BUSHWAR Vehicle Spawner
by Sgt.James
1.0.60
1.0.60 - a double click on a vehicle row now asks before spawning: the shared confirm dialog names the vehicle and its cost, Confirm runs the ordinary request (the Spawn chip path) and Cancel leaves the list as it was. A single click keeps staging the vehicle and jumping to the Vehicle Inventory page. The provider re-takes the menu modal and cursor after the dialog closes (Core 1.1.9 BWUI_Menu.ReassertFocus), so the spawner cannot come back unclickable. WR-COMPILE|PASS, WR-PACK|PASS.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 12:12:23 GMT
- Last Modified
- Fri, 02 Oct 2026 12:12:26 GMT
1.0.59
1.0.59 - the settings reach the client: the pad hook and the menu provider run client-side but read the server's profile file, so masterEnabled was always false there and every pad ran the base-game spawner. The nine client-visible values are now [RplProp]s on the game mode (Core's own scenario-settings pattern) and the accessors read the replicated mirror.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 08:55:54 GMT
- Last Modified
- Fri, 02 Oct 2026 08:55:58 GMT
1.0.58
1.0.58 - a profile file written before the Custom UI switch existed now reads as ON by an explicit key-presence check, so an existing server can never silently hand its depot pads back to the base game.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 05:33:51 GMT
- Last Modified
- Fri, 02 Oct 2026 05:33:54 GMT
1.0.57
1.0.57 - the custom spawner UI can be switched off: new V-menu row 'Vehicle Spawner - Custom UI' plus a server-owned uiEnabled setting, so a depot pad runs the base game's own button while cargo, supplies and aircraft stay live.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 05:23:43 GMT
- Last Modified
- Fri, 02 Oct 2026 05:23:46 GMT
1.0.56
1.0.56 - the header reads the game's own supplies component (rank + supply chips render again) and follows the staged vehicle's figure live; the client-side slot gate is gone so an empty pad can no longer refuse a request.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 08:35:18 GMT
- Last Modified
- Thu, 01 Oct 2026 08:35:21 GMT
1.0.55
1.0.55 - an item row with no art of its own now carries the game's own icon for the item's arsenal TYPE, so the picker reads as items instead of a list of plain names.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 08:08:23 GMT
- Last Modified
- Thu, 01 Oct 2026 08:08:25 GMT
1.0.54
1.0.54 - the aircraft rows carry the icon the vehicle prefab declares for itself (no BUSHWAR texture; the catalogue rows fall back to the same source), and the provider answers Core's new GetStageRefreshToken so the preview re-frames when the staged loadout changes.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 05:05:36 GMT
- Last Modified
- Thu, 01 Oct 2026 05:05:38 GMT
1.0.53
The spawner's own menu now ships OFF: vehicle-depot pads use the base-game spawner while masterEnabled stays false (the addon and all its V-menu rows are still there, ready to switch on when the BUSHWAR spawner is finished).
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:18:31 GMT
- Last Modified
- Thu, 01 Oct 2026 04:18:35 GMT
1.0.52
A pending cargo/supplies request is matched by identity, not by player id alone, so a request left by a disconnecting player cannot be applied to that id's next owner.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 02:50:36 GMT
- Last Modified
- Tue, 29 Sep 2026 02:50:39 GMT
1.0.51
1.0.51 - the aircraft depot bridge null-guards the PlayerManager before reading the requesting player (same defensive shape as Core's notifier).
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 01:11:22 GMT
- Last Modified
- Tue, 29 Sep 2026 01:11:25 GMT
1.0.50
1.0.50 - the spawner master switch is named for itself (its class still carried the section title) and the aircraft / price / supplies descriptions regained their Off clause and the real 0-1000 price range.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 17:50:41 GMT
- Last Modified
- Mon, 28 Sep 2026 17:50:44 GMT
1.0.49
1.0.49 - the pad/stage diagnostics added in 1.0.48 are edge-triggered now (they wrote a line or two per second while the pointer moved), and the client log confirms the light maintenance pad lists nine vehicles instead of nothing. Needs BUSHWAR Core.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 10:40:03 GMT
- Last Modified
- Sat, 26 Sep 2026 10:40:05 GMT
1.0.48
1.0.48 - the light vehicle maintenance point offers vehicles now: it shipped asking for a VEHICLE_CAR label that nothing in our set carries, so it listed nothing while the heavy pad listed the trucks (same-GUID override, US/USSR/FIA). The provider also logs which pad it is looking at and what the preview window was handed. Needs BUSHWAR Core.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 10:14:40 GMT
- Last Modified
- Sat, 26 Sep 2026 10:14:43 GMT
1.0.47
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 08:06:52 GMT
- Last Modified
- Sat, 26 Sep 2026 08:06:55 GMT
1.0.46
1.0.46 - one Spawn chip on every page (it was hidden on the vehicle inventory page, which is where players look for it), Spawn on a saved-loadout row loads that loadout and spawns it instead of refusing with 'this spawn point is not ready', saved loadouts delete from the DEL chip, the Remove chip or a right-click and the delete is verified, the supplies page drops its duplicate rows and shows a live loaded/maximum figure, and the page tabs are short enough to stay inside the list column
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 17:55:26 GMT
- Last Modified
- Thu, 24 Sep 2026 17:55:27 GMT
1.0.45
1.0.45 - the saved-loadout rows wear the reference's own shell: a leading number, the name, and the two content lines (weapons above, gear below, each behind its own glyph) with the cost and rank chips
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 17:17:43 GMT
- Last Modified
- Thu, 24 Sep 2026 17:17:45 GMT
1.0.44
The picker categories are engine-driven like the reference's: an item is sorted by its own arsenal MODE and TYPE flags, so nothing is orphaned in All, and a row's rank chip is the ITEM's own gate.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 17:01:20 GMT
- Last Modified
- Thu, 24 Sep 2026 17:01:25 GMT
1.0.43
The aircraft and cargo request paths are gated server-side by the master and aircraft switches, so a modified client cannot use a station an admin turned off.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 16:51:25 GMT
- Last Modified
- Thu, 24 Sep 2026 16:51:27 GMT
1.0.42
The cargo cap setting is wired: the picker refuses past it with a reason, the row summary shows the limit, and the server drops anything a modified client sends past it or that the admin disabled.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 16:40:53 GMT
- Last Modified
- Thu, 24 Sep 2026 16:40:56 GMT
1.0.41
A pad with no rank gate shows no rank chip (the reference's own INVALID/RENEGADE guard) instead of printing the enum name.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 16:31:22 GMT
- Last Modified
- Thu, 24 Sep 2026 16:31:24 GMT