LanMecca Red Line Dev

by DeadMan454

1.4.0

The Thin Red Line - whole-island war (LanMecca test build).
1.4.0: the Airport is a working airbase. Fourteen vehicles wait in the motor pool (three Hueys including a rocket gunship, armed jeeps and Humvees, an ambulance, transport, engineer and repair trucks, and a LAV-25); take one and another stands in its place a minute later. Around the flag: an ammo point with arsenals, a fuel point, guard towers, machine-gun nests, an AA gun, a mortar pit, a bunker, floodlights, wire and tank traps. New loading screen artwork.
1.3.0: a Battlefield 2 style deploy screen. On joining and after each death, pick the Airport (always open, with its motor pool) or any open front-line flag on the map. Anyone who hasn't deployed after 90 seconds is sent to the open flag nearest where they fell. Stuck AI squads are freed sooner.
- 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules.
- Commander orders are read out on the radio; captured flags pay out a light vehicle.
- Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 05:14:19 GMT
Last Modified
Sun, 27 Sep 2026 05:14:42 GMT

1.3.0

The Thin Red Line - whole-island war (LanMecca test build).
1.3.0: a Battlefield 2 style deploy screen. On joining and after each death, pick the Airport (always open, with its motor pool) or any open front-line flag on the map. Anyone who hasn't deployed after 90 seconds is sent to the open flag nearest where they fell. Stuck AI squads are freed sooner.
- 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules.
- Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned.
- Commander orders are read out on the radio; captured flags pay out a light vehicle.
- Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 23:05:21 GMT
Last Modified
Sat, 26 Sep 2026 23:05:25 GMT

1.2.2

The Thin Red Line - whole-island war (LanMecca test build).
- 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules.
- US players spawn at open front-line flags; the Airport is the fallback.
- Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned.
- Commander orders are read out on the radio; captured flags pay out a light vehicle.
- Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 22:20:12 GMT
Last Modified
Sat, 26 Sep 2026 22:20:16 GMT

1.2.1

The Thin Red Line - whole-island war (LanMecca test build).
- 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules.
- US players spawn at open front-line flags; the Airport is the fallback.
- Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned.
- Commander orders are read out on the radio; captured flags pay out a light vehicle.
- Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 22:10:53 GMT
Last Modified
Sat, 26 Sep 2026 22:10:57 GMT

1.2.0

The Thin Red Line - whole-island war (LanMecca test build).
- 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules.
- US players spawn at open front-line flags; the Airport is the fallback.
- Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned.
- Commander orders are read out on the radio; captured flags pay out a light vehicle.
- Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 22:08:11 GMT
Last Modified
Sat, 26 Sep 2026 22:08:16 GMT

1.0.0

Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 18:07:52 GMT
Last Modified
Thu, 24 Sep 2026 18:07:57 GMT

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