TRGB - Ballistic Examination

by WickedWabbit
TRGB - Ballistic Examination

Summary

Examine corpse hits and near misses: rotate the model, focus shots, view severity, shooter/ammo, velocity and flight time. Requires ACE Dev. Experimental multiplayer; live testing pending.

Description

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# Ballistic Examination - experimental prerelease
Inspect recorded impacts while searching a dead character, alongside normal inventory looting.
Rotate the searched-character preview, focus mapped events and filter hits, sampled near misses or attributed fatal shots.

Features: severity colours, shooter and projectile labels, launch/impact speed in m/s,
approximate barrel-to-hit flight time, paged event list and integrated model view.
Red identifies attributed fatal hits; blue identifies sampled near misses.
EST and ~ identify estimated severity or placement. Ambiguous deaths remain unattributed.

Requires ACE Core Dev, ACE Medical Core Dev, ACE Medical Hitzones Dev and ACE Ballistics Dev.
Server-authoritative history with owner-only client snapshots is implemented.
Multiplayer transport and late joining have not yet been live verified: this is an experimental prerelease.
All players and the server must load the same version and dependencies.

Trajectories are approximate segments, not verified penetration/exit wounds.
Counts represent events and can include multiple contacts from one bullet.
The native searched-character model includes equipment and its inventory pose.
Controller/console, other UI mods and quantified performance are unverified.
History is cleared on mission restart. Game damage calculations are unchanged.

License

Arma Public License (APL)

Version
0.3.4
Game Version
1.8.0.13
Version size
26.93 KB
Downloads
107
Created
10.10.2026
Last Modified
10.10.2026
ID
B7E19C0842FA603D

Dependencies