Summary
Examine corpse hits and near misses: rotate the model, focus shots, view severity, shooter/ammo, velocity and flight time. Requires ACE Dev. Experimental multiplayer; live testing pending.
Description
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# Ballistic Examination - experimental prerelease
Inspect recorded impacts while searching a dead character, alongside normal inventory looting.
Rotate the searched-character preview, focus mapped events and filter hits, sampled near misses or attributed fatal shots.
Features: severity colours, shooter and projectile labels, launch/impact speed in m/s,
approximate barrel-to-hit flight time, paged event list and integrated model view.
Red identifies attributed fatal hits; blue identifies sampled near misses.
EST and ~ identify estimated severity or placement. Ambiguous deaths remain unattributed.
Requires ACE Core Dev, ACE Medical Core Dev, ACE Medical Hitzones Dev and ACE Ballistics Dev.
Server-authoritative history with owner-only client snapshots is implemented.
Multiplayer transport and late joining have not yet been live verified: this is an experimental prerelease.
All players and the server must load the same version and dependencies.
Trajectories are approximate segments, not verified penetration/exit wounds.
Counts represent events and can include multiple contacts from one bullet.
The native searched-character model includes equipment and its inventory pose.
Controller/console, other UI mods and quantified performance are unverified.
History is cleared on mission restart. Game damage calculations are unchanged.
License
Arma Public License (APL)