Summary
Six desert camouflage shelters. Place blueprints with the ACE entrenching tool, then build with the shovel. / Six abris sable constructibles a la pelle.
Description
ABRIS DE TERRAIN / DESERT SHELTERS
FRANCAIS
Six abris de camouflage sable, vides et de tailles differentes : dome bas pour deux personnes allongees, abri bas pour deux, ecran individuel, cabane pour quatre, grand abri ouvert pour six et petite tente individuelle.
Avec la pelle ACE en main : activez la pose, changez de variante, posez le blueprint puis construisez en trois cycles de pelle. R, V et clic gauche avec les commandes clavier par defaut. Les cinq variantes ACE restent disponibles.
Les abris suivent la pente du terrain sans ajouter de plateforme. Sur un terrain tres accidente, certains bords peuvent s'enfoncer. Les restrictions ACE de surface creusable et de portee restent applicables.
Dependance : ACE Trenches Dev et ses dependances. Installer sur le serveur et les clients. Anizay n'est pas requis. Les six abris sont aussi disponibles dans Game Master.
ENGLISH
Six empty sand-coloured camouflage shelters: two-person low dome, two-person low shelter, individual screen, four-person hut, six-person open canopy and a compact one-person tent.
Use the ACE entrenching tool: activate placement, cycle variants, place a blueprint and build with three shovel cycles. Default keyboard bindings: R, V and left click. The five ACE variants remain available.
Shelters follow terrain slopes without adding a platform. Rough terrain can bury edges; ACE diggable-surface and placement-range restrictions still apply.
Requires ACE Trenches Dev and its dependencies, installed on server and clients. Anizay is not required. All six shelters are also available in Game Master.
VERSION 1.0.2 / COMPATIBILITE
FR : Corrige le conflit de scripts avec Cmdt Hubert - Pack logistique 1.0.2. Le catalogue des abris utilise des noms propres (HAT) ; le catalogue logistique et son filtre de 131 choix restent independants. Les six abris et la construction ACE sont conserves. Aucun changement de modeles, textures ou collisions physiques dans ce correctif.
EN: Fixes the script conflict with Cmdt Hubert - Pack logistique 1.0.2. Shelter catalogue classes and files now have unique HAT names. The logistics catalogue and its 131-choice filter remain independent. Six shelters and ACE construction are retained. No model, texture or physical collision changes in this hotfix.
Validation: each mod alone and both loading orders compile. Local Windows dedicated server with both mods: 149 registered catalogue resources, 131 visible logistics choices, six shelters; native build completion and replicated visuals checked for six shelters and one logistics composition, including late join. This is not validation of the full Linux server modpack, WAN or physical input.
VALIDATION / LIMITS
Local PC tests: six completed shelters, ACE trench construction and shelter placement beside the retained trench. Version 1.0.1: all six visual entities replicated on a local Windows dedicated server, both to an already connected client and a late joiner. Automated transition test used three native construction-value increments; physical shovel input and the full user server modpack were not tested in that network run. Consoles and physical controller operation remain unvalidated. Visual camouflage props, not a guarantee of ballistic protection. Four visual detail levels per model. No blocking fabric collision or ballistic protection is provided. Large-scale performance remains unmeasured.
CREDITS
User-supplied Meshy-generated models, resized, emptied and converted to Enfusion. Original integration for this addon. ACE and Bohemia resources are referenced dependencies and are not redistributed. No official military affiliation is claimed.
License
Original addon content: all rights reserved by the respective rights holders. Use in Arma Reforger through this Workshop release is permitted. No redistribution or relicensing of referenced ACE or Bohemia Interactive resources is granted. Models originated from user-supplied Meshy generations.