzle.
- A rocket or shell that hits a vehicle or a soldier no longer leaves smouldering crater smoke on them (it kept rising from thin air once the vehicle moved).
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 19:59:06 GMT
Last Modified
Fri, 06 Nov 2026 19:59:19 GMT

1.1.0

1.1.0
New
- Tracers: a burning, flickering glow on every tracer's head with a white-hot core, visible far off, a brighter head by day, and a short glow with a wisp of smoke where a tracer strikes before it has burnt out. The tracer light reaches further. Works with any mod's tracer rounds; Spectral Tracers isn't needed.
- Bullet impacts by surface: dirt and clods, stone chips and powder, brick dust, wood splinters, with dust drifting off in the wind.
- A blast's burst: dark smoke thrown out, a spray of sparks and a bigger fireball.
- Muzzle gas: each shot's side smoke jets out with the gas; at night now and then a few grains of burning powder.
- Look setting: Realistic (as tuned) or Cinematic (bigger, thicker, longer-lasting, brighter; still no lens or screen effects).
- Smoke and dust take light properly (lit from below by fires and flashes instead of glowing discs); grass fire smoke as a continuous plume.
- Cook-off pops can be heard.
- With ReFX - Effects Enhancement or Spectral Tracers loaded, Kinetic VFX switches off its own version of their effects, so nothing doubles up. Your settings stay as they are.
Fixed
- The machine-gun barrel glow lies along the barrel (and is never drawn on your own gun in first person).
- Sparks no longer spray off the shooter's own gun.
- No big blob of light in front of your sights when a tracer leaves the barrel (first person, aiming down the sights).
Your settings file is kept; the new settings are added with their defaults.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 19:31:55 GMT
Last Modified
Fri, 06 Nov 2026 19:32:10 GMT

1.0.0

Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 22:25:38 GMT
Last Modified
Thu, 05 Nov 2026 22:26:07 GMT

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