AHS_TvT

by Kara_Saints

0.0.9

- Reworked character deployment at raid start: waits for client loading, confirms control transfer, and validates the spawn position.
- Added GM revival while preserving raid registration, squad membership, points, and assigned extractions.
- Fixed faction admission checks: SCAV no longer affect BEAR/USEC balance.
- Disabled text chat for living raid participants.
- Balaclavas, glasses, and nested headgear components are now hidden while spectating.
- Updated Killa’s equipment: a new visor, D3CRX rig, 6B13 variant, and translations.
- Set the cleanup delay for bodies and dropped inventory to one hour.
Game Version
1.9.0.37
Created
Tue, 10 Nov 2026 18:42:08 GMT
Last Modified
Tue, 10 Nov 2026 18:49:41 GMT

0.0.8

- Added Killa at Reserve, featuring a custom loadout, RPK-16, patrol route and dossier. Respawning after death is disabled.
- Added 13 BEAR role variants in ATACS-FG, along with new equipment and loadout previews.
- Updated LShZ helmet models, configurations and names; corrected eyewear references.
- Enabled random raid start times, random initial weather and changing weather. Night-time acceleration is set to 12×.
- Extraction now requires 10 uninterrupted seconds inside an exit zone. Leaving the zone resets progress.
- Reworked the extraction HUD with an active exit highlight and a separate countdown.
- Updated the end-of-raid sequence: 30 seconds of personal results, followed by 30 seconds of overall results before returning to the lobby.
- Fixed the layout of the lobby music volume control.
- Improved loot accessibility checks for pickups and inventory drag-and-drop.
- Personal dogtags are hidden on the character model while remaining visible in inventory and after removal. Updated the documents preview.
- Removed player join, leave and group-leave notification popups.
- Added a detailed lobby description of the mode and updated translations across 13 languages.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 15:58:12 GMT
Last Modified
Mon, 09 Nov 2026 16:00:35 GMT

0.0.7

- The lobby opens at 10 players, and the automatic countdown starts at 15. When everyone is ready, the remaining countdown is reduced to 30 seconds.
- Ready now locks faction, role and preset selection. Cancelling readiness requires confirmation.
- Added late solo SCAV deployment: one life per raid, entry closes with 15 minutes remaining, and 2–3 exits are assigned within one kilometre. SCAV population is no longer tied to PMC balance.
- Added combat scoring: BEAR/USEC receive +1 per enemy kill and −5 per own-faction kill, personally and for their faction. SCAV receive +1 only for BEAR/USEC kills. Combat points survive death and appear in the results.
- SCAV patrols become hostile to an attacking player and their squad after a patrol bot is wounded or killed.
- Spectating prioritizes your squad, then your faction. Fixed the spectator view when aiming through optics.
- Added waiting screens after death and extraction. Fixed spectator voice channels and the sliding voice panel. Removed the persistent credits overlay.
- Fixed loot markers remaining after pickup.
- The extraction panel now opens automatically for 8 seconds when exits become available.
- Fixed SR-3M magazines, updated equipment and pouch references.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 12:25:30 GMT
Last Modified
Sat, 07 Nov 2026 12:30:52 GMT

0.0.6

Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 14:43:00 GMT
Last Modified
Fri, 06 Nov 2026 14:46:43 GMT

0.0.5

- Your selected preset is locked in after clicking Ready and no longer resets when browsing other roles.
- During the final 10 minutes, the red timer panel remains visible; press O to expand the extraction list.
- Added drag-and-drop magazine loading and unloading, compatible ammunition highlighting, and ammo stack merging.
- Improved ammunition origin tracking, added ammunition icons, and translated the new interface elements.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 01:45:32 GMT
Last Modified
Fri, 06 Nov 2026 02:25:30 GMT

0.0.4

Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 02:17:12 GMT
Last Modified
Fri, 06 Nov 2026 02:59:12 GMT

0.0.3

- Disabled third-person view.
- Disabled manual focus zoom through all keybindings and gamepad controls. Aiming and optics remain functional.
- Increased SCAV spawn clearance to 200 metres from living players.
- Increased the respawn delay to 10 minutes after the entire squad is eliminated.
- Enabled squad marker removal.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 15:02:17 GMT
Last Modified
Wed, 04 Nov 2026 15:05:29 GMT

0.0.2

- Disabled Far Hide for characters, weapons, equipment, and items.
- Removed RMB zoom while preserving normal aiming.
- Moved the first SCAV patrol spawn to 5 minutes into the raid.
- Added respawning 5 minutes after the entire squad has been eliminated.
- Bodies and loot remain after respawning; player distance checks still apply.
- GMs and administrators can switch between Preview / Lobby / Game and start a regular raid with fewer than the required number of players.
- Extraction points on the map and in the O key list remain hidden until 30 minutes into a regular raid.
- Added 9 patrol zones and adjusted squad sizes. The map now has 45 zones configured for a combined total of 221 bots.
- Added SCAV system catalogs and removed a reference to a missing Merak navmesh.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 05:48:50 GMT
Last Modified
Wed, 04 Nov 2026 05:56:30 GMT

0.0.1

Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 00:48:03 GMT
Last Modified
Wed, 04 Nov 2026 00:56:55 GMT

Showing 1 to 9 of 9 results

Rows per page