Summary
Two AI commanders wage a full war against each other – choose any two factions in the Game Master before the start. TEST
Description
AI KOMMANDANTEN
Two AI commanders fight a complete war on any map. Each commander has an HQ, two outer bases with lieutenants and guards, buys squads with points, captures towns and sends supply trucks. Kill the enemy commander or take all his places to win.
SETUP (Game Master)
- Start a Game Master scenario – nothing happens until you set it up.
- Open Game Mode Settings > tab "AI Kommandanten".
- Choose Side 1 and Side 2: every loaded faction with groups in its catalog (vanilla or modded).
- Vehicles: "Base game" or "From the faction".
- AI helicopters: only switch on with a helicopter AI mod.
- Set "Start" to Yes – then a 5 minute countdown starts and the troops arrive step by step.
- Default without changes: USSR vs US.
FEATURES
- Squads and vehicles are taken automatically from the faction catalogs (HQ, infantry, anti-tank, anti-air, recon, special forces, support).
- Commanders with personality, lieutenants, guards, quotas, supply trucks, mortars.
- Crews sit in their vehicles from the start.
- Victory places, map markers and coloured place names in the Game Master.
- Learns from earlier games on the same map.
NOTES
- Only needs the base game.
- Do not use together with "Zwei Kommandanten" (same game mode).
- Parachutes, artillery, air strikes and surrender will come later as an extra mod.
License
Arma Public License (APL)