Summary
AI Overhaul is a overhaul that aims to improve the vanilla ai.
Description
AIO - AI Overhaul
AIO makes Arma Reforger's AI fight like trained soldiers instead of target practice. It builds on the game's own combat systems, so it works with vanilla missions, Game Master and most scenarios.
Infantry tactics
Squads fire and maneuver: one team covers while the other bounds from cover to cover. They avoid fighting in the open, spread out instead of bunching up, and react to contact with realistic delays based on their skill. They engage what they see, hold cover when the enemy is in sight, and break contact in bounds with smoke when they are badly outnumbered or losing.
Buildings and CQB
On a Defend order, squads garrison buildings and man the windows and entrances. On a Move order into a building, they stack on the door and clear it by slicing the pie, including stairs. When caught in the street under fire, they break into the nearest building and hold it.
Combat behavior
Squad leaders give hand signals. Soldiers use their weapon as a club up close. Frags go into rooms and behind cover. Smoke is only used when it is really needed, and AI cannot see through it. Snipers take concealed nests and relocate when spotted.
Wounded and squad life
Wounded soldiers crawl or run to cover, and teammates cover downed men while the medic works. When the leader dies, the squad pauses before the next man takes charge, and militia may fall apart. Soldiers share ammo, take magazines off bodies and pick up weapons when they lose theirs.
Counter-sniper
Under long range or sniper fire, squads get into cover and stop peeking. A spotter scans with binoculars to find the shooter, then the squad suppresses him, screens with smoke and calls in mortars.
Night and weather
Darkness, fog and rain reduce how quickly AI spot enemies and how well they shoot at range. Moonlight and clear skies help.
Support weapons
On Defend orders, squads man mounted machine guns, and teammates bring belts from ammo crates. Mortar teams stay at their mortar, restock from nearby crates, retreat only if attacked, and fire when friendly squads radio for support. Rounds spread realistically.
Vehicles and convoys
Passengers unload properly, crews replace dead drivers and gunners, and burning or crippled vehicles are abandoned. Convoys keep a stable order, brake smoothly and take turns without swerving off the road.
Game Master settings
Each AI group gets AIO settings in its attributes: Behavior (Normal, Aggressive push, Defensive), Tactical skill, Building tactics, Fire and maneuver, Frag grenades, Smoke grenades, Sniper nests, Mortar support, Hand signals, and Night and weather vision.
License
Arma Public License (APL)