BUSHWAR Survive Bridge

by Sgt.James

2.1.1

2.1.1 - no code change: this mod now declares BUSHWAR Admin Tool instead of BUSHWAR Core, because the request-file API it reads moved to the new floor in the three-way split. Same behaviour in game. Needs BUSHWAR Core and BUSHWAR Admin Tool, and goes next to BUSHWAR Survive.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 15:30:14 GMT
Last Modified
Sat, 10 Oct 2026 15:30:18 GMT

2.1.0

2.1.0 - carries the snake's bite: it applies BUSHWAR Survive's own sickness when the Admin/GM snake bites you, instead of the old instant kill.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 19:32:36 GMT
Last Modified
Thu, 08 Oct 2026 19:32:40 GMT

2.0.6

The beers-to-ragdoll reconcile now carries the in-force value, so a threshold lowered mid-episode still arms the wake and the player is never left down with no self-recovery.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 11:19:41 GMT
Last Modified
Mon, 05 Oct 2026 11:19:43 GMT

2.0.5

2.0.5 - the Survive episode timers and the settings cache now use Core's wrap-safe tick (BW_TickClock), so an operator edit keeps reaching the rows and a blackout still ends after the engine counter's 24.86-day turn-over.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 18:32:31 GMT
Last Modified
Sat, 03 Oct 2026 18:32:35 GMT

2.0.4

2.0.4 - the bridge's log lines name the bridge. This addon was moved out of Admin/GM Tools on 2026-09-22 and three of its Print lines kept the [BW_GM] tag, so a reader - or a QA grep looking for one addon's lines in a shared console.log - attributed them to the addon they came FROM rather than the one printing them. They carry [BW_SurviveBridge] now, and Check-BWSurviveContract gained rule 7: every bracket tag this addon prints must be a bridge tag (comments stripped, falsified by putting [BW_GM] back). The same pass removed the per-tick array allocation in ReconcilePlayers - it runs every 1.5 s for the whole session, so the fresh array<int> was pure garbage (the fix the GM watchdog's own tick already carries); the array is reused and cleared per call.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 02:23:37 GMT
Last Modified
Sat, 03 Oct 2026 02:23:39 GMT

2.0.3

2.0.3 - the bridge re-arms after a world restart. Arm early-returned on a process-static latch while the 1.5 s applier is a call-queue chain, so a scenario restart left it silent and the admin Survive settings stopped reaching the community mod. It now resets in the game modes init, immediately before Arm.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 21:18:00 GMT
Last Modified
Fri, 02 Oct 2026 21:18:05 GMT

2.0.2

2.0.2 - the three Survive group rows are named BUSHWAR Survive - Thirst / Hunger / Sickness & Booze on both sides of the text; the Sickness & Booze row gained the description it never had.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 17:50:10 GMT
Last Modified
Mon, 28 Sep 2026 17:50:13 GMT

2.0.1

2.0.1 - the Survive rows are scenario-only: all 18 answer for the game mode alone now, so the BUSHWAR Settings tab no longer leaks into the vehicle/object properties modals.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 11:24:53 GMT
Last Modified
Sat, 26 Sep 2026 11:24:56 GMT

2.0.0

2.0.0 - public release. Changes to the survival settings now take effect on the players already in the session, not just on the next spawn: turning sickness off ends an active illness, and new dysentery or blackout timings re-time what Survive had already scheduled. Needs BUSHWAR Core and mounts next to BUSHWAR Survive.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 08:05:24 GMT
Last Modified
Sat, 26 Sep 2026 08:05:27 GMT

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