AHS_TvT
by Kara_Saints
0.0.9
- Reworked character deployment at raid start: waits for client loading, confirms control transfer, and validates the spawn position. - Added GM revival while preserving raid registration, squad membership, points, and assigned extractions. - Fixed faction admission checks: SCAV no longer affect BEAR/USEC balance. - Disabled text chat for living raid participants. - Balaclavas, glasses, and nested headgear components are now hidden while spectating. - Updated Killa’s equipment: a new visor, D3CRX rig, 6B13 variant, and translations. - Set the cleanup delay for bodies and dropped inventory to one hour.
- Game Version
- 1.9.0.37
- Created
- Tue, 10 Nov 2026 18:42:08 GMT
- Last Modified
- Tue, 10 Nov 2026 18:49:41 GMT
0.0.8
- Added Killa at Reserve, featuring a custom loadout, RPK-16, patrol route and dossier. Respawning after death is disabled. - Added 13 BEAR role variants in ATACS-FG, along with new equipment and loadout previews. - Updated LShZ helmet models, configurations and names; corrected eyewear references. - Enabled random raid start times, random initial weather and changing weather. Night-time acceleration is set to 12×. - Extraction now requires 10 uninterrupted seconds inside an exit zone. Leaving the zone resets progress. - Reworked the extraction HUD with an active exit highlight and a separate countdown. - Updated the end-of-raid sequence: 30 seconds of personal results, followed by 30 seconds of overall results before returning to the lobby. - Fixed the layout of the lobby music volume control. - Improved loot accessibility checks for pickups and inventory drag-and-drop. - Personal dogtags are hidden on the character model while remaining visible in inventory and after removal. Updated the documents preview. - Removed player join, leave and group-leave notification popups. - Added a detailed lobby description of the mode and updated translations across 13 languages.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 15:58:12 GMT
- Last Modified
- Mon, 09 Nov 2026 16:00:35 GMT
0.0.7
- The lobby opens at 10 players, and the automatic countdown starts at 15. When everyone is ready, the remaining countdown is reduced to 30 seconds. - Ready now locks faction, role and preset selection. Cancelling readiness requires confirmation. - Added late solo SCAV deployment: one life per raid, entry closes with 15 minutes remaining, and 2–3 exits are assigned within one kilometre. SCAV population is no longer tied to PMC balance. - Added combat scoring: BEAR/USEC receive +1 per enemy kill and −5 per own-faction kill, personally and for their faction. SCAV receive +1 only for BEAR/USEC kills. Combat points survive death and appear in the results. - SCAV patrols become hostile to an attacking player and their squad after a patrol bot is wounded or killed. - Spectating prioritizes your squad, then your faction. Fixed the spectator view when aiming through optics. - Added waiting screens after death and extraction. Fixed spectator voice channels and the sliding voice panel. Removed the persistent credits overlay. - Fixed loot markers remaining after pickup. - The extraction panel now opens automatically for 8 seconds when exits become available. - Fixed SR-3M magazines, updated equipment and pouch references.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 12:25:30 GMT
- Last Modified
- Sat, 07 Nov 2026 12:30:52 GMT
0.0.6
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 14:43:00 GMT
- Last Modified
- Fri, 06 Nov 2026 14:46:43 GMT
0.0.5
- Your selected preset is locked in after clicking Ready and no longer resets when browsing other roles. - During the final 10 minutes, the red timer panel remains visible; press O to expand the extraction list. - Added drag-and-drop magazine loading and unloading, compatible ammunition highlighting, and ammo stack merging. - Improved ammunition origin tracking, added ammunition icons, and translated the new interface elements.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 01:45:32 GMT
- Last Modified
- Fri, 06 Nov 2026 02:25:30 GMT
0.0.4
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 02:17:12 GMT
- Last Modified
- Fri, 06 Nov 2026 02:59:12 GMT
0.0.3
- Disabled third-person view. - Disabled manual focus zoom through all keybindings and gamepad controls. Aiming and optics remain functional. - Increased SCAV spawn clearance to 200 metres from living players. - Increased the respawn delay to 10 minutes after the entire squad is eliminated. - Enabled squad marker removal.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 15:02:17 GMT
- Last Modified
- Wed, 04 Nov 2026 15:05:29 GMT
0.0.2
- Disabled Far Hide for characters, weapons, equipment, and items. - Removed RMB zoom while preserving normal aiming. - Moved the first SCAV patrol spawn to 5 minutes into the raid. - Added respawning 5 minutes after the entire squad has been eliminated. - Bodies and loot remain after respawning; player distance checks still apply. - GMs and administrators can switch between Preview / Lobby / Game and start a regular raid with fewer than the required number of players. - Extraction points on the map and in the O key list remain hidden until 30 minutes into a regular raid. - Added 9 patrol zones and adjusted squad sizes. The map now has 45 zones configured for a combined total of 221 bots. - Added SCAV system catalogs and removed a reference to a missing Merak navmesh.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 05:48:50 GMT
- Last Modified
- Wed, 04 Nov 2026 05:56:30 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 00:48:03 GMT
- Last Modified
- Wed, 04 Nov 2026 00:56:55 GMT
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