# Arma Commander: Actual
Plan the attack. Call in support. Then grab a rifle and see how your plan survives contact.
Command squads from the map, take over a friendly soldier and fight alongside them. Capture territory across Arland, Everon and Kolguyev: solo against AI commanders, sharing command with friends, or side against side. An unofficial, openly vibecoded Reforger port of Arma 3's Arma Commander.
Requires the separate Better Battle Buddies (BBB) addon. Vanilla sides need no faction mods.
## In 0.5.9: dig in and hold
- Fortify a whole base: sandbag lines, MG nests, wire, bunkers and towers, planned town by town. A reserve mans the bags when the enemy comes.
- Quick start opens the match at the front line. FIA guerrillas ambush roads from hideouts. Company kits shape each side's start and AI doctrine.
- Recon flights, overheard enemy radio, QRF and road-ambush orders, minefields in any shape, convoys and an optional AI second-in-command.
- A calmer command map: hover cards, a squad list, layer switches and control groups.
- Ready for Arma Reforger 1.9.
## Command and fight
- Shared command map with squad status, enemy sightings and radio reports.
- Move, defend, hunt, patrol, queue waypoints and garrison buildings. Possess a soldier whenever you want to join the action.
- Capture bases for RP; buy infantry, vehicles, mortar crews and observers. FIA resistance holds some empty bases.
- Call artillery, combat helicopters and off-map squad air lifts.
- Build, supply and upgrade FOBs; dig in Fortify positions, lay minefields and build roadblocks.
- AI commanders fight to one of five doctrines. Gather intel to identify theirs.
- BBB adds combat, medical and vehicle behaviour. Player orders and ACA's command rules take priority over autonomous features.
## Pick your battlefield
Choose an AC: Actual scenario in Scenarios or Host. Before Start, the host/admin sets factions, layout, threat, AI doctrines, FIA resistance, prices, commanders, unit caps, starting RP, income and logistics. Joiners wait for the host, then pick a side and deploy; no external launcher is needed.
Everon includes a hand-built island layout, halves and flashpoints. Generated layouts place bases and HQs around named locations: preview, reroll the seed or move bases before Start. Kolguyev uses generated layouts. Other terrains need an AC: Actual scenario setup.
On generated layouts, build a helipad before buying helicopters; off-map air lift needs no pad. There are no victory conditions or saved matches. Owned bases automatically report enemies within their radius plus 60 m, without requiring line of sight.
## Mission makers: make it your battlefield
Start from a shipped scenario, choose hand-placed bases or a generated layout, and tune factions, requisitions, supports and logistics in Workbench. Keep your scenario in its own addon with AC: Actual as a dependency.
Setup, settings, testing and sharing guide:
https://github.com/propst-design/ArmaCommanderReforger/blob/main/MISSION-MAKING.md
## Controls
- M / F9: command map. Left-click a squad, right-click a destination.
- F7: possess a friendly soldier under the crosshair or map cursor.
- F8: return to your command unit.
- F6 in a vehicle (driver, pilot or commander): dismount passengers; repeat within three seconds to override warnings.
- W/A/S/D in a turret with an AI driver: gunner drive.
- Backtick while possessing a squad leader: native squad orders.
Rebind keys in Settings > Controls > AC: Actual. Tested on PC; console/controller play is unverified.
## Factions and compatibility
Shipped maps offer US, USSR and FIA. Optional RHS US/Russia and Ukraine Armed Forces RHS have fitted faction entries. Joiners need the server's mod set. Other factions need map entries and GM catalogs; expect mixed kit or fallbacks. ACE All in One and the optional AiO Command Menu have been used in development.
## Feedback, credits and licence
Discord: https://discord.gg/WK8xGSztB
Use #issues for AC: Actual bugs and #suggestions for ideas or factions. No GitHub account needed.
GitHub alternative: https://github.com/propst-design/ArmaCommanderReforger/issues
Include map, versions, mods, reproduction steps and affected logs.
Original Arma Commander: Martin Hájek. Community fork: Anarch Cassius, Ilyushkius and Will. Reforger port directed, designed and play-tested by Jacob (propst-design). Co-developer: SlyZilla. Nearly all code and documentation by Claude (Anthropic), with code/test contributions from Codex (OpenAI) and contributions from Antigravity (Google). Playtesters: PoppiPoppins, Hexxyz and Frost.
Arma Public License Share Alike (APL-SA); see LICENSE.md. Unofficial fan project, not affiliated with or endorsed by Bohemia Interactive or the original authors.