TFTW Quick Kill - Hip Firing

by NordicNice

0.1.11

Update to pistols - blended left and right limits of quickkill stance with fully extended arm to prevent clipping. Also, now when you draw your pistol, tapping the number key will result in a quickkill stance, while holding it will result in a full draw.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 20:27:42 GMT
Last Modified
Sat, 07 Nov 2026 20:27:59 GMT

0.1.10

Updated one-hand stance for pistol
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 19:18:05 GMT
Last Modified
Fri, 06 Nov 2026 19:18:13 GMT

0.1.9

Support for Chungus Shotguns pistol slot shortys -  They will use two-handed handling even when the player has one-handed pistol selected.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 04:14:43 GMT
Last Modified
Fri, 06 Nov 2026 04:17:47 GMT

0.1.8

Updated one-handed pistol stance movement with new blends
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 00:05:33 GMT
Last Modified
Fri, 06 Nov 2026 01:06:49 GMT

0.1.7

Updated one-handed pistol stance movement with new blends
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 00:00:07 GMT
Last Modified
Fri, 06 Nov 2026 01:06:09 GMT

0.1.6

Updated one-handed pistol stance movement with new blends
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 23:53:23 GMT
Last Modified
Fri, 06 Nov 2026 00:59:57 GMT

0.1.5

Updated for 1.9, initial 1-handed pistol hipfire stance. Turn on or off in settings.
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 19:42:32 GMT
Last Modified
Thu, 05 Nov 2026 19:50:44 GMT

0.1.4

Added weight system that takes into account your weapon's weight and your backpack's weight. The heavier your weapon is, the further backward your character will lean to compensate. The converse is true for your backpack. A heavy backpack makes your character lean further forward.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 02:02:28 GMT
Last Modified
Wed, 04 Nov 2026 02:02:35 GMT

0.1.3

Settings and customization
Updated the settings menu with native styled buttons.
Added OD green, dim red, black and blue reticle colors.
Expanded the opacity adjustment range to 0–200%, keeping 100% as the default.
Added an option to disable reticle sleep mode. Sleep remains enabled by default.
Adjusted settings-tab registration to improve compatibility with ACE.
Weapon handling
Shift+C now toggles between Quick Kill and the normal shouldered stance.
Slightly lengthened the shoulder-to-QK transition for a smoother feel.
Added a readiness correction after Shift+C so releasing Shift restores the fully raised weapon.
Preserved normal partial lowering while Shift is held.
Leaning gradually blends QK into the shouldered pose, returning to QK when upright.
Added an upward-aim transition toward the shouldered pose over the final five degrees of the graph’s aiming range.
Stance persistence - Climbing and vaulting now preserve the selected QK or shouldered behavior. QK resumes smoothly after clearing an obstacle or climbing onto a platform. Reticles hide during climbing.
Prone reticle - While prone, QK uses the shouldered reticle’s 50 m range, slower settling and focus behavior.
The prone reticle does not use QK’s full-opacity enemy highlight.
Standing or crouching restores the QK reticle automatically.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 19:34:57 GMT
Last Modified
Tue, 03 Nov 2026 19:35:07 GMT

0.1.2

added screenshot
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 15:01:47 GMT
Last Modified
Tue, 03 Nov 2026 15:01:52 GMT

0.1.1

LATEST DEVELOPMENT CHANGELOG — NOVEMBER 3, 2026
Added a native Quick Kill category in Controls for rebinding the four shortcuts.
Added a dedicated Quick Kill settings tab for reticle appearance and visibility. Its contents are still being checked following a display issue.
Added tap-versus-hold behavior when raising from fully lowered: tap for Quick Kill, hold for normal shouldered shooting.
Added delayed safety-release handling for deliberate weapon raising, while keeping the initial activation press from firing.
Improved Shift+C handling to exit ADS before entering Quick Kill.
Added quick smoothing when the reticle moves between near and distant surfaces. Confirmed visible enemy hits bypass position smoothing.
The reticle now hides while the weapon is partially lowered and when a grenade-launcher muzzle is selected, including underbarrel launchers.
Adjusted sprint recovery to begin blending back toward Quick Kill sooner. Encumbered fast movement currently retains the native movement pose with a blended return.
Increased sleep-state opacity by approximately 10% relative to its previous value.
Added multiplayer pose-replication support so other players can see Quick Kill. Reticles remain local to each player.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 13:54:41 GMT
Last Modified
Tue, 03 Nov 2026 13:54:45 GMT

0.1.0

Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 22:00:26 GMT
Last Modified
Mon, 02 Nov 2026 22:00:31 GMT

Showing 1 to 12 of 12 results

Rows per page