LanMecca Red Line Dev
by DeadMan454
1.4.0
The Thin Red Line - whole-island war (LanMecca test build). 1.4.0: the Airport is a working airbase. Fourteen vehicles wait in the motor pool (three Hueys including a rocket gunship, armed jeeps and Humvees, an ambulance, transport, engineer and repair trucks, and a LAV-25); take one and another stands in its place a minute later. Around the flag: an ammo point with arsenals, a fuel point, guard towers, machine-gun nests, an AA gun, a mortar pit, a bunker, floodlights, wire and tank traps. New loading screen artwork. 1.3.0: a Battlefield 2 style deploy screen. On joining and after each death, pick the Airport (always open, with its motor pool) or any open front-line flag on the map. Anyone who hasn't deployed after 90 seconds is sent to the open flag nearest where they fell. Stuck AI squads are freed sooner. - 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules. - Commander orders are read out on the radio; captured flags pay out a light vehicle. - Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 05:14:19 GMT
- Last Modified
- Sun, 27 Sep 2026 05:14:42 GMT
1.3.0
The Thin Red Line - whole-island war (LanMecca test build). 1.3.0: a Battlefield 2 style deploy screen. On joining and after each death, pick the Airport (always open, with its motor pool) or any open front-line flag on the map. Anyone who hasn't deployed after 90 seconds is sent to the open flag nearest where they fell. Stuck AI squads are freed sooner. - 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules. - Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned. - Commander orders are read out on the radio; captured flags pay out a light vehicle. - Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 23:05:21 GMT
- Last Modified
- Sat, 26 Sep 2026 23:05:25 GMT
1.2.2
The Thin Red Line - whole-island war (LanMecca test build). - 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules. - US players spawn at open front-line flags; the Airport is the fallback. - Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned. - Commander orders are read out on the radio; captured flags pay out a light vehicle. - Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 22:20:12 GMT
- Last Modified
- Sat, 26 Sep 2026 22:20:16 GMT
1.2.1
The Thin Red Line - whole-island war (LanMecca test build). - 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules. - US players spawn at open front-line flags; the Airport is the fallback. - Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned. - Commander orders are read out on the radio; captured flags pay out a light vehicle. - Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 22:10:53 GMT
- Last Modified
- Sat, 26 Sep 2026 22:10:57 GMT
1.2.0
The Thin Red Line - whole-island war (LanMecca test build). - 17 flags across Everon, from the Airport (US) to Saint Pierre (Soviets); Battlefield 2 style captures with the Ten Thousand Day War's rules. - US players spawn at open front-line flags; the Airport is the fallback. - Airport motor pool for players: a UH-1H, two M151A2 jeeps and an M923A1 truck that come back when wrecked or abandoned. - Commander orders are read out on the radio; captured flags pay out a light vehicle. - Long AI moves go in legs, stuck squads are rerouted, and worn-out squads reform so both armies stay near 300.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 22:08:11 GMT
- Last Modified
- Sat, 26 Sep 2026 22:08:16 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 18:07:52 GMT
- Last Modified
- Thu, 24 Sep 2026 18:07:57 GMT