BreachLab Explosive Breaching
by Allen Krause
0.1.1
BreachLab 0.1.1 - native perimeter-wall breaching - Adds explosive-damage tuning to three existing vanilla wall segments: 2 m brick, 4 m stone, and 3 m concrete. The white and camouflage concrete variants inherit the change, covering five visual variants. - Preserves the original wall models, materials, health, native destruction phases, rubble, and non-explosive damage settings. Adjacent wall segments remain separate native objects. - Expands BreachLab Training Range with nine map-placed native walls: three adjacent segments for each material, with a middle segment to breach and neighbors to compare. - Retains the prepared breachable walls, eight sample doors, C4 charges, and M34 detonators, and updates the range instructions. This update covers the listed perimeter-wall segments. It does not cut arbitrary holes in building meshes. Test release; multiplayer, join-in-progress, and console validation remain outstanding.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 16:03:12 GMT
- Last Modified
- Wed, 07 Oct 2026 16:03:20 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 11:45:58 GMT
- Last Modified
- Wed, 07 Oct 2026 11:46:05 GMT
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