BUSHWAR Survive Bridge
by Sgt.James
2.1.1
2.1.1 - no code change: this mod now declares BUSHWAR Admin Tool instead of BUSHWAR Core, because the request-file API it reads moved to the new floor in the three-way split. Same behaviour in game. Needs BUSHWAR Core and BUSHWAR Admin Tool, and goes next to BUSHWAR Survive.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 15:30:14 GMT
- Last Modified
- Sat, 10 Oct 2026 15:30:18 GMT
2.1.0
2.1.0 - carries the snake's bite: it applies BUSHWAR Survive's own sickness when the Admin/GM snake bites you, instead of the old instant kill.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 19:32:36 GMT
- Last Modified
- Thu, 08 Oct 2026 19:32:40 GMT
2.0.6
The beers-to-ragdoll reconcile now carries the in-force value, so a threshold lowered mid-episode still arms the wake and the player is never left down with no self-recovery.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 11:19:41 GMT
- Last Modified
- Mon, 05 Oct 2026 11:19:43 GMT
2.0.5
2.0.5 - the Survive episode timers and the settings cache now use Core's wrap-safe tick (BW_TickClock), so an operator edit keeps reaching the rows and a blackout still ends after the engine counter's 24.86-day turn-over.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 18:32:31 GMT
- Last Modified
- Sat, 03 Oct 2026 18:32:35 GMT
2.0.4
2.0.4 - the bridge's log lines name the bridge. This addon was moved out of Admin/GM Tools on 2026-09-22 and three of its Print lines kept the [BW_GM] tag, so a reader - or a QA grep looking for one addon's lines in a shared console.log - attributed them to the addon they came FROM rather than the one printing them. They carry [BW_SurviveBridge] now, and Check-BWSurviveContract gained rule 7: every bracket tag this addon prints must be a bridge tag (comments stripped, falsified by putting [BW_GM] back). The same pass removed the per-tick array allocation in ReconcilePlayers - it runs every 1.5 s for the whole session, so the fresh array<int> was pure garbage (the fix the GM watchdog's own tick already carries); the array is reused and cleared per call.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 02:23:37 GMT
- Last Modified
- Sat, 03 Oct 2026 02:23:39 GMT
2.0.3
2.0.3 - the bridge re-arms after a world restart. Arm early-returned on a process-static latch while the 1.5 s applier is a call-queue chain, so a scenario restart left it silent and the admin Survive settings stopped reaching the community mod. It now resets in the game modes init, immediately before Arm.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 21:18:00 GMT
- Last Modified
- Fri, 02 Oct 2026 21:18:05 GMT
2.0.2
2.0.2 - the three Survive group rows are named BUSHWAR Survive - Thirst / Hunger / Sickness & Booze on both sides of the text; the Sickness & Booze row gained the description it never had.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 17:50:10 GMT
- Last Modified
- Mon, 28 Sep 2026 17:50:13 GMT
2.0.1
2.0.1 - the Survive rows are scenario-only: all 18 answer for the game mode alone now, so the BUSHWAR Settings tab no longer leaks into the vehicle/object properties modals.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 11:24:53 GMT
- Last Modified
- Sat, 26 Sep 2026 11:24:56 GMT
2.0.0
2.0.0 - public release. Changes to the survival settings now take effect on the players already in the session, not just on the next spawn: turning sickness off ends an active illness, and new dysentery or blackout timings re-time what Survive had already scheduled. Needs BUSHWAR Core and mounts next to BUSHWAR Survive.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 08:05:24 GMT
- Last Modified
- Sat, 26 Sep 2026 08:05:27 GMT
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