TFTW Quick Kill - Hip Firing

by NordicNice
TFTW Quick Kill - Hip Firing

Summary

Inspired by Cold War era Quick Kill training, this mod brings instinctive point shooting to Arma Reforger with dynamic reticles, distinct shooting stances, and customizable settings. Work in progress!

Description

Inspired by the instinctive shooting techniques described in LTC Dick Thompson’s S.O.G. Codename Dynamite, TFTW Quick Kill introduces a point-shooting system to Arma Reforger.

The mod combines a dedicated Quick Kill stance, built using existing weapon animations, with a dynamic reticle that responds to movement, aiming, and engagement distance. Quick Kill is intended for close-range engagements, while normal shouldered shooting has its own reticle behavior for medium-range use.

HOW TO USE
From a fully lowered weapon, tap and release the left mouse button to enter Quick Kill. The first click raises the weapon without firing; the next click fires.
Hold the left mouse button for approximately a quarter-second to raise the weapon to the normal shouldered position instead. Release and click again to fire.

Aiming down sights exits Quick Kill. Shift+C lets you enter Quick Kill from the shouldered or ADS position without fully lowering your weapon first.

Default reticle controls:
Shift+Home: Toggle the reticle.
Shift+Page Up: Increase opacity.
Shift+Page Down: Decrease opacity.
Bindings are available under Settings > Controls > Quick Kill. Keep Shift in Page Up/Page Down combinations to avoid conflicts with weapon zeroing.

FEATURES
- Quick Kill point shooting with compatible infantry firearms, including weapons equipped with optics. Rocket launchers are excluded from Quick Kill.
- A muzzle-directed reticle with a maximum range of 20 meters in Quick Kill and 50 meters while shouldered. It follows a straight collision ray, not a ballistic prediction, and does not account for bullet drop or weapon dispersion.
- Reticle growth during movement and rapid aiming, with different behavior for Quick Kill and shouldered shooting. The shouldered reticle settles more slowly, and focusing reduces its size.
- A subtle sleep state for quieter movement and patrols. Firing, focusing, rapid camera movement, or encountering a visible enemy wakes the reticle.
- Visible enemy detection increases reticle opacity. Full target opacity is reserved for Quick Kill; shouldered shooting retains its more subdued behavior.
- Automatic nighttime opacity reduction using the same adjustment available to the player. You can increase it again if needed.
- Smooth stance transitions, including reloads, ADS, downward aiming, and recovery after jumping or sprinting.
- Local reticle preferences for visibility, third-person use, shouldered use, opacity, and color. Opacity can be reduced to completely invisible, but cannot exceed the mod’s configured maximum.

WORK IN PROGRESS
This mod is actively being developed. Multiplayer testing is underway, but animation replication and behavior across different server setups still need verification.

Reticle opacity, movement transitions, and the new settings interface are still being refined. Some recent changes may be development-build features rather than features in the currently published Workshop version.

Please send bug reports and feedback to:
[email protected]

CREDITS
Special thanks to LTC Dick Thompson, whose book S.O.G. Codename Dynamite inspired this project. I had the honor of narrating the audiobook edition, which introduced me to his experiences and the Quick Kill techniques described in the book.

Look for SOG Codename Dynamite on Audible.

Developed for Task Force Timberwolf (TFTW), a small Arma community that plays Arma 3 and Reforger. We are a tight, wholesome group of good friends who enjoy small-scale, immersive military gameplay, historical scenarios, and cooperative operations.
Check us out!
YouTube:
https://youtube.com/c/NordTactics
TFTW:
https://units.arma3.com/unit/taskforcetimberwolf

AI DISCLAIMER
AI assistance was used during development, including scripting and troubleshooting. The project is independently directed, tested, and maintained.

LICENSE
Arma Public License No Derivatives (APL-ND).
I may switch to a Share Alike license further along in development. For now, I want to limit derivatives while frequent updates may introduce breaking changes.

Enjoy!

License

Arma Public License No Derivatives (APL-ND)

Rating
71%
Version
0.1.11
Game Version
1.9.0.37
Version size
105.25 KB
Downloads
281
Created
02.11.2026
Last Modified
07.11.2026
ID
A7E9D43162BC408F