BUSHWAR Vehicle Spawner

by Sgt.James

1.0.60

1.0.60 - a double click on a vehicle row now asks before spawning: the shared confirm dialog names the vehicle and its cost, Confirm runs the ordinary request (the Spawn chip path) and Cancel leaves the list as it was. A single click keeps staging the vehicle and jumping to the Vehicle Inventory page. The provider re-takes the menu modal and cursor after the dialog closes (Core 1.1.9 BWUI_Menu.ReassertFocus), so the spawner cannot come back unclickable. WR-COMPILE|PASS, WR-PACK|PASS.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 12:12:23 GMT
Last Modified
Fri, 02 Oct 2026 12:12:26 GMT

1.0.59

1.0.59 - the settings reach the client: the pad hook and the menu provider run client-side but read the server's profile file, so masterEnabled was always false there and every pad ran the base-game spawner. The nine client-visible values are now [RplProp]s on the game mode (Core's own scenario-settings pattern) and the accessors read the replicated mirror.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 08:55:54 GMT
Last Modified
Fri, 02 Oct 2026 08:55:58 GMT

1.0.58

1.0.58 - a profile file written before the Custom UI switch existed now reads as ON by an explicit key-presence check, so an existing server can never silently hand its depot pads back to the base game.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 05:33:51 GMT
Last Modified
Fri, 02 Oct 2026 05:33:54 GMT

1.0.57

1.0.57 - the custom spawner UI can be switched off: new V-menu row 'Vehicle Spawner - Custom UI' plus a server-owned uiEnabled setting, so a depot pad runs the base game's own button while cargo, supplies and aircraft stay live.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 05:23:43 GMT
Last Modified
Fri, 02 Oct 2026 05:23:46 GMT

1.0.56

1.0.56 - the header reads the game's own supplies component (rank + supply chips render again) and follows the staged vehicle's figure live; the client-side slot gate is gone so an empty pad can no longer refuse a request.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 08:35:18 GMT
Last Modified
Thu, 01 Oct 2026 08:35:21 GMT

1.0.55

1.0.55 - an item row with no art of its own now carries the game's own icon for the item's arsenal TYPE, so the picker reads as items instead of a list of plain names.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 08:08:23 GMT
Last Modified
Thu, 01 Oct 2026 08:08:25 GMT

1.0.54

1.0.54 - the aircraft rows carry the icon the vehicle prefab declares for itself (no BUSHWAR texture; the catalogue rows fall back to the same source), and the provider answers Core's new GetStageRefreshToken so the preview re-frames when the staged loadout changes.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 05:05:36 GMT
Last Modified
Thu, 01 Oct 2026 05:05:38 GMT

1.0.53

The spawner's own menu now ships OFF: vehicle-depot pads use the base-game spawner while masterEnabled stays false (the addon and all its V-menu rows are still there, ready to switch on when the BUSHWAR spawner is finished).
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 04:18:31 GMT
Last Modified
Thu, 01 Oct 2026 04:18:35 GMT

1.0.52

A pending cargo/supplies request is matched by identity, not by player id alone, so a request left by a disconnecting player cannot be applied to that id's next owner.
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 02:50:36 GMT
Last Modified
Tue, 29 Sep 2026 02:50:39 GMT

1.0.51

1.0.51 - the aircraft depot bridge null-guards the PlayerManager before reading the requesting player (same defensive shape as Core's notifier).
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 01:11:22 GMT
Last Modified
Tue, 29 Sep 2026 01:11:25 GMT

1.0.50

1.0.50 - the spawner master switch is named for itself (its class still carried the section title) and the aircraft / price / supplies descriptions regained their Off clause and the real 0-1000 price range.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 17:50:41 GMT
Last Modified
Mon, 28 Sep 2026 17:50:44 GMT

1.0.49

1.0.49 - the pad/stage diagnostics added in 1.0.48 are edge-triggered now (they wrote a line or two per second while the pointer moved), and the client log confirms the light maintenance pad lists nine vehicles instead of nothing. Needs BUSHWAR Core.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 10:40:03 GMT
Last Modified
Sat, 26 Sep 2026 10:40:05 GMT

1.0.48

1.0.48 - the light vehicle maintenance point offers vehicles now: it shipped asking for a VEHICLE_CAR label that nothing in our set carries, so it listed nothing while the heavy pad listed the trucks (same-GUID override, US/USSR/FIA). The provider also logs which pad it is looking at and what the preview window was handed. Needs BUSHWAR Core.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 10:14:40 GMT
Last Modified
Sat, 26 Sep 2026 10:14:43 GMT

1.0.47

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 08:06:52 GMT
Last Modified
Sat, 26 Sep 2026 08:06:55 GMT

1.0.46

1.0.46 - one Spawn chip on every page (it was hidden on the vehicle inventory page, which is where players look for it), Spawn on a saved-loadout row loads that loadout and spawns it instead of refusing with 'this spawn point is not ready', saved loadouts delete from the DEL chip, the Remove chip or a right-click and the delete is verified, the supplies page drops its duplicate rows and shows a live loaded/maximum figure, and the page tabs are short enough to stay inside the list column
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 17:55:26 GMT
Last Modified
Thu, 24 Sep 2026 17:55:27 GMT

1.0.45

1.0.45 - the saved-loadout rows wear the reference's own shell: a leading number, the name, and the two content lines (weapons above, gear below, each behind its own glyph) with the cost and rank chips
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 17:17:43 GMT
Last Modified
Thu, 24 Sep 2026 17:17:45 GMT

1.0.44

The picker categories are engine-driven like the reference's: an item is sorted by its own arsenal MODE and TYPE flags, so nothing is orphaned in All, and a row's rank chip is the ITEM's own gate.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 17:01:20 GMT
Last Modified
Thu, 24 Sep 2026 17:01:25 GMT

1.0.43

The aircraft and cargo request paths are gated server-side by the master and aircraft switches, so a modified client cannot use a station an admin turned off.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 16:51:25 GMT
Last Modified
Thu, 24 Sep 2026 16:51:27 GMT

1.0.42

The cargo cap setting is wired: the picker refuses past it with a reason, the row summary shows the limit, and the server drops anything a modified client sends past it or that the admin disabled.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 16:40:53 GMT
Last Modified
Thu, 24 Sep 2026 16:40:56 GMT

1.0.41

A pad with no rank gate shows no rank chip (the reference's own INVALID/RENEGADE guard) instead of printing the enum name.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 16:31:22 GMT
Last Modified
Thu, 24 Sep 2026 16:31:24 GMT

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