The Human Odyssey - F47 Flight

by ATL9817

1.1.7

1.1.7 - Increased standard missile capacity to 12 in Guided missiles, Mixed and Full arsenal loadouts. Specter escorts mirror the same capacity. Retains the one-second salvo release interval, 1.25-second drop before ignition, rear flame and smoke, positional explosion audio and bounded smoke effects. Target-lock limit remains eight. Aelari Interactive.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 23:23:37 GMT
Last Modified
Sat, 31 Oct 2026 23:25:24 GMT

1.1.6

1.1.6 - Missile presentation and lighter payloads. Missiles drop clear for 1.25 seconds before ignition, then accelerate at 85 game m/s/s up to 650 game m/s instead of jumping to 1800. Missile salvos release at one-second intervals. Added rear nozzle flame and a world-space smoke trail; native positional explosion audio is explicitly played and preloaded. Replaced the 24-blast runway carpet strike with a single-blast HE bomb. Added separate non-damaging Battlefield Smoke loadout, also included in Full Arsenal, with a shared six-source particle cap and automatic fade-out. Ordinary cluster bombs use six staggered submunitions and a shared four-blasts-per-second budget. Applies to the F-47 and Specter stores. Retains N landing gear, hold-B airbrakes, optional T locks and V selection. PC single-player validation; multiplayer not validated. Aelari Interactive.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 23:18:35 GMT
Last Modified
Sat, 31 Oct 2026 23:18:51 GMT

1.1.5

1.1.5 - Weapon bays and effects: doors fold down and fully open before release on the F-47 and Specter. Missiles eject downward and ignite after 0.9 seconds. Free-fire missiles need no lock; T remains optional for guided fire. Escorts mirror loadouts and fire the selected weapon with the leader. Added rolling runway-cluster bomb, fictional mini-nuke missile and Full Arsenal loadout. Explicit explosion visuals and native blast damage, safer world-boundary handling, capped cluster explosion rate. New small circle/X aiming reticle. Hold B for two dorsal airbrake panels and extra drag; release to retract. Retains gear and close-formation improvements. PC single-player tested; multiplayer not validated. Aelari Interactive.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 08:58:26 GMT
Last Modified
Fri, 30 Oct 2026 08:58:53 GMT

1.1.4

1.1.4 - Gear and weapons inputs fixed by registering the native input resource override. N gear; V selection; left mouse fire/drop; T locks the hostile target closest to the projected X within an 8-degree aiming area. Repeated T adds up to 8 locks. Persistent weapon/ammo/gear readout. New aircraft default to Mixed (4 missiles + 4 cluster bombs). Correct scripted faction hostility checks. Choose 0-4 Specter escorts in Game Master vehicle properties; staggered join after takeoff, closer left/right slots, bank matching and bounded physics guidance without position snapping. Unassigned drones park with the handbrake. Retains idle-radar performance fix. PC single-player; multiplayer not validated. Aelari Interactive.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 07:11:17 GMT
Last Modified
Fri, 30 Oct 2026 07:11:31 GMT

1.1.3

1.1.3 - Placement performance fix. Empty parked aircraft no longer run radar scans. Active radar scans dynamic entities once per second, with bounded candidate and visibility checks. Idle gear and bay animation updates reduced. Retains 1.1.2 flight handling and features. Aelari Interactive.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 05:49:58 GMT
Last Modified
Fri, 30 Oct 2026 05:50:12 GMT

1.1.2

Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 09:45:04 GMT
Last Modified
Thu, 29 Oct 2026 09:45:17 GMT

1.1.1

1.1.1 branding update: Aelari Interactive / The Human Odyssey: Fault Lines. Updated scenario author credits and aircraft descriptions. Retains the tested 1.1.0 Alpha gameplay; follow-up development changes remain separate.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 09:42:06 GMT
Last Modified
Thu, 29 Oct 2026 09:42:34 GMT

1.1.0

1.1.0 ALPHA - Experimental PC single-player weapons and Specter escort

N landing gear; V cycles a mixed loadout; left mouse fires a missile volley or drops one cluster bomb. Game Master aircraft Properties / Vehicle: choose and rearm missile, HE cluster, mixed or unarmed loadouts; toggle automatic fire and Specter AI wingman.

Up to eight visible hostile infantry, ground vehicles and aircraft may be acquired. Internal bay doors open before release; missiles fall clear before delayed ignition. Missile speed and all aircraft combat features are fictional gameplay approximations.

Specter is a new smaller unmanned escort. Enable it before takeoff; it joins above 120 m AGL and 90 m/s, follows formation and attacks shared ground targets. Internal weapons require airborne clearance above 40 m AGL.

ALPHA LIMITS: validated on PC single-player. Multiplayer weapon/loadout synchronization, console support and aggressive-maneuver formation behavior are not validated. Back up scenarios before testing.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 09:22:19 GMT
Last Modified
Thu, 29 Oct 2026 09:22:38 GMT

1.0.3

1.0.3 - Correct forward-facing pilot seat

Pilot attachment now uses aircraft-local position (0,2.66,7.3) and zero rotation instead of the upward-facing exported pilot bone. Retains 1.0.2 fixed chase camera and Game Master placement.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 04:59:52 GMT
Last Modified
Wed, 28 Oct 2026 05:01:02 GMT

1.0.1

Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 08:49:19 GMT
Last Modified
Tue, 27 Oct 2026 08:49:33 GMT

1.0.0

Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 07:50:15 GMT
Last Modified
Tue, 27 Oct 2026 07:50:31 GMT

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