EXPBG Gamemaster Data
by M.Pac
Contributors
K.Edgar
0.1.8
- New laptop startup sound: when a player first reads or picks up an Intel Items laptop or tablet, nearby
players hear an EXPBG chime (a soft click, a warm pad and rising bell notes, about 4.6 s, as loud as before)
instead of the Windows XP startup recording. That recording was not ours and was never cleared for publication; its
"internal use only" notice (`Credits/EXPBG_Gamemaster_Data_Intel_Startup_Sound.txt`) is gone too (audit
gamemaster-data-1 and -2, owner decision 2026-11-04). Same resource path and GUID
(`Audio/EXPII/EII_Startup.wav`, `{2CA89FDC0700F13D}`; the audio project `{E110000000000030}` is unchanged), so
Gamemaster Tools plays it without a change. EXPBG original audio, APL-SA, synthesized by
`tools/audio/new_startup_sound.py` (the same seed gives the same bytes).
- About 22 MB less to download:
- The fallen soldier's material used the same 4096x4096 texture twice under two IDs. It now uses one copy:
it looks the same, and the game loads that texture once instead of twice (about 17 MB less to download;
audit gamemaster-data-4).
- Four images and a material that no Gamemaster Tools version since 0.2.0 uses are gone (about 4.9 MB;
audit gamemaster-data-6): `UI/Textures/EXPII/EII_Workshop`, `UI/Textures/EXPBG/EXPBG_CacheZone_Preview_UI`,
`UI/Textures/EXPII/EIR_Download_Card` and `UI/Textures/EXPBM/EBM_Card` (each with its `.meta` and PNG
source) and `Assets/EAD/Heine/a30448d962ed4f33f16e207159fac7eb1971143ee70fd716b86ad60cc.emat`.
`UI/Textures/EXPTW/ETW_WeatherTransition_Card` stays: older Gamemaster Tools versions use it.
- For mod makers: these are the first resources this addon removed (owner decision 2026-11-04: an exception
to the rule that resources are never removed or edited, for exactly these files). A mod that names one of
the removed GUIDs (`637783A2E321CDE5`, `E110000000000040`, `E6544F207CEDFD3A`, `6A56D6B7C2F806CD`,
`298B6DAB4180CFCC`, `F5AA524C926998D2`) must change its reference; no EXPBG mod does.
`tools/gm-tools-origin.json` keeps their rows, and the old bytes of the two replaced files, under `removed`;
`tools/new-art.json` lists the new bytes of the chime and the material.
- New: the card and icon of the Enemy Paradrop module of EXPBG Gamemaster Tools 0.6.0
(`UI/Textures/EXPPD/EPD_Paradrop_Card` and `EPD_Paradrop_Icon`): a transport aircraft, three canopies and a
dashed drop zone in the black and antique-gold module style. EXPBG original art, APL-SA, drawn by
`tools/art/New-ParadropArt.ps1`. The PNG sources, the `.edds.meta` files (with the GUIDs the Gamemaster
Tools prefab names) and the `.edds` textures Workbench cooked from them (`tools/art/Import-PackArt.ps1`)
are in, recorded in `tools/new-art.json`. Publish it before EXPBG Gamemaster Tools 0.6.0, which requires it.
- New: the engine sound of the IL-76 that flies the Enemy Paradrop of EXPBG Gamemaster Tools 0.6.1 (when RHS:
Status Quo is loaded): `Audio/EXPPD/EPD_IL76_Engine.acp` (event `SOUND_EPD_IL76_ENGINE`) with its 8 s loop
`EPD_IL76_Engine.wav`, the distant roar of four turbofans, heard up to about 1.5 km. RHS's own IL-76 engine
sound projects fail to compile in the current game, so the plane needs its own. EXPBG original audio,
APL-SA, synthesized from seeded noise and tones by `tools/audio/new_il76_engine_sound.py` (no recording and
no download; the same seed gives the same bytes), recorded in `tools/new-art.json`. Gamemaster Tools 0.6.1
requires it.
- `tools/art/Update-NewArt.ps1 -GamemasterTools` also mirrors textures still pending their cook into
Gamemaster Tools' `tools/expbg-data.json` (`pending`), and `tests/Test-DataContent.ps1` checks both lists
agree.
- Workshop description: the last line no longer says the credits and notices ship inside this addon (the
`NOTICE.md` and `Credits/*.txt` files have no `.meta`, so they were never packed; audit gamemaster-data-3).
