Summary
AI Overhaul is a overhaul that aims to improve the vanilla ai.
Description
AIO - AI Overhaul
AIO makes Arma Reforger AI fight like trained soldiers. Infantry use real cover, move as a team, flank, clear buildings, break contact when losing, and work with their vehicles, machine guns and mortars. Everything can be tuned per group in Game Master.
INFANTRY
Squads move in bounds, half the squad covers while the other half moves
Soldiers move with their gun up and stop behind real cover, and run for cover when caught in the open
Soldiers holding good cover stay in it and keep firing
Fire and maneuver: one team pins the enemy down while the other flanks
Squads that are losing throw smoke and fall back in bounds to break contact
Suppressed soldiers hide, recover and pop back up depending on their training
Frag grenades at enemies behind cover, smoke to cover wounded teammates and flanking moves
Snipers move to a concealed nest, rooftop or window and relocate when spotted
BUILDINGS (EXPERIMENTAL)
Garrison: soldiers take windows and entrances, entering one at a time
Clearing: the squad stacks on the door, the point man slices the pie, the pair hook into the corners, stairwells are covered before going up
DEFEND ORDER
Soldiers spread out and take the nearest cover facing the threat
Mounted machine guns near the defend point get manned
Teammates bring fresh belts to machine gunners running low
MORTAR SUPPORT
Squad leaders radio for mortar fire when the fight gets heavy, and the calling squad pulls back before the rounds land
Any AI group put on a mortar becomes a mortar team, stays on the tube, restocks shells from nearby crates and falls back if enemies get close
CONVOYS AND MOTORIZED INFANTRY
Groups with 2 or more vehicles drive as a convoy, keeping their order, matching speed and braking early
On contact, motorized infantry dismount and fight, then mount back up once the fight is over
Transport command: order vehicles to drive to a point and drop everyone off
ARMORED VEHICLES (LAV, BTR, BMP)
Drop the infantry, then pull back to 280 to 650m and support with the autocannon
Hold fire and reposition when friendly troops are in the line of fire
Dead drivers and gunners get replaced, damaged or burning vehicles get abandoned
GAME MASTER SETTINGS (per group)
AIO: Behavior: Normal, Aggressive push or Defensive
AIO: Tactical skill: how trained the squad acts and how fast it reacts, not how well it aims
AIO: Building tactics, Fire and maneuver, Frag grenades, Smoke grenades, Sniper nests, Mortar support (on/off)
COMPATIBILITY
Overrides the base car, truck and APC steering prefabs. Other mods that change those same prefabs may conflict
Building tactics are experimental
License
Arma Public License (APL)