It now says the assets are under APL and APL-SA and that their credits ship inside EXPBG Gamemaster Tools
0.6.0 and later, whose new `EAD_DistributionNotices.c` credits More GM Props (posed bodies) and Placeables
for GM byHeine (wrecks, fallen soldiers, blood decal). The listing still names nobody. A description
change reaches the Workshop only through `./release.ps1 -Publish -Interactive` (see
[RELEASING.md](docs/RELEASING.md)). No packed file changed.- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 21:12:38 GMT
- Last Modified
- Wed, 04 Nov 2026 21:13:52 GMT
0.1.7
Workshop listing only: a shorter, simpler description, and a second contributor who can publish updates. The mod's content is unchanged; only the version number differs from 0.1.6.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:26:40 GMT
- Last Modified
- Tue, 03 Nov 2026 18:28:36 GMT
0.1.6
- The server rack download loop (`Audio/EXPII/EIR_Download.wav`) is 9 dB quieter (peak -24 instead of -15 dBFS, about 35 % of the 0.1.5 level), owner report 2026-11-02: still too loud. Same resource path and GUID; rebuilt by `tools/audio/new_download_sound.py`. Gamemaster Tools 0.5.8 requires this version.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 04:07:58 GMT
- Last Modified
- Mon, 02 Nov 2026 04:09:51 GMT
0.1.5
- The server rack download loop (`Audio/EXPII/EIR_Download.wav`) is about 1 dB quieter (peak -15 instead of -14 dBFS, roughly 11 % lower level), owner request 2026-10-31: a little too loud. Same resource path and GUID; rebuilt by `tools/audio/new_download_sound.py`. Gamemaster Tools 0.5.3 requires this version.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 18:06:14 GMT
- Last Modified
- Fri, 30 Oct 2026 18:08:16 GMT
0.1.4
- New: the server rack download sound of EXPBG Gamemaster Tools 0.5.2 (owner request 2026-10-30): a quiet dial-up style loop that plays at a rack while a player downloads its intel (`Audio/EXPII/EIR_Download.acp`, event `SOUND_EIR_DOWNLOAD`, and its 9 s sample `EIR_Download.wav`). EXPBG original audio, APL-SA: synthesized from tones and seeded noise by `tools/audio/new_download_sound.py` (the same seed gives the same bytes), no recording or third-party sample. Recorded in `tools/new-art.json`. Update together with EXPBG Gamemaster Tools 0.5.2, which requires this version.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 15:56:24 GMT
- Last Modified
- Fri, 30 Oct 2026 15:58:15 GMT
0.1.3
- Moved out: the ambient civilians' voice bank (`Sounds/EXPAC`, 55 files with their `.meta`) and its licence notice, and the civilian and protest zone cards (`UI/Textures/EXPAC`, `UI/Textures/EXPAU`). They ship in the new EXPBG Ambient Units mod with those modules (same resource paths and GUIDs), owner decision 2026-10-13. `tools/gm-tools-origin.json` keeps their rows under `movedOut`. Update together with EXPBG Gamemaster Tools 0.3.0 and EXPBG Ambient Units 0.1.0.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 18:14:40 GMT
- Last Modified
- Tue, 13 Oct 2026 18:16:49 GMT
0.1.2
- New: EXPBG flag art for the EXPBG Flags module of EXPBG Gamemaster Tools 0.2.4 (owner request 2026-10-13). Two flag materials (`Assets/EXPBG/Flags/Data/EXPBG_Flag_Black.emat`, `..._White.emat`: the vanilla Flag_1_2 material with the EXPBG colour map), their 1024x1024 colour maps (the EXPBG logo on a black or white field, in the vanilla Flag_1_2 cloth layout) and two editor cards (`UI/Textures/EXPBG_Flags`). EXPBG original artwork, APL-SA; built by `tools/art/New-FlagTextures.ps1` from the logo sources in `tools/art/source`. Recorded in the new `tools/new-art.json` (art that did not come from Gamemaster Tools); `tests/Test-DataContent.ps1` checks it. - `tools/art/Import-PackArt.ps1` also cooks textures under `Assets/` (the prepared `.meta` picks the texture type); `tools/art/Update-NewArt.ps1` records cooked textures and updates Gamemaster Tools' `tools/expbg-data.json`.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 14:17:21 GMT
- Last Modified
- Tue, 13 Oct 2026 14:18:58 GMT
0.1.1
- Renamed: EXPBG Data is now **EXPBG Gamemaster Data** (same Workshop item AE27DCE212F2C44D, same addon and resource IDs; repository ExpBG-Tech/mod-gamemaster-data). New preview title. - Sounds: the EXPBG Gamemaster Tools sounds moved here (owner decision 2026-10-13: Gamemaster Tools ships no audio). The Ambient Civilians voice bank (`Sounds/EXPAC/EAC_CivilianSounds.acp` and 54 samples) and the Intel Items laptop startup (`Audio/EXPII/EII_Startup.acp` and its sample), 114 files with their `.meta`, about 9 MB, byte for byte from Gamemaster Tools v0.1.14 (the samples were in EXPBG Ambient Sounds Data since, unchanged). Notices: `Credits/EXPBG_Gamemaster_Data_Civilian_Sounds_license.txt` (incl. the Northcom Ambient Voices APL notice) and `Credits/EXPBG_Gamemaster_Data_Intel_Startup_Sound.txt`. Update together with EXPBG Gamemaster Tools 0.2.2 and EXPBG Ambient Sounds Data 0.1.6.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 06:23:57 GMT
- Last Modified
- Tue, 13 Oct 2026 06:25:23 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 08:22:52 GMT
- Last Modified
- Mon, 12 Oct 2026 08:26:13 GMT
Showing 1 to 9 of 9 results
Rows per page
Showing 1 to 9 of 9 results
Rows per page

